Offsets
Fortnite Project Retrac v14.60
▲ 0
// Draco039
[*] pid=15212
[*] packed module base = 0x7FF64DE70000
[*] locating unpacked image...
[*] unpacked image base = 0x366B42DD0000
--- globals ---
[+] GObjects struct @ 0x366B4C1B0A40: objects=0x210EE8C7900 max=2162688 num=296572 maxchunks=33 numchunks=5
[+] UWorld = 0x210D02E0000
--- offsets (SDK 14.60, relative to unpacked base 0x366B42DD0000) ---
UWorld = 0x951B9D0
GameState = 0x0120
AcknowledgedPawn = 0x0250
PlayerArray = 0x0238
OwningGameInstance = 0x0180
LocalPlayers = 0x0038
PlayerController = 0x0030
PlayerState = 0x0228
RootComponent = 0x0130
PawnPrivate = 0x0280
Mesh = 0x0280
Nettconection = 0x0418
BoneArray = 0x0720
BoneCache = 0x0730
bIsDBNO = 0x07D2
bIsDying = 0x0552
children = 0x0120
ComponentToWorld = 0x01C0
Realitivelocation = 0x011C
RelativeRotation = 0x0128
playercameramanager = 0x02B8
ControlRotation = 0x0288
camera_cache_private = 0x1AA0
GlobalAnimRateScale = 0x0770
bIsReloadingWeapon = 0x02B1
LastFireTime = 0x08EC
LastFireTimeVerified = 0x08F0
CurrentWeapon = 0x05C0
WeaponData = 0x0378
AmmoCount = 0x0964
ClipSize = 0x0968
Playername = 0x0300
Platform = 0x03A8
Rarity = 0x0050
ItemName = 0x0070
FLength = 0x0030
FData = 0x0028
TriggerType = 0x09DC
CharacterMovement = 0x0288
MovementMode = 0x0168
BrakingDecelerationFlying = 0x01C0
LastUpdateLocation = 0x0250
LastUpdateVelocity = 0x025C
GravityScale = 0x0150
MaxFlySpeed = 0x0198
BuildingState = 0x11A8
TargetSource = 0x08F8
WhileCrouched = 0x0904
WhileTargeting = 0x0910
LocationUnderReticle = 0x1E90
TeamIndex = 0x0E88
KillScore = 0x0E9C
SeasonLevel = 0x0E98
ViewPitchMin = 0x2784
ViewPitchMax = 0x2788
ViewYawMin = 0x278C
ViewYawMax = 0x2790
SkeletalMeshes = 0x37E0
bRenderCustomDepth = 0x0216
CustomDepthStencilValue = 0x021C
Levels = 0x0138
PersistentLevel = 0x0030
ActorsArray = 0x0098
ActorsCount = 0x00A0
LoadedLevel = 0x0128
PrimaryPickupItemEntry = 0x02A8
ItemDefinition = 0x0018
DisplayName = 0x0070
bPickedUp = 0x04E0
bAlreadySearched = 0x0C71
ReplicatedLootTier = 0x0BFC
CurrentVehicle = 0x2178
VehicleCachedSpeed = 0x09A4
VehicleAttributes = 0x0C90
ItemRarity = 0x0050
LootNoiseRange = 0x0C20
HighestRarity = 0x0C70
SearchText = 0x0C98
HealthSet = 0x0C30
CurrentHealth = 0x0034
MaxHealth = 0x005C
CurrentShield = 0x0084
MaxShield = 0x00AC
TargetingSpeed = 0x09F4
TargetingFOV = 0x09F8
WeaponCore = 0x0370
WeaponCoreData = 0x0380
DefaultFOV = 0x02B4
--- live chain verification ---
[+] World -> PersistentLevel = 0x210CB5B1BC0
[+] World -> OwningGameInstance = 0x210C98D5A40
[+] Level -> Actors = 0x210D39EBB90 (count=145)
[+] GameInstance -> LocalPlayers = 0x210C4728CD0 (count=1)
[+] LocalPlayers[0] = 0x210DB51B5A0
[+] LocalPlayer -> PlayerController = 0x210C68B6DC0
[+] PlayerController -> PlayerCameraManager = 0x210E22F0010
[+] POV.Location = (52.3, 125912.7, 89.2)
[+] POV.Rotation = (Pitch 0.9, Yaw -88.1, Roll 0.0)
[+] POV.FOV = 52.0
[+] camera chain structurally OK (FOV sane)
[+] PlayerController -> Pawn = 0x0
[+] Pawn->PlayerState = 0x0 PC->PlayerState = 0x210C94D1640 (no possessed pawn - lobby/spectating)
[+] Local PlayerState.Name = 'pn`b`n`c_tl_m]bj410*^5-225' (len=27)
