External pattern dump for `FiveM_b3788_GTAProcess.exe`. Globals/funcs are module RVAs (`base + value`); fields are offsets on ped / PlayerInfo / vehicle / weapon. Soft fields tagged below.
## Engine
```cpp
inline static constexpr uintptr_t World = 0x26068E0;
inline static constexpr uintptr_t Viewport = 0x206F060;
inline static constexpr uintptr_t Camera = 0x206FC40;
inline static constexpr uintptr_t CamGameplayDirector = 0x20701C0;
inline static constexpr uintptr_t ReplayInterface = 0x1FC68A8;
inline static constexpr uintptr_t PedPool = 0x2606BD0;
inline static constexpr uintptr_t NetworkPlayerMgr = 0x2299250;
inline static constexpr uintptr_t NetworkObjectMgr = 0x29E9738;
inline static constexpr uintptr_t BlipList = 0x2070600;
inline static constexpr uintptr_t Swapchain = 0x2D80E08;
inline static constexpr uintptr_t AimCPed = 0x1FC4CD0;
inline static constexpr uintptr_t PlayerNames = 0x1EB4BE0;
inline static constexpr uintptr_t SkySettings = 0x27860B0;
inline static constexpr uintptr_t GameBuildString = 0x227E5F0;
inline static constexpr uintptr_t RaycastXWord = 0x2D80B70;
```
Local ped: `*(World + 0x8)`. View matrix often at `*(Viewport) + 0x250`.
## CPed
```cpp
struct cped {
inline static constexpr uintptr_t player_info = 0x10A8;
inline static constexpr uintptr_t weapon_manager = 0x10B8;
inline static constexpr uintptr_t health = 0x280;
inline static constexpr uintptr_t max_health = 0x284; // heuristic
inline static constexpr uintptr_t armor = 0x150C;
inline static constexpr uintptr_t godmode = 0x189;
inline static constexpr uintptr_t velocity = 0x320;
inline static constexpr uintptr_t config_flags = 0x1444;
inline static constexpr uintptr_t last_vehicle = 0xDD0;
inline static constexpr uintptr_t model_info = 0x20;
inline static constexpr uintptr_t navigation = 0x30;
inline static constexpr uintptr_t net_object = 0x2C8;
inline static constexpr uintptr_t intelligence = 0x810;
inline static constexpr uintptr_t task_tree = 0x10B8; // heuristic — collides weapon_manager
inline static constexpr uintptr_t entity_type = 0x2B;
// skeleton / fragInst
inline static constexpr uintptr_t bone_matrix = 0x12B8;
inline static constexpr uintptr_t bone_list = 0x12B8;
inline static constexpr uintptr_t frag_inst = 0x12B8;
inline static constexpr uintptr_t skel_o1 = 0x78; // frag + this
inline static constexpr uintptr_t skel_o2 = 0x0;
inline static constexpr uintptr_t skel_stride = 0x40;
inline static constexpr uintptr_t skel_trans = 0xC; // col T m[3]/m[7]/m[11]
};
```
Bone chain: `ped + bone_matrix` → `+ skel_o1` → matrices at `stride`, translation at `skel_trans`.
## CPlayerInfo
```cpp
struct cplayer_info {
inline static constexpr uintptr_t name = 0x100;
inline static constexpr uintptr_t net_id = 0x88;
inline static constexpr uintptr_t stamina = 0x16E4; // heuristic
};
```
Name string: `*(ped + cped::player_info) + cplayer_info::name`.
## CEntity / Nav
```cpp
struct centity {
inline static constexpr uintptr_t visual_matrix = 0x60;
inline static constexpr uintptr_t matrix = 0x60;
inline static constexpr uintptr_t position = 0x90;
};
struct cnav {
inline static constexpr uintptr_t position = 0x50; // on nav*
inline static constexpr uintptr_t position_y = 0x54;
inline static constexpr uintptr_t position_z = 0x58;
inline static constexpr uintptr_t write_pos_x = 0x50;
};
```
Ped world pos: `*(ped + navigation) + cnav::position`.
## CVehicle
```cpp
struct cvehicle {
inline static constexpr uintptr_t driver = 0xCA8;
inline static constexpr uintptr_t handling = 0x960;
inline static constexpr uintptr_t engine_health = 0xAF8;
inline static constexpr uintptr_t engine_state = 0x21C;
inline static constexpr uintptr_t speed = 0xD50;
inline static constexpr uintptr_t seatbelt = 0x143C;
inline static constexpr uintptr_t petrol_tank_health = 0x130;
inline static constexpr uintptr_t body_health = 0x840; // hardcoded
inline static constexpr uintptr_t door_lock = 0x13C0; // hardcoded
inline static constexpr uintptr_t damage_mod = 0x10A8; // heuristic — reverify
inline static constexpr uintptr_t defense_mod = 0x10A0; // heuristic
};
```
## CWeapon
```cpp
struct cweapon {
inline static constexpr uintptr_t recoil = 0x2E8;
inline static constexpr uintptr_t spread = 0x178;
inline static constexpr uintptr_t damage = 0xB0;
inline static constexpr uintptr_t ammo_type = 0x41C;
inline static constexpr uintptr_t name_hash = 0x250;
inline static constexpr uintptr_t defense_mod = 0xD6C; // heuristic
inline static constexpr uintptr_t melee_damage = 0x10A8; // heuristic — reverify
};
```
## ReplayInterface
```cpp
struct replay_interface {
inline static constexpr uintptr_t ped_interface = 0x18;
inline static constexpr uintptr_t vehicle_interface = 0xD10;
};
```
## Functions
Code RVAs — `module_base + value`. Low RVAs and collision-prone hits tagged.
```cpp
struct funcs {
inline static constexpr uintptr_t get_bone_pos = 0x35EA84;
inline static constexpr uintptr_t has_entity_clear_los = 0x7A4714;
inline static constexpr uintptr_t line_of_sight = 0x21F2A8;
inline static constexpr uintptr_t get_vehicle_ped_is_in = 0xD8C1C0;
inline static constexpr uintptr_t set_vehicle_plate = 0xD9EAC8;
inline static constexpr uintptr_t get_player_name = 0x10EA0D8;
inline static constexpr uintptr_t explode_vehicle = 0x161548;
inline static constexpr uintptr_t world_probe = 0x189B54;
inline static constexpr uintptr_t get_ped_bone_index = 0xF5CB7C;
inline static constexpr uintptr_t get_rendering_cam = 0xA8BD58;
inline static constexpr uintptr_t get_final_rendered_cam_coord = 0xA8BBC0;
inline static constexpr uintptr_t get_gameplay_cam_rot = 0x8181B0;
inline static constexpr uintptr_t get_shape_test_result = 0x38C964;
inline static constexpr uintptr_t shape_test = 0x264BD4;
inline static constexpr uintptr_t intersect_ray = 0x2054E8;
inline static constexpr uintptr_t attach_entity_to_entity = 0xA74EA0;
inline static constexpr uintptr_t bullet_handler = 0x102DF54;
inline static constexpr uintptr_t current_ped_weapon = 0xD8403C;
inline static constexpr uintptr_t get_entity_heading = 0xD86DF8;
inline static constexpr uintptr_t get_ped_last_weapon_impact = 0xD85AE0;
inline static constexpr uintptr_t give_weapon_to_ped = 0x390C1C;
inline static constexpr uintptr_t is_cam_active = 0xA8F950;
inline static constexpr uintptr_t is_model_in_cdimage = 0xD86EA8;
inline static constexpr uintptr_t is_ped_a_player = 0x252E6C;
inline static constexpr uintptr_t network_get_entity_from_net_id = 0x43FC60;
inline static constexpr uintptr_t remove_all_ped_weapons = 0x62BE50;
inline static constexpr uintptr_t repair_vehicle = 0xD9E00C;
inline static constexpr uintptr_t request_model = 0xD04E30;
inline static constexpr uintptr_t set_entity_coords_no_offset = 0x162A270;
inline static constexpr uintptr_t set_ped_into_vehicle = 0x7C97C4;
inline static constexpr uintptr_t set_vehicle_engine_on = 0x12C1BC;
inline static constexpr uintptr_t task_warp_ped_into_vehicle = 0xDAE140;
inline static constexpr uintptr_t weapon_spread_v = 0x10370CD;
inline static constexpr uintptr_t player_stamina = 0x718EC6;
inline static constexpr uintptr_t raycast_core = 0x11C3B0;
// low RVA — reverify
inline static constexpr uintptr_t is_cutscene = 0x17428; // heuristic
inline static constexpr uintptr_t set_vehicle_fixed = 0x11634; // heuristic
inline static constexpr uintptr_t start_shape_test_los_probe = 0x1390C; // heuristic
inline static constexpr uintptr_t network_get_player_index_from_ped = 0x13028; // heuristic
};
```