Fresh Apex Legends dump. Signatures, RecvTables, DataMap, WeaponSettings. Netvar table pointer stashed at `0x9118140` — convars catalog reference at the bottom.
## Signatures
```cpp
struct signatures {
inline static constexpr uintptr_t CHLClient = 0x283ef48;
inline static constexpr uintptr_t ClientState = 0x1e56690;
inline static constexpr uintptr_t EntityList = 0x641a428;
inline static constexpr uintptr_t InputSystem = 0x1f0f700;
inline static constexpr uintptr_t LevelName = 0x1e56864;
inline static constexpr uintptr_t LocalPlayer = 0x26abff8;
inline static constexpr uintptr_t ModelNames = 0x1e7f9c0;
inline static constexpr uintptr_t NameList = 0x8e99ab0;
inline static constexpr uintptr_t NetworkVarTablePtr = 0x9118140;
inline static constexpr uintptr_t SignonState = 0x1e5674c;
inline static constexpr uintptr_t ViewMatrix = 0x11a390;
inline static constexpr uintptr_t ViewRender = 0x3f30868;
inline static constexpr uintptr_t WeaponNames = 0x3f33108;
inline static constexpr uintptr_t WeaponSettingsMeta_base = 0x1b40;
inline static constexpr uintptr_t camera_origin = 0x1fbc;
inline static constexpr uintptr_t cinput = 0x25727a0;
inline static constexpr uintptr_t commandNumber = 0x1e7f49c;
inline static constexpr uintptr_t highlightSetting = 0x6b87500;
inline static constexpr uintptr_t lastVisibleTime = 0x1a84;
inline static constexpr uintptr_t localplayerHandle = 0x253a070;
inline static constexpr uintptr_t m_vecAbsOrigin = 0x16c;
inline static constexpr uintptr_t m_viewangle = 0x25f8;
inline static constexpr uintptr_t netChannel = 0x1e566f0;
inline static constexpr uintptr_t observerList = 0x641c448;
inline static constexpr uintptr_t observer_index = 0x974;
inline static constexpr uintptr_t studioHdr = 0x1010;
};
```
## Buttons
```cpp
struct buttons {
inline static constexpr uintptr_t attack = 0x3f331a8;
inline static constexpr uintptr_t backward = 0x3f33ba0;
inline static constexpr uintptr_t break_ = 0x3f33b58;
inline static constexpr uintptr_t camin = 0x9042520;
inline static constexpr uintptr_t camout = 0x8e9ac60;
inline static constexpr uintptr_t campitchdown = 0x8e9ac40;
inline static constexpr uintptr_t campitchup = 0x9042538;
inline static constexpr uintptr_t camyawleft = 0x8e9b510;
inline static constexpr uintptr_t camyawright = 0x8e9ac50;
inline static constexpr uintptr_t commandermousemove = 0x3f33128;
inline static constexpr uintptr_t dodge = 0x3f33aa0;
inline static constexpr uintptr_t duck = 0x3f33b38;
inline static constexpr uintptr_t forward = 0x3f33b78;
inline static constexpr uintptr_t graph = 0x3f33988;
inline static constexpr uintptr_t jump = 0x3f33a40;
inline static constexpr uintptr_t klook = 0x3f33148;
inline static constexpr uintptr_t left = 0x3f33a10;
inline static constexpr uintptr_t lookdown = 0x3f33a58;
inline static constexpr uintptr_t lookup = 0x3f33b48;
inline static constexpr uintptr_t melee = 0x3f33138;
inline static constexpr uintptr_t movedown = 0x3f339f0;
inline static constexpr uintptr_t moveleft = 0x3f33b68;
inline static constexpr uintptr_t moveright = 0x3f33b90;
inline static constexpr uintptr_t moveup = 0x3f33158;
inline static constexpr uintptr_t offhand0 = 0x3f33168;
inline static constexpr uintptr_t offhand1 = 0x3f33a00;
inline static constexpr uintptr_t offhand2 = 0x3f33a90;
inline static constexpr uintptr_t offhand3 = 0x3f33ad0;
inline static constexpr uintptr_t offhand4 = 0x3f33b08;
inline static constexpr uintptr_t pause_menu = 0x3f33a20;
inline static constexpr uintptr_t ping = 0x3f33178;
inline static constexpr uintptr_t reload = 0x3f339a8;
inline static constexpr uintptr_t right = 0x3f33a30;
inline static constexpr uintptr_t scriptCommand3 = 0x3f33978;
inline static constexpr uintptr_t speed = 0x3f33110;
inline static constexpr uintptr_t strafe = 0x3f339c0;
inline static constexpr uintptr_t toggle_duck = 0x3f33968;
inline static constexpr uintptr_t toggle_zoom = 0x3f33998;
inline static constexpr uintptr_t use = 0x3f33ab0;
inline static constexpr uintptr_t useAndReload = 0x3f33b18;
inline static constexpr uintptr_t use_alt = 0x3f33958;
inline static constexpr uintptr_t use_long = 0x3f33b28;
inline static constexpr uintptr_t variableScopeToggle = 0x3f339d8;
inline static constexpr uintptr_t walk = 0x3f33ae8;
inline static constexpr uintptr_t weaponCycle = 0x3f33a68;
inline static constexpr uintptr_t weapon_discard = 0x3f33af8;
inline static constexpr uintptr_t zoom = 0x3f33ac0;
};
```
## Base entity
```cpp
struct base_entity {
inline static constexpr uintptr_t collision = 0x3b8;
inline static constexpr uintptr_t collision_group = 0x438;
inline static constexpr uintptr_t cell_x = 0x48;
inline static constexpr uintptr_t cell_y = 0x4c;
inline static constexpr uintptr_t cell_z = 0x50;
inline static constexpr uintptr_t clr_render = 0x80;
inline static constexpr uintptr_t effects = 0x40;
inline static constexpr uintptr_t fade_dist = 0x764;
inline static constexpr uintptr_t local_angles = 0x380;
inline static constexpr uintptr_t local_origin = 0x54;
inline static constexpr uintptr_t model_index = 0x60;
inline static constexpr uintptr_t owner_entity = 0x394;
inline static constexpr uintptr_t team_num = 0x330;
inline static constexpr uintptr_t name = 0x481;
inline static constexpr uintptr_t signifier_name = 0x478;
inline static constexpr uintptr_t script_name_index = 0x588;
inline static constexpr uintptr_t networked_flags = 0x2d0;
inline static constexpr uintptr_t parent_attachment = 0x20;
inline static constexpr uintptr_t parent_attachment_model = 0x758;
inline static constexpr uintptr_t render_fx = 0x399;
inline static constexpr uintptr_t render_mode = 0x3a9;
inline static constexpr uintptr_t render_with_view_models = 0x398;
inline static constexpr uintptr_t should_render_cloaked = 0x3ac;
inline static constexpr uintptr_t take_damage = 0x6bc;
inline static constexpr uintptr_t invulnerable_count = 0x6c0;
inline static constexpr uintptr_t highlight_settings = 0x0;
inline static constexpr uintptr_t highlight_generic_contexts = 0x295;
inline static constexpr uintptr_t visibility_flags = 0x328;
inline static constexpr uintptr_t phase_shift_flags = 0x6b8;
inline static constexpr uintptr_t pass_through_flags = 0x34c;
inline static constexpr uintptr_t pass_through_direction = 0x354;
inline static constexpr uintptr_t pass_through_thickness = 0x350;
inline static constexpr uintptr_t death_velocity = 0x358;
inline static constexpr uintptr_t abs_origin = 0x16c; // vecAbsOrigin
inline static constexpr uintptr_t abs_velocity = 0x160;
inline static constexpr uintptr_t velocity = 0x374;
inline static constexpr uintptr_t ang_velocity = 0x148;
inline static constexpr uintptr_t flags = 0xc8;
inline static constexpr uintptr_t ground_entity = 0x31c;
inline static constexpr uintptr_t max_speed = 0x324;
inline static constexpr uintptr_t exclusive_use_ent = 0x620;
inline static constexpr uintptr_t hold_use_prompt = 0x610;
inline static constexpr uintptr_t press_use_prompt = 0x618;
inline static constexpr uintptr_t usable_type = 0x44;
inline static constexpr uintptr_t usable_priority = 0x828;
inline static constexpr uintptr_t usable_fov = 0x830;
inline static constexpr uintptr_t usable_distance_override = 0x82c;
inline static constexpr uintptr_t coordinate_frame = 0x7d0; // source native
inline static constexpr uintptr_t rgfl_coordinate_frame = 0x7d0;
};
```
## Highlight settings
```cpp
struct highlight_settings {
inline static constexpr uintptr_t team_index = 0x1d8;
inline static constexpr uintptr_t team_bits = 0x1e8;
inline static constexpr uintptr_t generic_contexts = 0x295;
inline static constexpr uintptr_t focused = 0x29d;
inline static constexpr uintptr_t fade_duration = 0x2a0;
inline static constexpr uintptr_t fade_parity = 0x2a8;
};
```
## Base animating
```cpp
struct base_animating {
inline static constexpr uintptr_t sequence_transitioner = 0xb48;
inline static constexpr uintptr_t anim_active = 0x99c;
inline static constexpr uintptr_t anim_collision_enabled = 0x99f;
inline static constexpr uintptr_t anim_model_index = 0x14;
inline static constexpr uintptr_t anim_network_flags = 0x998;
inline static constexpr uintptr_t anim_playback_rate = 0x10;
inline static constexpr uintptr_t anim_frozen = 0x1e;
inline static constexpr uintptr_t anim_relative_data = 0x9a4;
inline static constexpr uintptr_t body = 0xd84;
inline static constexpr uintptr_t skin = 0xd78;
inline static constexpr uintptr_t skin_mod = 0xd7c;
inline static constexpr uintptr_t model_scale = 0xe38;
inline static constexpr uintptr_t force_bone = 0xdc8;
inline static constexpr uintptr_t camo_index = 0xd88;
inline static constexpr uintptr_t pose_parameter = 0x2c;
inline static constexpr uintptr_t est_ik_offset = 0x8c;
inline static constexpr uintptr_t sequence_finished = 0xe2c;
inline static constexpr uintptr_t item_flavor_guid = 0xd6c;
inline static constexpr uintptr_t locked_anim_delta_yaw = 0xe30;
inline static constexpr uintptr_t predicted_anim_event = 0xa98;
inline static constexpr uintptr_t vec_force = 0x20;
inline static constexpr uintptr_t client_side_ragdoll = 0x1f;
inline static constexpr uintptr_t pass_damage_to_parent = 0x6c4;
};
```
## Base combat character
```cpp
struct base_combat_character {
inline static constexpr uintptr_t shield_health = 0x190;
inline static constexpr uintptr_t shield_health_max = 0x194;
inline static constexpr uintptr_t view_offset_x = 0x34;
inline static constexpr uintptr_t view_offset_y = 0x38;
inline static constexpr uintptr_t view_offset_z = 0x3c;
inline static constexpr uintptr_t team_member_index = 0x338;
inline static constexpr uintptr_t squad_id = 0x33c;
inline static constexpr uintptr_t death_velocity = 0x358;
inline static constexpr uintptr_t selected_weapons = 0x19e0;
inline static constexpr uintptr_t latest_primary_weapons = 0x19e4;
inline static constexpr uintptr_t latest_primary_zero_or_one = 0x19ec;
inline static constexpr uintptr_t latest_non_offhand_weapons = 0x19f4;
inline static constexpr uintptr_t last_cycle_slot = 0x19fc;
inline static constexpr uintptr_t last_fired_time = 0x1950;
inline static constexpr uintptr_t last_fired_weapon = 0x1954;
inline static constexpr uintptr_t weapon_permission = 0x1a04;
inline static constexpr uintptr_t weapon_delay_enable_time = 0x1a08;
inline static constexpr uintptr_t weapon_disabled_flags = 0x1a69;
inline static constexpr uintptr_t weapon_slot_locked_flags = 0x1a6a;
inline static constexpr uintptr_t weapon_type_disabled_flags = 0x1a6c;
inline static constexpr uintptr_t akimbo_state = 0x1a80;
inline static constexpr uintptr_t akimbo_should_alt_fire = 0x1a81;
inline static constexpr uintptr_t context_action = 0x1a94;
inline static constexpr uintptr_t phase_shift_type = 0x1ac0;
inline static constexpr uintptr_t phase_shift_time_start = 0x1ac4;
inline static constexpr uintptr_t phase_shift_time_end = 0x1ac8;
inline static constexpr uintptr_t cloak_end_time = 0x1bc;
inline static constexpr uintptr_t cloak_fade_in_end_time = 0x1c0;
inline static constexpr uintptr_t cloak_fade_out_start_time = 0x1c4;
inline static constexpr uintptr_t cloak_fade_in_duration = 0x1c8;
inline static constexpr uintptr_t cloak_flicker_amount = 0x1cc;
inline static constexpr uintptr_t cloak_flicker_end_time = 0x1d0;
inline static constexpr uintptr_t target_info_ping_value = 0x1c60;
inline static constexpr uintptr_t player_overheating = 0x1930;
inline static constexpr uintptr_t player_overheat_value = 0x1934;
inline static constexpr uintptr_t shared_energy = 0x195c;
inline static constexpr uintptr_t shared_energy_max = 0x1960;
inline static constexpr uintptr_t shared_energy_regen_rate = 0x196c;
inline static constexpr uintptr_t minimap_data = 0x848;
inline static constexpr uintptr_t name_visibility_flags = 0x898;
};
```
## Player
The main class — everything hangs off this. `m_iHealth` / `m_iMaxHealth` inherited from `base_combat_character`. Zoom base frac at `0x1cd8` is what you want for scope aim smoothing.
```cpp
struct player {
inline static constexpr uintptr_t health = 0x320;
inline static constexpr uintptr_t max_health = 0x470;
inline static constexpr uintptr_t life_state = 0x698;
inline static constexpr uintptr_t abs_origin = 0x4; // vecAbsOrigin
inline static constexpr uintptr_t vec_velocity = 0x374;
inline static constexpr uintptr_t ground_entity = 0x31c;
inline static constexpr uintptr_t flags = 0xc8;
inline static constexpr uintptr_t buttons = 0x2a74; // nButtons
inline static constexpr uintptr_t buttons_pressed = 0x2a6c;
inline static constexpr uintptr_t buttons_released = 0x2a70;
inline static constexpr uintptr_t buttons_last = 0x2a68;
inline static constexpr uintptr_t local_data = 0x1e78; // m_Local
inline static constexpr uintptr_t player_state = 0x2588; // pl
inline static constexpr uintptr_t shared = 0x4578; // m_Shared
inline static constexpr uintptr_t stand_hull_min = 0x2ae4;
inline static constexpr uintptr_t stand_hull_max = 0x2af0;
inline static constexpr uintptr_t duck_hull_min = 0x2afc;
inline static constexpr uintptr_t duck_hull_max = 0x2b08;
inline static constexpr uintptr_t duck_state = 0x2ad8;
inline static constexpr uintptr_t can_stand = 0x2ae1;
inline static constexpr uintptr_t lean_state = 0x2adc;
inline static constexpr uintptr_t is_sprinting = 0x2a8c;
inline static constexpr uintptr_t is_walking = 0x2a8d;
inline static constexpr uintptr_t auto_sprint_forced = 0x2a88;
inline static constexpr uintptr_t last_sprint_press_time = 0x2a98;
inline static constexpr uintptr_t sprint_started_time = 0x2aa4;
inline static constexpr uintptr_t sprint_ended_time = 0x2aac;
inline static constexpr uintptr_t movement_disabled_count = 0x2a90;
inline static constexpr uintptr_t up_dir = 0x2b18;
inline static constexpr uintptr_t traversal_state = 0x2b9c;
inline static constexpr uintptr_t traversal_type = 0x2ba0;
inline static constexpr uintptr_t wall_hanging = 0x2c29;
inline static constexpr uintptr_t wall_climb_set_up = 0x2c28;
inline static constexpr uintptr_t view_models = 0x2e0c;
inline static constexpr uintptr_t anim_view_entity = 0x2e60;
inline static constexpr uintptr_t view_offset_entity = 0x2e20;
inline static constexpr uintptr_t turret = 0x2e08;
inline static constexpr uintptr_t inventory = 0x1978;
inline static constexpr uintptr_t ammo_pool_capacity = 0x260c;
inline static constexpr uintptr_t selected_offhands = 0x19f6;
inline static constexpr uintptr_t pilot_class_index = 0x45c8;
inline static constexpr uintptr_t zooming = 0x1cd1;
inline static constexpr uintptr_t zoom_toggle_on_start_time = 0x1cd4;
inline static constexpr uintptr_t zoom_base_frac = 0x1cd8;
inline static constexpr uintptr_t zoom_base_time = 0x1cdc;
inline static constexpr uintptr_t zoom_full_start_time = 0x1ce0;
inline static constexpr uintptr_t grapple = 0x2d30;
inline static constexpr uintptr_t grapple_active = 0x2db8;
inline static constexpr uintptr_t grapple_detach_time = 0x2dbc;
inline static constexpr uintptr_t grapple_hook = 0x3804;
inline static constexpr uintptr_t pet_titan = 0x3808;
inline static constexpr uintptr_t active_zipline = 0x2f4c;
inline static constexpr uintptr_t zipline_state = 0x2f5c;
inline static constexpr uintptr_t skydive_state = 0x48c4;
inline static constexpr uintptr_t skydive_is_diving = 0x48e0;
inline static constexpr uintptr_t skydive_speed = 0x48e4;
inline static constexpr uintptr_t skydive_dive_angle = 0x48dc;
inline static constexpr uintptr_t skydive_player_pitch = 0x48fc;
inline static constexpr uintptr_t skydive_player_yaw = 0x4900;
inline static constexpr uintptr_t skydive_from_skyward = 0x493d;
inline static constexpr uintptr_t skyward_launch_state = 0x4954;
inline static constexpr uintptr_t skyward_offset = 0x4988;
inline static constexpr uintptr_t skyward_weapons_enabled = 0x49a8;
inline static constexpr uintptr_t glide_meter = 0x3050;
inline static constexpr uintptr_t extra_shield_health = 0x3028;
inline static constexpr uintptr_t extra_shield_tier = 0x302c;
inline static constexpr uintptr_t temp_shield_health = 0x3024;
inline static constexpr uintptr_t shadow_shield_active = 0x3020;
inline static constexpr uintptr_t bleedout_state = 0x27d8;
inline static constexpr uintptr_t bleedout_start_time = 0x27dc;
inline static constexpr uintptr_t drag_revive_state = 0x4a40;
inline static constexpr uintptr_t drag_revive_outro_start = 0x4a44;
inline static constexpr uintptr_t revive_target = 0x4a48;
inline static constexpr uintptr_t death_time = 0x36ec;
inline static constexpr uintptr_t ragdoll_creation_origin = 0x36f0;
inline static constexpr uintptr_t ragdoll_creation_yaw = 0x36fc;
inline static constexpr uintptr_t player_flags = 0x3344;
inline static constexpr uintptr_t player_move_speed_scale = 0x3350;
inline static constexpr uintptr_t last_dodge_time = 0x3738;
inline static constexpr uintptr_t last_move_input_time = 0x3c9c;
inline static constexpr uintptr_t last_time_killed_other = 0x4b88;
inline static constexpr uintptr_t launch_count = 0x31d8;
inline static constexpr uintptr_t launcher_air_control = 0x31dc;
inline static constexpr uintptr_t last_launch_trigger = 0x31d0;
inline static constexpr uintptr_t armor_type = 0x4860;
inline static constexpr uintptr_t helmet_type = 0x485c;
inline static constexpr uintptr_t controller_mode_active = 0x4868;
inline static constexpr uintptr_t device_form = 0x4870;
inline static constexpr uintptr_t has_mic = 0x334c;
inline static constexpr uintptr_t communications_blocked = 0x334e;
inline static constexpr uintptr_t hardware = 0x2618;
inline static constexpr uintptr_t platform_user_id = 0x2620;
inline static constexpr uintptr_t nucleus_id = 0x2628;
inline static constexpr uintptr_t cross_play_chat = 0x2630;
inline static constexpr uintptr_t xp = 0x3830;
inline static constexpr uintptr_t skill_mu = 0x3838;
inline static constexpr uintptr_t has_match_admin_role = 0x383c;
// engine/native
inline static constexpr uintptr_t skyCameraHandle = 0x84; // source native (m_hSkyCamera)
inline static constexpr uintptr_t maxspeed = 0x324; // source native
inline static constexpr uintptr_t observer_target = 0x0;
};
```
## Local player state
Big m_Local struct — camera / jetpack / punch / audio. Keep this handy for movement and view-punch reads.
```cpp
struct local {
inline static constexpr uintptr_t hide_hud = 0x14;
inline static constexpr uintptr_t super_jumps_used = 0x18;
inline static constexpr uintptr_t last_mantle_boost_time = 0x24;
inline static constexpr uintptr_t jump_press_time = 0x28;
inline static constexpr uintptr_t prev_jump_press_time = 0x2c;
inline static constexpr uintptr_t jetpack_activate_time = 0x30;
inline static constexpr uintptr_t jetpack_deactivate_time = 0x34;
inline static constexpr uintptr_t suit_power = 0x38;
inline static constexpr uintptr_t suit_jump_power = 0x3c;
inline static constexpr uintptr_t suit_grapple_power = 0x40;
inline static constexpr uintptr_t fall_velocity = 0x44;
inline static constexpr uintptr_t step_size = 0x48;
inline static constexpr uintptr_t predictable_flags = 0x50;
inline static constexpr uintptr_t bits_active_devices = 0x54;
inline static constexpr uintptr_t force_stance = 0x58;
inline static constexpr uintptr_t force_slide = 0x5c;
inline static constexpr uintptr_t bDrawViewmodel = 0x5f;
inline static constexpr uintptr_t bAllowAutoMovement = 0x60;
inline static constexpr uintptr_t accel_scale = 0x64;
inline static constexpr uintptr_t power_regen_rate_scale = 0x68;
inline static constexpr uintptr_t dodge_power_delay_scale = 0x6c;
inline static constexpr uintptr_t objective_index = 0x1d8;
inline static constexpr uintptr_t objective_entity = 0x1dc;
inline static constexpr uintptr_t objective_end_time = 0x1e0;
inline static constexpr uintptr_t cinematic_event_flags = 0x1e4;
inline static constexpr uintptr_t forced_dialogue_only = 0x1e8;
inline static constexpr uintptr_t titan_build_time = 0x1ec;
inline static constexpr uintptr_t titan_bubble_shield_time = 0x1f0;
inline static constexpr uintptr_t titan_embark_enabled = 0x1f4;
inline static constexpr uintptr_t titan_disembark_enabled = 0x1f5;
inline static constexpr uintptr_t voice_pack_index = 0x1f8;
// player anim data
inline static constexpr uintptr_t anim_stationary_feet_yaw = 0x1fc;
inline static constexpr uintptr_t anim_jumping = 0x200;
inline static constexpr uintptr_t anim_jump_start_time = 0x204;
inline static constexpr uintptr_t anim_first_jump_frame = 0x208;
inline static constexpr uintptr_t anim_dodging = 0x209;
inline static constexpr uintptr_t anim_jump_activity = 0x20a;
inline static constexpr uintptr_t anim_landing = 0x20c;
inline static constexpr uintptr_t anim_should_land = 0x20d;
inline static constexpr uintptr_t anim_land_start_time = 0x210;
inline static constexpr uintptr_t anim_in_air_walk = 0x214;
inline static constexpr uintptr_t anim_prev_yaw = 0x218;
inline static constexpr uintptr_t anim_melee_parity = 0x21c;
inline static constexpr uintptr_t anim_melee_start_time = 0x220;
// local gravity
inline static constexpr uintptr_t gravity_line_start = 0x2a0;
inline static constexpr uintptr_t gravity_line_end = 0x2ac;
inline static constexpr uintptr_t gravity_entity = 0x2b8;
inline static constexpr uintptr_t gravity_line_start_ent = 0x2bc;
inline static constexpr uintptr_t gravity_line_end_ent = 0x2c0;
inline static constexpr uintptr_t gravity_type = 0x290;
inline static constexpr uintptr_t gravity_strength = 0x28c;
// world / physics
inline static constexpr uintptr_t ground_normal = 0x2d4;
inline static constexpr uintptr_t use_ent = 0x2e4;
inline static constexpr uintptr_t continuous_use_blocked = 0x2e0;
inline static constexpr uintptr_t wallrun_from_jetpack = 0x2d0;
// audio / skybox — source native
inline static constexpr uintptr_t sky_camera = 0x84;
inline static constexpr uintptr_t audio_soundscape_index = 0x138;
inline static constexpr uintptr_t audio_local_bits = 0x13c;
inline static constexpr uintptr_t audio_ent_index = 0x140;
inline static constexpr uintptr_t attacked_count = 0x164;
inline static constexpr uintptr_t last_attacker = 0x160;
inline static constexpr uintptr_t skybox_scale = 0x88;
inline static constexpr uintptr_t skybox_use_world_fog = 0x8c;
};
```
## View model
```cpp
struct base_view_model {
inline static constexpr uintptr_t model_index = 0x60;
inline static constexpr uintptr_t body = 0xd84;
inline static constexpr uintptr_t model_scale = 0xe38;
inline static constexpr uintptr_t anim_model_index = 0x14;
inline static constexpr uintptr_t anim_playback_rate = 0x10;
inline static constexpr uintptr_t anim_start_time = 0x8;
inline static constexpr uintptr_t anim_start_cycle = 0xc;
inline static constexpr uintptr_t anim_sequence = 0x1c;
inline static constexpr uintptr_t anim_frozen = 0x1e;
inline static constexpr uintptr_t sequence_finished = 0xe2c;
inline static constexpr uintptr_t reset_events_start_time = 0xd90;
inline static constexpr uintptr_t fire_deferred_stops_time = 0xd98;
inline static constexpr uintptr_t weapon = 0x1f54;
inline static constexpr uintptr_t view_model_owner = 0x19b0;
inline static constexpr uintptr_t projectile_is_visible = 0x19b4;
inline static constexpr uintptr_t is_ads_transition = 0x1f51;
inline static constexpr uintptr_t block_event_layer = 0x1f50;
inline static constexpr uintptr_t attack_event_start_time = 0x1f5c;
inline static constexpr uintptr_t event_sound_fade_start = 0x1f60;
inline static constexpr uintptr_t next_fidget_time = 0x1f64;
inline static constexpr uintptr_t tracer_attachments = 0x1f58;
inline static constexpr uintptr_t tracer_attachments_scoped = 0x1f5a;
inline static constexpr uintptr_t overlay_event_parity = 0x1701;
inline static constexpr uintptr_t effects = 0x40;
inline static constexpr uintptr_t clr_render = 0x80;
inline static constexpr uintptr_t render_mode = 0x3a9;
};
```
## Weapon (C_WeaponX)
Runtime weapon state. Ammo, fire timings, mods, scripted values, sustained-discharge tracking.
```cpp
struct weapon {
inline static constexpr uintptr_t weapon_owner = 0x15f0;
inline static constexpr uintptr_t world_model_index_override = 0x1604;
inline static constexpr uintptr_t world_model_index = 0x1608;
inline static constexpr uintptr_t holster_model_index = 0x160c;
inline static constexpr uintptr_t dropped_model_index = 0x1610;
inline static constexpr uintptr_t ideal_sequence = 0x1614;
inline static constexpr uintptr_t ideal_activity = 0x1616;
inline static constexpr uintptr_t weapon_activity = 0x1618;
inline static constexpr uintptr_t active_state = 0x161c;
inline static constexpr uintptr_t ammo_in_clip = 0x1620;
inline static constexpr uintptr_t ammo_in_stockpile = 0x1624;
inline static constexpr uintptr_t lifetime_shots = 0x162c;
inline static constexpr uintptr_t idle_time = 0x1630;
inline static constexpr uintptr_t weap_state = 0x1634;
inline static constexpr uintptr_t discarded = 0x1639;
inline static constexpr uintptr_t in_reload = 0x163a;
inline static constexpr uintptr_t toss_release = 0x1640;
inline static constexpr uintptr_t offhand_switch_slot = 0x1644;
inline static constexpr uintptr_t energize_state = 0x1648;
inline static constexpr uintptr_t last_energize_state = 0x1649;
inline static constexpr uintptr_t energized_end_time = 0x1650;
inline static constexpr uintptr_t heat_value = 0x1654;
inline static constexpr uintptr_t heat_on_last_fire = 0x1658;
inline static constexpr uintptr_t fully_heated = 0x165c;
inline static constexpr uintptr_t custom_activity = 0x165e;
inline static constexpr uintptr_t custom_activity_sequence = 0x1660;
inline static constexpr uintptr_t custom_activity_owner = 0x1664;
inline static constexpr uintptr_t custom_activity_end_time = 0x1668;
inline static constexpr uintptr_t custom_activity_flags = 0x166c;
inline static constexpr uintptr_t skin_override = 0x1768;
inline static constexpr uintptr_t skin_override_is_valid = 0x176c;
inline static constexpr uintptr_t charge_time = 0x1114;
inline static constexpr uintptr_t charge_end_time = 0x1774;
inline static constexpr uintptr_t charge_start_time = 0x1770;
inline static constexpr uintptr_t charge_cooldown_end = 0x1788;
inline static constexpr uintptr_t last_charge_frac = 0x1778;
inline static constexpr uintptr_t last_charge_level = 0x1790;
inline static constexpr uintptr_t last_fully_charged = 0x1794;
inline static constexpr uintptr_t burst_fire_count = 0x17a0;
inline static constexpr uintptr_t burst_fire_index = 0x17a4;
inline static constexpr uintptr_t shot_count = 0x17ac;
inline static constexpr uintptr_t shot_index_for_spread = 0x17a8;
inline static constexpr uintptr_t mod_bitfield_current = 0x17d4;
inline static constexpr uintptr_t mod_bitfield_from_player = 0x17bc;
inline static constexpr uintptr_t mod_bitfield_internal = 0x17c8;
inline static constexpr uintptr_t mod_bitfield_disabled = 0x17e0;
inline static constexpr uintptr_t pending_mod_index = 0x182c;
inline static constexpr uintptr_t has_pending_mod = 0x1830;
inline static constexpr uintptr_t cur_shared_energy_cost = 0x1834;
inline static constexpr uintptr_t grapple_needs_dryfire = 0x1838;
inline static constexpr uintptr_t script_float_0 = 0x183c;
inline static constexpr uintptr_t script_vector = 0x1860;
inline static constexpr uintptr_t player_data = 0x1670;
inline static constexpr uintptr_t sustained_discharge_end = 0x17b0;
inline static constexpr uintptr_t sustained_discharge_primary = 0x17b8;
inline static constexpr uintptr_t sustained_laser_spread = 0x17b4;
inline static constexpr uintptr_t next_primary_attack_time = 0x15fc;
inline static constexpr uintptr_t last_primary_attack_time = 0x15f4;
inline static constexpr uintptr_t attack_time_this_frame = 0x1600;
inline static constexpr uintptr_t next_ready_time = 0x15f8;
inline static constexpr uintptr_t weapon_activelyFiring = 0x3254;
inline static constexpr uintptr_t weapon_is_charging = 0x178d;
inline static constexpr uintptr_t is_removeable = 0x3144;
inline static constexpr uintptr_t emissive_event_data = 0x1878;
inline static constexpr uintptr_t next_think_tick = 0x46c; // source native
inline static constexpr uintptr_t sequence_transitioner = 0xb48; // source native
};
```
## Weapon (per-player data)
The `player_data` block attached to `weapon` above — spread, kick, zoom-fov, charm, chargeanim.
```cpp
struct weapon_player_data {
inline static constexpr uintptr_t move_spread = 0x8;
inline static constexpr uintptr_t spread_start_time = 0xc;
inline static constexpr uintptr_t spread_start_frac_hip = 0x10;
inline static constexpr uintptr_t spread_start_frac_ads = 0x14;
inline static constexpr uintptr_t kick_spread_hipfire = 0x18;
inline static constexpr uintptr_t kick_spread_ads = 0x1c;
inline static constexpr uintptr_t kick_time = 0x20;
inline static constexpr uintptr_t kick_scale_base_pitch = 0x24;
inline static constexpr uintptr_t kick_scale_base_yaw = 0x28;
inline static constexpr uintptr_t kick_pattern_scale_base = 0x2c;
inline static constexpr uintptr_t kick_heat_base_time = 0x30;
inline static constexpr uintptr_t kick_heat_base_value = 0x34;
inline static constexpr uintptr_t semi_trigger_hold_time = 0x38;
inline static constexpr uintptr_t fast_holster_scale = 0x3c;
inline static constexpr uintptr_t semi_trigger_down = 0x40;
inline static constexpr uintptr_t pending_trigger_pull = 0x41;
inline static constexpr uintptr_t secondary_attack_req = 0x42;
inline static constexpr uintptr_t charge_debounce = 0x43;
inline static constexpr uintptr_t semi_needs_rechamber = 0x44;
inline static constexpr uintptr_t pending_reload_attempt = 0x45;
inline static constexpr uintptr_t offhand_hybrid_normal = 0x46;
inline static constexpr uintptr_t pending_hybrid_toss = 0x47;
inline static constexpr uintptr_t fast_holster = 0x48;
inline static constexpr uintptr_t did_first_deploy = 0x49;
inline static constexpr uintptr_t should_catch = 0x4a;
inline static constexpr uintptr_t clip_model_hidden = 0x4b;
inline static constexpr uintptr_t seg_reload_end_seq_req = 0x4c;
inline static constexpr uintptr_t reload_started_empty = 0x4d;
inline static constexpr uintptr_t seg_started_one_handed = 0x4e;
inline static constexpr uintptr_t seg_started_akimbo = 0x4f;
inline static constexpr uintptr_t seg_can_restart_loop = 0x50;
inline static constexpr uintptr_t seg_loop_fire_locked = 0x51;
inline static constexpr uintptr_t realtime_mod_cmds = 0x52;
inline static constexpr uintptr_t realtime_mod_head = 0x5a;
inline static constexpr uintptr_t realtime_mod_count = 0x5b;
inline static constexpr uintptr_t realtime_mod_can_ads = 0x5c;
inline static constexpr uintptr_t custom_act_model_idx = 0x60;
inline static constexpr uintptr_t custom_act_attach_id = 0x64;
inline static constexpr uintptr_t fire_rate_start_time = 0x68;
inline static constexpr uintptr_t fire_rate_start_frac = 0x6c;
inline static constexpr uintptr_t fire_rate_stop_time = 0x70;
inline static constexpr uintptr_t fire_rate_stop_frac = 0x74;
inline static constexpr uintptr_t charge_anim_index = 0x78;
inline static constexpr uintptr_t charge_anim_index_old = 0x7c;
inline static constexpr uintptr_t proscreen_owner = 0x80;
inline static constexpr uintptr_t proscreen_int0 = 0x84;
inline static constexpr uintptr_t proscreen_int1 = 0x88;
inline static constexpr uintptr_t proscreen_int2 = 0x8c;
inline static constexpr uintptr_t proscreen_float0 = 0x90;
inline static constexpr uintptr_t proscreen_float1 = 0x94;
inline static constexpr uintptr_t proscreen_float2 = 0x98;
inline static constexpr uintptr_t reload_milestone = 0x9c;
inline static constexpr uintptr_t rechamber_milestone = 0xa0;
inline static constexpr uintptr_t cooldown_milestone = 0xa4;
inline static constexpr uintptr_t prev_seq_weight = 0xa8;
inline static constexpr uintptr_t full_reload_start = 0xac;
inline static constexpr uintptr_t script_time_0 = 0xb0;
inline static constexpr uintptr_t script_time_1 = 0xb4;
inline static constexpr uintptr_t script_flags_0 = 0xb8;
inline static constexpr uintptr_t script_int0 = 0xbc;
inline static constexpr uintptr_t script_int1 = 0xbe;
inline static constexpr uintptr_t cur_zoom_fov = 0xc0;
inline static constexpr uintptr_t target_zoom_fov = 0xc4;
inline static constexpr uintptr_t zoom_fov_lerp_time = 0xc8;
inline static constexpr uintptr_t zoom_fov_lerp_end_time = 0xcc;
inline static constexpr uintptr_t latest_dryfire_time = 0xd0;
inline static constexpr uintptr_t req_attack_end_time = 0xd4;
inline static constexpr uintptr_t current_alt_fire_anim = 0xd8;
inline static constexpr uintptr_t legendary_model_idx = 0xdc;
inline static constexpr uintptr_t charm_model_idx = 0xe0;
inline static constexpr uintptr_t charm_attachment = 0xe4;
inline static constexpr uintptr_t charm_item_flavor_guid = 0xe8;
inline static constexpr uintptr_t akimbo_disabled = 0xec;
};
```
## Grenades / projectiles
```cpp
struct base_grenade {
inline static constexpr uintptr_t dmg_radius = 0x2fc4;
inline static constexpr uintptr_t status_flags = 0x2fd8;
inline static constexpr uintptr_t does_explode = 0x2fdc;
inline static constexpr uintptr_t take_damage = 0x6bc;
inline static constexpr uintptr_t invulnerable_cnt = 0x6c0;
inline static constexpr uintptr_t creation_time = 0x2fc8; // CBaseGrenade
inline static constexpr uintptr_t creation_origin = 0x2fcc;
inline static constexpr uintptr_t damage = 0x3060;
inline static constexpr uintptr_t thrower = 0x3064;
inline static constexpr uintptr_t use_mask_ability = 0x2fdd;
inline static constexpr uintptr_t velocity = 0x374;
inline static constexpr uintptr_t parent_attachment = 0x20;
inline static constexpr uintptr_t zipline_end_pos = 0x3040;
};
struct missile {
inline static constexpr uintptr_t specific_target = 0x3014;
inline static constexpr uintptr_t target_position = 0x3024;
inline static constexpr uintptr_t use_target_position = 0x3030;
};
struct crossbow_bolt {
inline static constexpr uintptr_t bounce_count = 0x2fb0;
inline static constexpr uintptr_t max_bounce_count = 0x2fb4;
inline static constexpr uintptr_t does_grow = 0x2fb8;
inline static constexpr uintptr_t grow_start_size = 0x2fc0;
inline static constexpr uintptr_t grow_stage1_tick = 0x2fc4;
inline static constexpr uintptr_t grow_stage1_size = 0x2fc8;
inline static constexpr uintptr_t grow_stage2_tick = 0x2fcc;
inline static constexpr uintptr_t grow_stage2_size = 0x2fd0;
inline static constexpr uintptr_t grow_final_tick = 0x2fd4;
inline static constexpr uintptr_t grow_final_size = 0x2fd8;
};
```
## Vehicle (driver-exclusive)
```cpp
struct vehicle_driver {
inline static constexpr uintptr_t gravity_lift_active = 0x1d11;
inline static constexpr uintptr_t gravity_lift_enter = 0x1d14;
inline static constexpr uintptr_t gravity_lift_exit = 0x1d18;
inline static constexpr uintptr_t hover_max_speed = 0x1e60;
inline static constexpr uintptr_t hover_accel = 0x1e64;
inline static constexpr uintptr_t hover_decel = 0x1e70;
inline static constexpr uintptr_t hover_decel_braking = 0x1e7c;
inline static constexpr uintptr_t hover_air_accel = 0x1e80;
inline static constexpr uintptr_t hover_air_start_time = 0x1ec4;
inline static constexpr uintptr_t hover_boost_min = 0x1e84;
inline static constexpr uintptr_t hover_boost_max = 0x1e88;
inline static constexpr uintptr_t hover_boost_cooldown = 0x1e8c;
inline static constexpr uintptr_t hover_boost_partial = 0x1e90;
inline static constexpr uintptr_t hover_boost_regen = 0x1e94;
inline static constexpr uintptr_t hover_boost_time = 0x1e98;
inline static constexpr uintptr_t hover_used_boost = 0x1e9c;
inline static constexpr uintptr_t hover_boost_collision = 0x1ea0;
inline static constexpr uintptr_t hover_is_boosting = 0x1ea4;
inline static constexpr uintptr_t hover_is_gliding = 0x1ea5;
inline static constexpr uintptr_t hover_jump_to_exit = 0x1eac;
inline static constexpr uintptr_t hover_jump_speed = 0x1eb0;
inline static constexpr uintptr_t hover_jump_cost = 0x1eb4;
inline static constexpr uintptr_t hover_glide_duration = 0x1ec8;
inline static constexpr uintptr_t hover_glide_last_end = 0x1ecc;
inline static constexpr uintptr_t input_held_post_jump = 0x1ed0;
inline static constexpr uintptr_t hover_smooth_tilt = 0x1ed4;
inline static constexpr uintptr_t hover_smooth_yaw = 0x1eec;
inline static constexpr uintptr_t driver_in_freelook = 0x1ef4;
inline static constexpr uintptr_t look_ahead_accel = 0x1ef8;
inline static constexpr uintptr_t debug_fly_mode = 0x1f18;
inline static constexpr uintptr_t phys_push = 0x1f54;
};
```
## Turret
```cpp
struct turret {
inline static constexpr uintptr_t driver = 0x194c;
inline static constexpr uintptr_t driver_detach_time = 0x197c;
inline static constexpr uintptr_t driver_state = 0x1980;
inline static constexpr uintptr_t force_aim_pitch = 0x1974;
inline static constexpr uintptr_t force_aim_yaw = 0x1978;
inline static constexpr uintptr_t settings_index = 0x1938;
inline static constexpr uintptr_t turret_weapon = 0x1984;
inline static constexpr uintptr_t title = 0x1990;
inline static constexpr uintptr_t aim_angle = 0x1950; // datamap
inline static constexpr uintptr_t max_cone_angle = 0x1968;
inline static constexpr uintptr_t min_cone_angle = 0x195c;
inline static constexpr uintptr_t health = 0x320;
inline static constexpr uintptr_t max_health = 0x470;
inline static constexpr uintptr_t overlay_evt_parity = 0x1701;
};
```
## Death box / loot
```cpp
struct death_box {
inline static constexpr uintptr_t custom_owner_name = 0x1670;
inline static constexpr uintptr_t script_net_data = 0x69c;
inline static constexpr uintptr_t life_state = 0x698;
inline static constexpr uintptr_t model_index = 0x60;
inline static constexpr uintptr_t skin = 0xd78;
inline static constexpr uintptr_t skin_mod = 0xd7c;
inline static constexpr uintptr_t owner_entity = 0x394;
inline static constexpr uintptr_t exclusive_use = 0x620;
inline static constexpr uintptr_t team_num = 0x330;
inline static constexpr uintptr_t hold_use_prompt = 0x610;
inline static constexpr uintptr_t press_use_prompt = 0x618;
inline static constexpr uintptr_t local_origin = 0x54;
inline static constexpr uintptr_t local_angles = 0x380;
};
struct loot_grabber {
inline static constexpr uintptr_t impact_effect_id = 0x1670;
inline static constexpr uintptr_t grabber_type = 0x1672;
inline static constexpr uintptr_t loot_being_grabbed= 0x1678;
inline static constexpr uintptr_t loot_grab_dist = 0x167c;
inline static constexpr uintptr_t item_count = 0x1676;
inline static constexpr uintptr_t ammo_type = 0x1675;
inline static constexpr uintptr_t special_item_idx = 0x162c;
inline static constexpr uintptr_t item_respawn_end = 0x15f4;
inline static constexpr uintptr_t item_respawn_dur = 0x15f0;
inline static constexpr uintptr_t minimap_data = 0x848;
};
```
## Door
```cpp
struct prop_door {
inline static constexpr uintptr_t closed_angle = 0x16a0;
inline static constexpr uintptr_t angle = 0x16a4;
inline static constexpr uintptr_t start_angle = 0x16a8;
inline static constexpr uintptr_t start_angle_vel = 0x16ac;
inline static constexpr uintptr_t start_move_time = 0x16b0;
inline static constexpr uintptr_t is_locked = 0x16b4;
inline static constexpr uintptr_t is_reinforced = 0x16b5;
inline static constexpr uintptr_t opposite_door = 0x16b8;
inline static constexpr uintptr_t interacting_player = 0x1708;
inline static constexpr uintptr_t interacting_wants_open = 0x170c;
};
```
## Grapple
```cpp
struct grapple_data {
inline static constexpr uintptr_t vel = 0x8;
inline static constexpr uintptr_t point_count = 0x44;
inline static constexpr uintptr_t attached = 0x48;
inline static constexpr uintptr_t pulling = 0x49;
inline static constexpr uintptr_t swinging = 0x4a;
inline static constexpr uintptr_t retracting = 0x4b;
inline static constexpr uintptr_t forced_retracting = 0x4c;
inline static constexpr uintptr_t grace_finished = 0x4d;
inline static constexpr uintptr_t used_power = 0x50;
inline static constexpr uintptr_t activate_time = 0x54;
inline static constexpr uintptr_t pull_time = 0x58;
inline static constexpr uintptr_t attach_time = 0x5c;
inline static constexpr uintptr_t melee_target = 0x60;
inline static constexpr uintptr_t auto_aim_target = 0x64;
inline static constexpr uintptr_t has_good_velocity = 0x68;
inline static constexpr uintptr_t last_good_vel_time = 0x6c;
inline static constexpr uintptr_t swing_detach_speed = 0x70;
inline static constexpr uintptr_t swing_hold_time = 0x74;
inline static constexpr uintptr_t points_head = 0x14; // points[0]
};
struct grapple_hook {
inline static constexpr uintptr_t zipline = 0x15f0;
inline static constexpr uintptr_t model_index = 0x60;
inline static constexpr uintptr_t owner_entity = 0x394;
inline static constexpr uintptr_t local_origin = 0x54;
inline static constexpr uintptr_t local_angles = 0x380;
inline static constexpr uintptr_t visibility_flag = 0x328;
};
```
## Team
```cpp
struct team {
inline static constexpr uintptr_t score = 0x970;
inline static constexpr uintptr_t score2 = 0x974;
inline static constexpr uintptr_t custom_value = 0x978;
inline static constexpr uintptr_t team_num = 0x97c;
inline static constexpr uintptr_t name = 0x9a0;
inline static constexpr uintptr_t player_array = 0x0;
};
```
## World
```cpp
struct world {
inline static constexpr uintptr_t world_mins = 0x970;
inline static constexpr uintptr_t world_maxs = 0x97c;
inline static constexpr uintptr_t world_flags = 0x9ac;
inline static constexpr uintptr_t death_field_active = 0x9b8;
inline static constexpr uintptr_t death_field_origin = 0x9f8;
inline static constexpr uintptr_t death_field_r_start = 0xcf8;
inline static constexpr uintptr_t death_field_r_end = 0xdf8;
inline static constexpr uintptr_t death_field_t_start = 0xef8;
inline static constexpr uintptr_t death_field_t_end = 0xff8;
inline static constexpr uintptr_t status_effects_gen = 0x9a4;
inline static constexpr uintptr_t civil_teams_mask_a = 0x1100;
inline static constexpr uintptr_t civil_teams_mask_b = 0x1110;
inline static constexpr uintptr_t rabid_teams_mask = 0x1128;
inline static constexpr uintptr_t start_dark = 0x988;
};
```
## Fire / bullet path
`ammo_regen_takes_from_stockpile`, `damage_flags`, spread + kick tables, view-kick pattern — pulled out of `weaponSettings` for convenience.
```cpp
struct weapon_settings {
inline static constexpr uintptr_t printname = 0x3b0;
inline static constexpr uintptr_t shortprintname = 0x3b8;
inline static constexpr uintptr_t description = 0x3c0;
inline static constexpr uintptr_t longdesc = 0x3c8;
inline static constexpr uintptr_t body_skin = 0x440;
inline static constexpr uintptr_t ammo_display = 0x378;
inline static constexpr uintptr_t ammo_pool_type = 0x364;
inline static constexpr uintptr_t ammo_stockpile_max = 0x91c;
inline static constexpr uintptr_t ammo_clip_size = 0x920;
inline static constexpr uintptr_t ammo_clip_reload_max = 0x914;
inline static constexpr uintptr_t ammo_default_total = 0x918;
inline static constexpr uintptr_t ammo_per_shot = 0x910;
inline static constexpr uintptr_t ammo_min_to_fire = 0x4b4;
inline static constexpr uintptr_t projectiles_per_shot = 0x1c4;
inline static constexpr uintptr_t projectile_launch_speed = 0xda0;
inline static constexpr uintptr_t projectile_lifetime = 0xcd0;
inline static constexpr uintptr_t projectile_gravity_scale = 0xda8;
inline static constexpr uintptr_t damage_flags = 0x1088;
inline static constexpr uintptr_t damage_near_value = 0x1090;
inline static constexpr uintptr_t damage_far_value = 0x1094;
inline static constexpr uintptr_t damage_very_far_value = 0x1098;
inline static constexpr uintptr_t damage_near_distance = 0x10cc;
inline static constexpr uintptr_t damage_far_distance = 0x10d0;
inline static constexpr uintptr_t damage_very_far_distance = 0x10d4;
inline static constexpr uintptr_t damage_headshot_scale = 0x10a4;
inline static constexpr uintptr_t damage_leg_scale = 0x10ac;
inline static constexpr uintptr_t damage_shield_scale = 0x10b4;
inline static constexpr uintptr_t damage_unshielded_scale = 0x10b0;
inline static constexpr uintptr_t critical_hit = 0x10c4;
inline static constexpr uintptr_t critical_hit_damage_scale = 0x10c8;
inline static constexpr uintptr_t fire_rate = 0x1270;
inline static constexpr uintptr_t fire_mode = 0x126c;
inline static constexpr uintptr_t fire_duration = 0x1284;
inline static constexpr uintptr_t burst_fire_count = 0x128c;
inline static constexpr uintptr_t burst_fire_delay = 0x1290;
inline static constexpr uintptr_t reload_time = 0x12b0;
inline static constexpr uintptr_t reloadempty_time = 0x12c8;
inline static constexpr uintptr_t deploy_time = 0x1220;
inline static constexpr uintptr_t holster_time = 0x121c;
inline static constexpr uintptr_t lower_time = 0x1230;
inline static constexpr uintptr_t raise_time = 0x1234;
inline static constexpr uintptr_t spread_stand_hip = 0x77c;
inline static constexpr uintptr_t spread_stand_hip_run = 0x780;
inline static constexpr uintptr_t spread_stand_hip_sprint = 0x784;
inline static constexpr uintptr_t spread_stand_ads = 0x788;
inline static constexpr uintptr_t spread_crouch_hip = 0x78c;
inline static constexpr uintptr_t spread_crouch_ads = 0x790;
inline static constexpr uintptr_t spread_air_hip = 0x794;
inline static constexpr uintptr_t spread_air_hip_moving = 0x798;
inline static constexpr uintptr_t spread_air_ads = 0x79c;
inline static constexpr uintptr_t spread_air_ads_moving = 0x7a0;
inline static constexpr uintptr_t spread_decay_delay = 0x7fc;
inline static constexpr uintptr_t spread_decay_rate = 0x7f8;
inline static constexpr uintptr_t viewkick_pattern = 0x928;
inline static constexpr uintptr_t viewkick_pitch_base = 0x974;
inline static constexpr uintptr_t viewkick_pitch_random = 0x978;
inline static constexpr uintptr_t viewkick_yaw_base = 0x9fc;
inline static constexpr uintptr_t viewkick_yaw_random = 0xa00;
inline static constexpr uintptr_t viewkick_scale_max_hip = 0x9b4;
inline static constexpr uintptr_t viewkick_scale_max_ads = 0x9bc;
inline static constexpr uintptr_t viewkick_pc_pitch_scale = 0x9e0;
inline static constexpr uintptr_t viewkick_pc_yaw_scale = 0x9dc;
inline static constexpr uintptr_t zoom_fov = 0xd50;
inline static constexpr uintptr_t zoom_fov_viewmodel = 0xd48;
inline static constexpr uintptr_t zoom_time_in = 0x1068;
inline static constexpr uintptr_t zoom_time_out = 0x1064;
inline static constexpr uintptr_t zoom_toggle_fov = 0xd4c;
inline static constexpr uintptr_t zoom_toggle_lerp_time = 0xd54;
inline static constexpr uintptr_t ads_move_speed_scale = 0xcb8;
inline static constexpr uintptr_t move_speed_modifier = 0xc90;
inline static constexpr uintptr_t viewmodel_offset_hip = 0x854;
inline static constexpr uintptr_t viewmodel_offset_ads = 0x860;
inline static constexpr uintptr_t viewmodel_ads_centerpoint = 0x878;
inline static constexpr uintptr_t viewmodel_offset_zoom_start = 0x86c;
inline static constexpr uintptr_t viewmodel_offset_zoom_end = 0x870;
inline static constexpr uintptr_t viewmodel_offset_offhand = 0x874;
inline static constexpr uintptr_t bullet_trace_test_enable = 0x0; // convar-side
inline static constexpr uintptr_t viewmodel = 0x1458;
inline static constexpr uintptr_t playermodel = 0x1450;
inline static constexpr uintptr_t projectilemodel = 0x1350;
inline static constexpr uintptr_t holstermodel = 0x1448;
inline static constexpr uintptr_t hud_icon = 0x13f8;
inline static constexpr uintptr_t menu_image = 0xa90;
inline static constexpr uintptr_t menu_icon = 0xa98;
inline static constexpr uintptr_t tracer_effect = 0x14d0;
inline static constexpr uintptr_t tracer_effect_first_person = 0x14c8;
inline static constexpr uintptr_t impact_effect_table = 0x1490;
inline static constexpr uintptr_t impact_effect_table_aliases = 0x1488;
inline static constexpr uintptr_t bounce_effect_table = 0x1480;
inline static constexpr uintptr_t explosion_damage = 0x10e0;
inline static constexpr uintptr_t explosion_inner_radius = 0x10f4;
inline static constexpr uintptr_t explosionradius = 0x10f8;
inline static constexpr uintptr_t explosion_shake_amplitude = 0xdf0;
inline static constexpr uintptr_t explosion_shake_duration = 0xdf8;
inline static constexpr uintptr_t explosion_shake_frequency = 0xdf4;
inline static constexpr uintptr_t explosion_shake_radius = 0xdec;
inline static constexpr uintptr_t custom_bool_0 = 0xbf8;
inline static constexpr uintptr_t custom_int_0 = 0xc00;
inline static constexpr uintptr_t custom_float_0 = 0xc20;
};
```
## Common convars
The dump has ~1500 total — these are the ones you'll actually poke. Full list available on request.
```cpp
struct convars {
inline static constexpr uintptr_t sv_cheats = 0x1eca6c0;
inline static constexpr uintptr_t cl_showfps = 0x2581df0;
inline static constexpr uintptr_t cl_showpos = 0x257c370;
inline static constexpr uintptr_t cl_showfps_altframetime= 0x257eb50;
inline static constexpr uintptr_t cl_mouseenable = 0x2576da0;
inline static constexpr uintptr_t cl_predict = 0x1e55d00;
inline static constexpr uintptr_t cl_predictweapons = 0x257f6f0;
inline static constexpr uintptr_t cl_interpolate = 0x25343b0;
inline static constexpr uintptr_t cl_interp_all = 0x25347a0;
inline static constexpr uintptr_t cl_smooth = 0x253cb30;
inline static constexpr uintptr_t cl_smoothtime = 0x253da30;
inline static constexpr uintptr_t cl_updaterate_mp = 0x1e564d0;
inline static constexpr uintptr_t cl_pdump = 0x2581bb0;
inline static constexpr uintptr_t cl_showFiredBullets = 0x2524060;
inline static constexpr uintptr_t hidehud = 0x25772b0;
inline static constexpr uintptr_t mouse_sensitivity = 0x25766e0;
inline static constexpr uintptr_t r_drawworld = 0x1bb31e0;
inline static constexpr uintptr_t r_drawentities = 0x1ba8790;
inline static constexpr uintptr_t r_drawviewmodel = 0x26a07a0;
inline static constexpr uintptr_t r_drawtracers = 0x256ed20;
inline static constexpr uintptr_t r_drawvgui = 0x1efdb40;
inline static constexpr uintptr_t r_lightmap = 0x1bb3950;
inline static constexpr uintptr_t r_fullbright = 0x1bb1480;
inline static constexpr uintptr_t r_farz = 0x25648f0;
inline static constexpr uintptr_t r_nearz = 0x253edc0;
inline static constexpr uintptr_t fps_max = 0x1effb20;
inline static constexpr uintptr_t fps_max_use_refresh = 0x1efe670;
inline static constexpr uintptr_t fov_disableAbilityScal = 0x253bb50;
inline static constexpr uintptr_t cl_fovScale = 0x1f0c8b0;
inline static constexpr uintptr_t player_setting_autospr = 0x2572620;
inline static constexpr uintptr_t viewmodel_selfshadow = 0x1f20f80;
inline static constexpr uintptr_t reticle_color = 0x2580f80;
inline static constexpr uintptr_t crossPlay_Enabled = 0x1ec9260;
inline static constexpr uintptr_t StreamMicDisabled = 0x1bb5330;
inline static constexpr uintptr_t voice_enabled = 0x1bb5a70;
inline static constexpr uintptr_t hostname = 0x1baf9b0;
inline static constexpr uintptr_t match_datacenter = 0x1bb4800;
inline static constexpr uintptr_t match_myDatacenter = 0x1bb29d0;
inline static constexpr uintptr_t sv_gravity = 0x26e47f0;
inline static constexpr uintptr_t sv_maxspeed = 0x26e0060;
inline static constexpr uintptr_t sv_maxvelocity = 0x26e5f30;
inline static constexpr uintptr_t sv_airaccelerate = 0x26dca10;
inline static constexpr uintptr_t sv_infinite_ammo = 0x26f7810;
inline static constexpr uintptr_t sv_footsteps = 0x26e3490;
};
```