Offsets
Polygon offsets Latest
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#pragma once
#include
namespace Offsets
{
constexpr uintptr_t GWorld = 0x082694E0;
constexpr uintptr_t GObjects = 0x081100C0;
constexpr uintptr_t AppendString = 0x02B367C0;
constexpr uintptr_t UWorld_PersistentLevel = 0x0030;
constexpr uintptr_t UWorld_OwningGameInstance = 0x01B8;
constexpr uintptr_t UWorld_GameState = 0x0158;
constexpr uintptr_t UGameInstance_LocalPlayers = 0x0038;
constexpr uintptr_t ULocalPlayer_PlayerController = 0x0030;
constexpr uintptr_t APlayerController_PlayerCameraManager = 0x0348;
constexpr uintptr_t APlayerController_AcknowledgedPawn = 0x0338;
constexpr uintptr_t APlayerCameraManager_CachePOV = 0x22C0;
constexpr uintptr_t AGameStateBase_PlayerArray = 0x02A8;
constexpr uintptr_t APlayerState_PawnPrivate = 0x0308;
constexpr uintptr_t APlayerState_PlayerName = 0x0388;
constexpr uintptr_t APlayerState_Team = 0x0428;
constexpr uintptr_t APawn_RootComponent = 0x0198;
constexpr uintptr_t ACharacter_Mesh = 0x0318;
constexpr uintptr_t USceneComponent_RelativeLocation = 0x0128;
constexpr uintptr_t UMesh_BoneArrayPrimary = 0x0600;
constexpr uintptr_t UMesh_BoneCountPrimary = 0x0608;
constexpr uintptr_t UMesh_BoneArrayFallback = 0x0610;
constexpr uintptr_t UMesh_BoneCountFallback = 0x0618;
constexpr uintptr_t UMesh_ComponentToWorld = 0x0240;
constexpr uintptr_t APGChar_HealthComp = 0x0738;
constexpr uintptr_t UHealthStats_HP = 0x00D0;
constexpr uintptr_t UHealthStats_MaxHP = 0x00D4;
}
namespace BoneIdx
{
constexpr int head = 63;
constexpr int neck = 62;
constexpr int spine3 = 11;
constexpr int spine2 = 10;
constexpr int spine1 = 9;
constexpr int pelvis = 8;
constexpr int upperarmL = 13;
constexpr int lowerarmL = 14;
constexpr int handL = 15;
constexpr int upperarmR = 38;
constexpr int lowerarmR = 39;
constexpr int handR = 40;
constexpr int upperlegL = 64;
constexpr int lowerlegL = 65;
constexpr int footL = 67;
constexpr int upperlegR = 70;
constexpr int lowerlegR = 71;
constexpr int footR = 73;
}
