← back fortnite · 41.30
## Engine globals

```cpp
struct engine {
    inline static constexpr uintptr_t GWorld       = 0x1A73C8B0;  // encoded — see decrypt_world()
    inline static constexpr uintptr_t GEngine      = 0x1A73E298;
    inline static constexpr uintptr_t GNames       = 0x1A5EF440;
    inline static constexpr uintptr_t ProcessEvent = 0x00133316;  // function RVA
};
```

## UWorld decryption

```cpp
// GWorld is stored encoded: subtract 25199075, rotate-left 13, XOR 0x30A8E859.
// Fallback if this ever breaks: GEngine -> GameViewport.World.
inline uintptr_t decrypt_world()
{
    std::uint64_t encoded = driver->read<std::uint64_t>(driver->module_base + 0x1A73C8B0);
    std::uintptr_t world  = static_cast<std::uintptr_t>(
        std::rotl(encoded - 25199075ULL, 13) ^ 0x30A8E859ULL
    );
    return world ? world : 0;
}
```

## FVector

```cpp
struct f_vector {
    inline static constexpr uintptr_t X = 0x0;
    inline static constexpr uintptr_t Y = 0x8;
    inline static constexpr uintptr_t Z = 0x10;
};
```

## FVector2D

```cpp
struct f_vector2_d {
    inline static constexpr uintptr_t X = 0x0;
    inline static constexpr uintptr_t Y = 0x8;
};
```

## FVector4

```cpp
struct f_vector4 {
    inline static constexpr uintptr_t X = 0x0;
    inline static constexpr uintptr_t Y = 0x8;
    inline static constexpr uintptr_t Z = 0x10;
    inline static constexpr uintptr_t W = 0x18;
};
```

## FRotator

```cpp
struct f_rotator {
    inline static constexpr uintptr_t Pitch = 0x0;
    inline static constexpr uintptr_t Yaw   = 0x8;
    inline static constexpr uintptr_t Roll  = 0x10;
};
```

## FQuat

```cpp
struct f_quat {
    inline static constexpr uintptr_t X = 0x0;
    inline static constexpr uintptr_t Y = 0x8;
    inline static constexpr uintptr_t Z = 0x10;
    inline static constexpr uintptr_t W = 0x18;
};
```

## FTransform

```cpp
struct f_transform {
    inline static constexpr uintptr_t Rotation    = 0x0;
    inline static constexpr uintptr_t Translation = 0x20;
    inline static constexpr uintptr_t Scale3D     = 0x40;
};
```

## FMatrix

```cpp
struct f_matrix {
    inline static constexpr uintptr_t XPlane = 0x0;
    inline static constexpr uintptr_t YPlane = 0x20;
    inline static constexpr uintptr_t ZPlane = 0x40;
    inline static constexpr uintptr_t WPlane = 0x60;
};
```

## FColor / FLinearColor / FBox / FBoxSphereBounds

```cpp
struct f_color {
    inline static constexpr uintptr_t B = 0x0;
    inline static constexpr uintptr_t G = 0x1;
    inline static constexpr uintptr_t R = 0x2;
    inline static constexpr uintptr_t A = 0x3;
};

struct f_linear_color {
    inline static constexpr uintptr_t R = 0x0;
    inline static constexpr uintptr_t G = 0x4;
    inline static constexpr uintptr_t B = 0x8;
    inline static constexpr uintptr_t A = 0xC;
};

struct f_box {
    inline static constexpr uintptr_t min     = 0x0;
    inline static constexpr uintptr_t max     = 0x18;
    inline static constexpr uintptr_t IsValid = 0x30;
};

struct f_box_sphere_bounds {
    inline static constexpr uintptr_t origin       = 0x0;
    inline static constexpr uintptr_t BoxExtent    = 0x18;
    inline static constexpr uintptr_t SphereRadius = 0x30;
};
```

## FMinimalViewInfo (camera POV)

```cpp
struct f_minimal_view_info {
    inline static constexpr uintptr_t Location  = 0x0;
    inline static constexpr uintptr_t Rotation  = 0x18;
    inline static constexpr uintptr_t FOV       = 0x30;
    inline static constexpr uintptr_t DesiredFOV = 0x34;
};
```

## FCameraCacheEntry

```cpp
// Nested inside APlayerCameraManager.CameraCachePrivate.
struct f_camera_cache_entry {
    inline static constexpr uintptr_t Timestamp = 0x0;
    inline static constexpr uintptr_t POV       = 0x10; // FMinimalViewInfo
};
```

## UEngine → GameViewport (fallback UWorld resolve)

```cpp
struct u_engine {
    // Layout too large to list; only fields cheats use.
    inline static constexpr uintptr_t GameViewport = 0x1150; // reverify — near the base UEngine subclass tail
};

struct u_game_viewport_client {
    inline static constexpr uintptr_t World        = 0x78;
    inline static constexpr uintptr_t GameInstance = 0x80;
};
```

## UWorld

```cpp
struct u_world {
    inline static constexpr uintptr_t PersistentLevel   = 0x38;
    inline static constexpr uintptr_t OwningGameInstance = 0x1C0;   // GameInstance
    inline static constexpr uintptr_t GameState         = 0x160;
    inline static constexpr uintptr_t AuthorityGameMode = 0x158;
    inline static constexpr uintptr_t Levels            = 0x188;    // TArray<ULevel*>
};
```

## UGameInstance / ULocalPlayer

```cpp
struct u_game_instance {
    inline static constexpr uintptr_t LocalPlayers = 0x38;  // TArray<ULocalPlayer*>
};

struct u_local_player {
    inline static constexpr uintptr_t ViewportClient  = 0x78;
    inline static constexpr uintptr_t PlayerController = 0x30;  // Uplayer::PlayerController
    inline static constexpr uintptr_t ControllerId    = 0xE8;
};
```

## AActor (base — bHidden + tick)

```cpp
struct a_actor {
    inline static constexpr uintptr_t PrimaryActorTick = 0x28;
    inline static constexpr uintptr_t bHidden          = 0x58;
    inline static constexpr uintptr_t RootComponent    = 0x260; // reverify — USceneComponent*
};
```

## USceneComponent (world transform)

```cpp
struct u_scene_component {
    inline static constexpr uintptr_t AttachParent      = 0xD0;
    inline static constexpr uintptr_t RelativeLocation  = 0x140;
    inline static constexpr uintptr_t RelativeRotation  = 0x158;
    inline static constexpr uintptr_t RelativeScale3D   = 0x170;
    inline static constexpr uintptr_t ComponentVelocity = 0x188;
};
```

## APawn

```cpp
struct a_pawn {
    inline static constexpr uintptr_t BaseEyeHeight   = 0x27C;
    inline static constexpr uintptr_t PlayerState     = 0x290;
    inline static constexpr uintptr_t LastHitBy       = 0x298;
    inline static constexpr uintptr_t Controller      = 0x2A0;
    inline static constexpr uintptr_t PreviousController = 0x2A8;
    inline static constexpr uintptr_t ControlInputVector = 0x2B8;
};
```

## ACharacter

```cpp
struct a_character {
    inline static constexpr uintptr_t Mesh             = 0x2F0; // USkeletalMeshComponent*
    inline static constexpr uintptr_t CharacterMovement = 0x2F8; // UCharacterMovementComponent*
    inline static constexpr uintptr_t CapsuleComponent = 0x300; // UCapsuleComponent*
    inline static constexpr uintptr_t BasedMovement    = 0x308;
    inline static constexpr uintptr_t BaseTranslationOffset = 0x3E0;
    inline static constexpr uintptr_t CrouchedEyeHeight = 0x42C;
};
```

## APlayerController

```cpp
struct a_player_controller {
    inline static constexpr uintptr_t player               = 0x310; // Uplayer*
    inline static constexpr uintptr_t AcknowledgedPawn     = 0x318;
    inline static constexpr uintptr_t MyHUD                = 0x320;
    inline static constexpr uintptr_t PlayerCameraManager  = 0x328;
    inline static constexpr uintptr_t TargetViewRotation   = 0x340;
    inline static constexpr uintptr_t HiddenActors         = 0x378;
    inline static constexpr uintptr_t LastSpectatorSyncLocation = 0x3A0;
    inline static constexpr uintptr_t LastSpectatorSyncRotation = 0x3B8;
    inline static constexpr uintptr_t PlayerInput          = 0x3E8; // UPlayerInput*
    inline static constexpr uintptr_t NetConnection        = 0x4A8;
    inline static constexpr uintptr_t InputYawScale        = 0x4C8;
    inline static constexpr uintptr_t InputPitchScale      = 0x4CC;
};
```

## APlayerCameraManager

```cpp
struct a_player_camera_manager {
    inline static constexpr uintptr_t PCOwner              = 0x270;
    inline static constexpr uintptr_t TransformComponent   = 0x278;
    inline static constexpr uintptr_t DefaultFOV           = 0x284;
    inline static constexpr uintptr_t DefaultAspectRatio   = 0x294;
    inline static constexpr uintptr_t ViewTarget           = 0x300;   // FTViewTarget
    inline static constexpr uintptr_t PendingViewTarget    = 0xC30;
    inline static constexpr uintptr_t CameraCachePrivate   = 0x1590;  // FCameraCacheEntry → POV @ +0x10
    inline static constexpr uintptr_t LastFrameCameraCache = 0x1EB0;
    inline static constexpr uintptr_t FreeCamDistance      = 0x27F0;
    inline static constexpr uintptr_t FreeCamOffset        = 0x27F8;
    inline static constexpr uintptr_t ViewTargetOffset     = 0x2810;
};
```

## APlayerState

```cpp
struct a_player_state {
    inline static constexpr uintptr_t Score                = 0x270;
    inline static constexpr uintptr_t PlayerID             = 0x274;
    inline static constexpr uintptr_t CompressedPing       = 0x278;
    inline static constexpr uintptr_t UniqueID             = 0x280;
    inline static constexpr uintptr_t SavedNetworkAddress  = 0x2C0;
    inline static constexpr uintptr_t PawnPrivate          = 0x2E8;
    inline static constexpr uintptr_t PlayerNamePrivate    = 0x308;
};
```

## UCharacterMovementComponent

```cpp
struct u_character_movement {
    inline static constexpr uintptr_t CharacterOwner        = 0x198;
    inline static constexpr uintptr_t GravityScale          = 0x1A0;
    inline static constexpr uintptr_t MaxStepHeight         = 0x1A4;
    inline static constexpr uintptr_t JumpZVelocity         = 0x1A8;
    inline static constexpr uintptr_t WalkableFloorAngle    = 0x1CC;
    inline static constexpr uintptr_t WalkableFloorZ        = 0x1D0;
    inline static constexpr uintptr_t GravityDirection      = 0x1D8;
    inline static constexpr uintptr_t MovementMode          = 0x231;
    inline static constexpr uintptr_t CustomMovementMode    = 0x232;
    inline static constexpr uintptr_t GroundFriction        = 0x234;
    inline static constexpr uintptr_t MaxWalkSpeed          = 0x278;
    inline static constexpr uintptr_t MaxWalkSpeedCrouched  = 0x27C;
    inline static constexpr uintptr_t MaxSwimSpeed          = 0x280;
    inline static constexpr uintptr_t MaxFlySpeed           = 0x284;
    inline static constexpr uintptr_t MaxCustomMovementSpeed = 0x288;
    inline static constexpr uintptr_t MaxAcceleration       = 0x28C;
    inline static constexpr uintptr_t BrakingDecelerationWalking = 0x2A0;
    inline static constexpr uintptr_t BrakingDecelerationFalling = 0x2A4;
    inline static constexpr uintptr_t AirControl            = 0x2B0;
    inline static constexpr uintptr_t CrouchedHalfHeight    = 0x2C0;
    inline static constexpr uintptr_t Buoyancy              = 0x2C4;
};
```

## USkeletalMeshComponent (bone reads)

```cpp
struct u_skeletal_mesh_component {
    inline static constexpr uintptr_t AnimClass                    = 0x8F0;
    inline static constexpr uintptr_t AnimScriptInstance           = 0x8F8;
    inline static constexpr uintptr_t PostProcessAnimInstance      = 0x908;
    inline static constexpr uintptr_t RootBoneTranslation          = 0x928;
    inline static constexpr uintptr_t CachedBoneSpaceTransforms    = 0x9B0; // TArray<FTransform>
    inline static constexpr uintptr_t CachedComponentSpaceTransforms = 0x9C0; // TArray<FTransform>
    inline static constexpr uintptr_t GlobalAnimRateScale          = 0x9F0;
};
```

## AFortPawn (base for every Fortnite pawn)

```cpp
struct a_fort_pawn {
    inline static constexpr uintptr_t bIsDying            = 0x720; // packed bool
    inline static constexpr uintptr_t bPlayedDying        = 0x720;
    inline static constexpr uintptr_t bIsHiddenForDeath   = 0x720;
    inline static constexpr uintptr_t bIsInvulnerable     = 0x722;
    inline static constexpr uintptr_t bSpotted            = 0x722;
    inline static constexpr uintptr_t bPrimaryInputHeld   = 0x722;
    inline static constexpr uintptr_t bSecondaryInputHeld = 0x722;
    inline static constexpr uintptr_t bWeaponActivated    = 0x723;
    inline static constexpr uintptr_t bIsSliding          = 0x723;
    inline static constexpr uintptr_t bIsSkating          = 0x723;
    inline static constexpr uintptr_t AdditionalPickupTags = 0x728;
};
```

## AFortPlayerPawn

```cpp
struct a_fort_player_pawn {
    inline static constexpr uintptr_t bIsSprintJump              = 0x1F7A;
    inline static constexpr uintptr_t bIsTacticalSprinting       = 0x1F7A;
    inline static constexpr uintptr_t bIsWaterJump               = 0x1F7B;
    inline static constexpr uintptr_t bIsTargeting               = 0x1F7C; // ADS
    inline static constexpr uintptr_t bIsTargetingConsumableThrow = 0x1F7C;
    inline static constexpr uintptr_t BuildingState              = 0x1FA0;
    inline static constexpr uintptr_t AccelerationZPack          = 0x1FA1;
};
```

## AFortPlayerPawnAthena (BR pawn)

```cpp
struct a_fort_player_pawn_athena {
    inline static constexpr uintptr_t ItemInteractionActor      = 0x4940;
    inline static constexpr uintptr_t PreviousVelocityXY        = 0x4968;
    inline static constexpr uintptr_t ReviveFromDBNOTime        = 0x4988;
    inline static constexpr uintptr_t CanBeDamagedInDBNO        = 0x498C;
    inline static constexpr uintptr_t DBNOStartTime             = 0x4990;
    inline static constexpr uintptr_t DBNOStartLocation         = 0x4998;
    inline static constexpr uintptr_t DeathTime                 = 0x49B0;
    inline static constexpr uintptr_t DBNOInvulnerableTime      = 0x49B4;
    inline static constexpr uintptr_t ConvertFromDBNOTime       = 0x49BC;
    inline static constexpr uintptr_t bWasCrouchedBeforeDBNO    = 0x49D0;
    inline static constexpr uintptr_t ItemSpecialActorID        = 0x49E0;
    inline static constexpr uintptr_t CustomDepthComponent      = 0x4A08;
};
```

## AFortPlayerController

```cpp
struct a_fort_player_controller {
    inline static constexpr uintptr_t bUnlockAllZones        = 0x730;
    inline static constexpr uintptr_t bTrapsInNoBuild        = 0x848;
    inline static constexpr uintptr_t bInPossession          = 0x951;
    inline static constexpr uintptr_t HybridControlsComponent = 0x998;
    inline static constexpr uintptr_t AircraftInputComponent = 0x9C0;
    inline static constexpr uintptr_t SprintOverrideComponent = 0x9C8;
    inline static constexpr uintptr_t bWantsWeaponAutoPickup = 0x9D8;
    inline static constexpr uintptr_t SpawnLoc               = 0x9E0;
    inline static constexpr uintptr_t NumPreviousSpawns      = 0x9F8;
    inline static constexpr uintptr_t bCanSpectateBot        = 0x9FC;
};
```

## AFortPlayerStateAthena

```cpp
struct a_fort_player_state_athena {
    inline static constexpr uintptr_t PersonalLobbyAction    = 0xE54;
    inline static constexpr uintptr_t RespawnData            = 0xE58;
    inline static constexpr uintptr_t bHasWonAGame           = 0xF08;
    inline static constexpr uintptr_t TeamKillScore          = 0xF0C;
    inline static constexpr uintptr_t TeamIndex              = 0xF31;
    inline static constexpr uintptr_t TeamScorePlacement     = 0xF34;
    inline static constexpr uintptr_t TeamScore              = 0xF38;
    inline static constexpr uintptr_t Place                  = 0xF40;
    inline static constexpr uintptr_t DownScore              = 0xF44;
    inline static constexpr uintptr_t KillScore              = 0xF48;
    inline static constexpr uintptr_t SeasonLevelUIDisplay   = 0xF4C;
    inline static constexpr uintptr_t HumanKillScore         = 0xF54;
    inline static constexpr uintptr_t AIKillCount            = 0xF94;
    inline static constexpr uintptr_t NumChestsOpened        = 0xF9C;
    inline static constexpr uintptr_t NumAmmoCansOpened      = 0xFA4;
    inline static constexpr uintptr_t NumSupplyDropsOpened   = 0xFAC;
    inline static constexpr uintptr_t NumLlamasOpened        = 0xFB4;
    inline static constexpr uintptr_t NumMinutesAlive        = 0xFC4;
    inline static constexpr uintptr_t TotalPlayerScore       = 0xFE4;
};
```

## AFortGameStateAthena

```cpp
struct a_fort_game_state_athena {
    inline static constexpr uintptr_t PostGameUIInfo         = 0x1060;
    inline static constexpr uintptr_t bInSpawningStartup     = 0x1068;
    inline static constexpr uintptr_t bCanBuildOnWaterGlobal = 0x1090;
    inline static constexpr uintptr_t bCanSpawnLoot          = 0x10E9;
    inline static constexpr uintptr_t InfiniteBuildingResources = 0x10F0;
    inline static constexpr uintptr_t InfiniteGold           = 0x1118;
    inline static constexpr uintptr_t InfiniteWorldResources = 0x1140;
    inline static constexpr uintptr_t AthenaGameDataTable    = 0x1190;
    inline static constexpr uintptr_t bPlaylistDataIsLoaded  = 0x1260;
};
```

## AFortWeapon

```cpp
struct a_fort_weapon {
    inline static constexpr uintptr_t TimeToEquip                 = 0x350;
    inline static constexpr uintptr_t bIsEquippingWeapon          = 0x368;
    inline static constexpr uintptr_t bIsChargingWeapon           = 0x380;
    inline static constexpr uintptr_t bIsReloadingWeapon          = 0x381;
    inline static constexpr uintptr_t bDisableEquipAnimation      = 0x381;
    inline static constexpr uintptr_t bCheckCollisionsWithoutAbility = 0x381;
    inline static constexpr uintptr_t bIsAimingConsumable         = 0x3A8;
};
```