← back fivem · 3751
External pattern dump for `FiveM_b3751_GTAProcess.exe` (A Safehouse in the Hills). Globals/funcs are module RVAs (`base + value`); fields are offsets on ped / PlayerInfo / vehicle / weapon. Soft fields tagged below.

## Engine

```cpp
inline static constexpr uintptr_t World               = 0x2603908;
inline static constexpr uintptr_t Viewport            = 0x206C060;
inline static constexpr uintptr_t Camera              = 0x206CC40;
inline static constexpr uintptr_t CamGameplayDirector = 0x206D1C0;
inline static constexpr uintptr_t ReplayInterface     = 0x1FC38A8;
inline static constexpr uintptr_t PedPool             = 0x2603BF0;
inline static constexpr uintptr_t VehiclePool         = 0x2FA8D48;
inline static constexpr uintptr_t NetworkPlayerMgr    = 0x2296268;
inline static constexpr uintptr_t NetworkObjectMgr    = 0x29E6750;
inline static constexpr uintptr_t BlipList            = 0x206D600;
inline static constexpr uintptr_t Swapchain           = 0x2D7DE88;
inline static constexpr uintptr_t AimCPed             = 0x1FC1CC8;
inline static constexpr uintptr_t PlayerNames         = 0x1EB1BD0;
inline static constexpr uintptr_t SkySettings         = 0x27830D0;
inline static constexpr uintptr_t GameBuildString     = 0x227B610;
inline static constexpr uintptr_t RaycastXWord        = 0x2D7DBF0;
inline static constexpr uintptr_t StreamableTextureDict = 0x26C6D58;
```

Local ped: `*(World + 0x8)`. View matrix often at `*(Viewport) + 0x250`.

## CPed

```cpp
struct cped {
    inline static constexpr uintptr_t player_info    = 0x10A8;
    inline static constexpr uintptr_t weapon_manager = 0x10B8;
    inline static constexpr uintptr_t health         = 0x280;
    inline static constexpr uintptr_t max_health     = 0x28C;   // heuristic
    inline static constexpr uintptr_t armor          = 0x150C;
    inline static constexpr uintptr_t godmode        = 0x189;
    inline static constexpr uintptr_t velocity       = 0x320;
    inline static constexpr uintptr_t config_flags   = 0x1444;
    inline static constexpr uintptr_t last_vehicle   = 0xD10;
    inline static constexpr uintptr_t model_info     = 0x20;
    inline static constexpr uintptr_t navigation     = 0x30;
    inline static constexpr uintptr_t net_object     = 0x2C8;
    inline static constexpr uintptr_t intelligence   = 0x810;
    inline static constexpr uintptr_t task_tree      = 0x10B8;  // heuristic — collides weapon_manager
    inline static constexpr uintptr_t entity_type    = 0x2B;

    // skeleton / fragInst
    inline static constexpr uintptr_t bone_matrix    = 0x12B8;
    inline static constexpr uintptr_t bone_list      = 0x12B8;
    inline static constexpr uintptr_t frag_inst      = 0x12B8;
    inline static constexpr uintptr_t skel_o1        = 0x78;    // frag + this
    inline static constexpr uintptr_t skel_o2        = 0x0;
    inline static constexpr uintptr_t skel_stride    = 0x40;
    inline static constexpr uintptr_t skel_trans     = 0xC;     // col T m[3]/m[7]/m[11]
};
```

Bone chain: `ped + bone_matrix` → `+ skel_o1` → matrices at `stride`, translation at `skel_trans`.

## CPlayerInfo

```cpp
struct cplayer_info {
    inline static constexpr uintptr_t name    = 0x100;
    inline static constexpr uintptr_t net_id  = 0x88;
    inline static constexpr uintptr_t stamina = 0x16E4;   // heuristic
};
```

Name string: `*(ped + cped::player_info) + cplayer_info::name`.

## CEntity / Nav

```cpp
struct centity {
    inline static constexpr uintptr_t visual_matrix = 0x60;
    inline static constexpr uintptr_t matrix        = 0x60;
    inline static constexpr uintptr_t position      = 0x90;
};

struct cnav {
    inline static constexpr uintptr_t position    = 0x50;   // on nav*
    inline static constexpr uintptr_t position_y  = 0x54;
    inline static constexpr uintptr_t position_z  = 0x58;
    inline static constexpr uintptr_t write_pos_x = 0x50;
};
```

Ped world pos: `*(ped + navigation) + cnav::position`.

## CVehicle

```cpp
struct cvehicle {
    inline static constexpr uintptr_t driver             = 0xCA8;
    inline static constexpr uintptr_t handling           = 0x960;
    inline static constexpr uintptr_t engine_health      = 0xAF8;
    inline static constexpr uintptr_t engine_state       = 0x21C;
    inline static constexpr uintptr_t speed              = 0xD50;
    inline static constexpr uintptr_t seatbelt           = 0x143C;
    inline static constexpr uintptr_t petrol_tank_health = 0x130;
    inline static constexpr uintptr_t body_health        = 0x840;   // hardcoded
    inline static constexpr uintptr_t door_lock          = 0x13C0;  // hardcoded
    inline static constexpr uintptr_t damage_mod         = 0x10A8;  // heuristic — reverify
    inline static constexpr uintptr_t defense_mod        = 0x10A0;  // heuristic
};
```

## CWeapon

```cpp
struct cweapon {
    inline static constexpr uintptr_t recoil       = 0x2E8;
    inline static constexpr uintptr_t spread       = 0x178;
    inline static constexpr uintptr_t damage       = 0xB0;
    inline static constexpr uintptr_t ammo_type    = 0x41C;
    inline static constexpr uintptr_t name_hash    = 0x250;
    inline static constexpr uintptr_t defense_mod  = 0xD6C;   // heuristic
    inline static constexpr uintptr_t melee_damage = 0x10A8;  // heuristic — reverify
};
```

## ReplayInterface

```cpp
struct replay_interface {
    inline static constexpr uintptr_t ped_interface     = 0x18;
    inline static constexpr uintptr_t vehicle_interface = 0xD10;
};
```

## Functions

Code RVAs — `module_base + value`. Low RVAs tagged.

```cpp
struct funcs {
    inline static constexpr uintptr_t get_bone_pos                   = 0x35E5A8;
    inline static constexpr uintptr_t has_entity_clear_los           = 0x7A38B4;
    inline static constexpr uintptr_t line_of_sight                  = 0x21EBF0;
    inline static constexpr uintptr_t get_vehicle_ped_is_in          = 0xD8A5F0;
    inline static constexpr uintptr_t set_vehicle_plate              = 0xD9CDA8;
    inline static constexpr uintptr_t get_player_name                = 0x10E720C;
    inline static constexpr uintptr_t explode_vehicle                = 0x160DC8;
    inline static constexpr uintptr_t world_probe                    = 0x189440;
    inline static constexpr uintptr_t get_ped_bone_index             = 0xF5AFCC;
    inline static constexpr uintptr_t get_rendering_cam              = 0xA8A4F0;
    inline static constexpr uintptr_t get_final_rendered_cam_coord   = 0xA8A358;
    inline static constexpr uintptr_t get_gameplay_cam_rot           = 0x8171F8;
    inline static constexpr uintptr_t get_shape_test_result          = 0x38C4DC;
    inline static constexpr uintptr_t shape_test                     = 0x2642A8;
    inline static constexpr uintptr_t intersect_ray                  = 0x204E28;
    inline static constexpr uintptr_t attach_entity_to_entity        = 0xA73838;
    inline static constexpr uintptr_t bullet_handler                 = 0x102B560;
    inline static constexpr uintptr_t current_ped_weapon             = 0xD825F4;
    inline static constexpr uintptr_t get_entity_heading             = 0xD8530C;
    inline static constexpr uintptr_t get_ped_last_weapon_impact     = 0xD84064;
    inline static constexpr uintptr_t give_weapon_to_ped             = 0x390794;
    inline static constexpr uintptr_t is_cam_active                  = 0xA8E0F8;
    inline static constexpr uintptr_t is_model_in_cdimage            = 0xD8538C;
    inline static constexpr uintptr_t is_ped_a_player                = 0x252610;
    inline static constexpr uintptr_t network_get_entity_from_net_id = 0x43FA10;
    inline static constexpr uintptr_t remove_all_ped_weapons         = 0x62B970;
    inline static constexpr uintptr_t repair_vehicle                 = 0xD9C2F8;
    inline static constexpr uintptr_t request_model                  = 0xD035B4;
    inline static constexpr uintptr_t set_entity_coords_no_offset    = 0x1627134;
    inline static constexpr uintptr_t set_ped_into_vehicle           = 0x7C895C;
    inline static constexpr uintptr_t set_vehicle_engine_on          = 0x12BB54;
    inline static constexpr uintptr_t task_warp_ped_into_vehicle     = 0xDAC3C4;
    inline static constexpr uintptr_t weapon_spread_v                = 0x1034729;
    inline static constexpr uintptr_t player_stamina                 = 0x71815E;
    inline static constexpr uintptr_t raycast_core                   = 0x11BE2C;

    // low RVA — reverify
    inline static constexpr uintptr_t is_cutscene                       = 0x1730C;  // heuristic
    inline static constexpr uintptr_t set_vehicle_fixed                 = 0x116A4;  // heuristic
    inline static constexpr uintptr_t start_shape_test_los_probe        = 0x1379C;  // heuristic
    inline static constexpr uintptr_t network_get_player_index_from_ped = 0x12EB8;  // heuristic
};
```