Offsets

Fortnite Project Retrac v14.60

▲ 0
// Draco039
[*] pid=15212
[*] packed module base = 0x7FF64DE70000
[*] locating unpacked image...
[*] unpacked image base = 0x366B42DD0000
--- globals ---
[+] GObjects struct @ 0x366B4C1B0A40: objects=0x210EE8C7900 max=2162688 num=296572 maxchunks=33 numchunks=5
[+] UWorld = 0x210D02E0000
--- offsets (SDK 14.60, relative to unpacked base 0x366B42DD0000) ---
    UWorld                                   = 0x951B9D0
    GameState                                = 0x0120
    AcknowledgedPawn                         = 0x0250
    PlayerArray                              = 0x0238
    OwningGameInstance                       = 0x0180
    LocalPlayers                             = 0x0038
    PlayerController                         = 0x0030
    PlayerState                              = 0x0228
    RootComponent                            = 0x0130
    PawnPrivate                              = 0x0280
    Mesh                                     = 0x0280
    Nettconection                            = 0x0418
    BoneArray                                = 0x0720
    BoneCache                                = 0x0730
    bIsDBNO                                  = 0x07D2
    bIsDying                                 = 0x0552
    children                                 = 0x0120
    ComponentToWorld                         = 0x01C0
    Realitivelocation                        = 0x011C
    RelativeRotation                         = 0x0128
    playercameramanager                      = 0x02B8
    ControlRotation                          = 0x0288
    camera_cache_private                     = 0x1AA0
    GlobalAnimRateScale                      = 0x0770
    bIsReloadingWeapon                       = 0x02B1
    LastFireTime                             = 0x08EC
    LastFireTimeVerified                     = 0x08F0
    CurrentWeapon                            = 0x05C0
    WeaponData                               = 0x0378
    AmmoCount                                = 0x0964
    ClipSize                                 = 0x0968
    Playername                               = 0x0300
    Platform                                 = 0x03A8
    Rarity                                   = 0x0050
    ItemName                                 = 0x0070
    FLength                                  = 0x0030
    FData                                    = 0x0028
    TriggerType                              = 0x09DC
    CharacterMovement                        = 0x0288
    MovementMode                             = 0x0168
    BrakingDecelerationFlying                = 0x01C0
    LastUpdateLocation                       = 0x0250
    LastUpdateVelocity                       = 0x025C
    GravityScale                             = 0x0150
    MaxFlySpeed                              = 0x0198
    BuildingState                            = 0x11A8
    TargetSource                             = 0x08F8
    WhileCrouched                            = 0x0904
    WhileTargeting                           = 0x0910
    LocationUnderReticle                     = 0x1E90
    TeamIndex                                = 0x0E88
    KillScore                                = 0x0E9C
    SeasonLevel                              = 0x0E98
    ViewPitchMin                             = 0x2784
    ViewPitchMax                             = 0x2788
    ViewYawMin                               = 0x278C
    ViewYawMax                               = 0x2790
    SkeletalMeshes                           = 0x37E0
    bRenderCustomDepth                       = 0x0216
    CustomDepthStencilValue                  = 0x021C
    Levels                                   = 0x0138
    PersistentLevel                          = 0x0030
    ActorsArray                              = 0x0098
    ActorsCount                              = 0x00A0
    LoadedLevel                              = 0x0128
    PrimaryPickupItemEntry                   = 0x02A8
    ItemDefinition                           = 0x0018
    DisplayName                              = 0x0070
    bPickedUp                                = 0x04E0
    bAlreadySearched                         = 0x0C71
    ReplicatedLootTier                       = 0x0BFC
    CurrentVehicle                           = 0x2178
    VehicleCachedSpeed                       = 0x09A4
    VehicleAttributes                        = 0x0C90
    ItemRarity                               = 0x0050
    LootNoiseRange                           = 0x0C20
    HighestRarity                            = 0x0C70
    SearchText                               = 0x0C98
    HealthSet                                = 0x0C30
    CurrentHealth                            = 0x0034
    MaxHealth                                = 0x005C
    CurrentShield                            = 0x0084
    MaxShield                                = 0x00AC
    TargetingSpeed                           = 0x09F4
    TargetingFOV                             = 0x09F8
    WeaponCore                               = 0x0370
    WeaponCoreData                           = 0x0380
    DefaultFOV                               = 0x02B4
--- live chain verification ---
[+] World -> PersistentLevel = 0x210CB5B1BC0
[+] World -> OwningGameInstance = 0x210C98D5A40
[+] Level -> Actors = 0x210D39EBB90 (count=145)
[+] GameInstance -> LocalPlayers = 0x210C4728CD0 (count=1)
[+] LocalPlayers[0] = 0x210DB51B5A0
[+] LocalPlayer -> PlayerController = 0x210C68B6DC0
[+] PlayerController -> PlayerCameraManager = 0x210E22F0010
[+]   POV.Location  = (52.3, 125912.7, 89.2)
[+]   POV.Rotation  = (Pitch 0.9, Yaw -88.1, Roll 0.0)
[+]   POV.FOV       = 52.0
[+] camera chain structurally OK (FOV sane)
[+] PlayerController -> Pawn = 0x0
[+] Pawn->PlayerState = 0x0  PC->PlayerState = 0x210C94D1640  (no possessed pawn - lobby/spectating)
[+] Local PlayerState.Name = 'pn`b`n`c_tl_m]bj410*^5-225' (len=27)

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