25455646

1:26 am (EST) · updated 2026-09-28 07:46 UTC

Base globals

inline static constexpr uintptr_t il2cpphandle               = 0x110258C0;
inline static constexpr uintptr_t il2cpp_gchandle_get_target =   0x875340;

struct rust_globals {
    inline static constexpr uintptr_t il2cpphandle            = 0x110258C0;
    inline static constexpr uintptr_t gchandle_get_target     =   0x875340;
    inline static constexpr uintptr_t base_networkable_static = 0x10B48130;
    inline static constexpr uintptr_t main_camera_c           = 0x10AEE0A0;
    inline static constexpr uintptr_t local_player_static     = 0x10BAE2B8;
    inline static constexpr uintptr_t tod_sky                 = 0x10C046D0;
};

il2cpp exports

struct il2cpp_api {
    inline static constexpr uintptr_t domain_get                      = 0x874C10;
    inline static constexpr uintptr_t domain_get_assemblies           = 0x874C30;
    inline static constexpr uintptr_t domain_assembly_open            = 0x874C20;
    inline static constexpr uintptr_t class_from_name                 = 0x85E0E0;
    inline static constexpr uintptr_t image_get_class_count           =   0xAB30;
    inline static constexpr uintptr_t image_get_class                 = 0x877090;
    inline static constexpr uintptr_t class_get_methods               = 0x874260;
    inline static constexpr uintptr_t class_get_fields                = 0x874010;
    inline static constexpr uintptr_t class_get_nested_types          = 0x874090;
    inline static constexpr uintptr_t class_get_type                  = 0x74AD80;
    inline static constexpr uintptr_t class_get_parent                =  0x2EA40;
    inline static constexpr uintptr_t class_get_flags                 = 0x874340;
    inline static constexpr uintptr_t class_get_static_field_data     =   0x2910;
    inline static constexpr uintptr_t class_from_il2cpp_type          = 0x873FF0;
    inline static constexpr uintptr_t type_get_object                 = 0x876DB0;
    inline static constexpr uintptr_t type_get_class_or_element_class = 0x876DD0;
    inline static constexpr uintptr_t type_get_name                   = 0x876E00;
    inline static constexpr uintptr_t type_get_attrs                  = 0x877020;
    inline static constexpr uintptr_t method_get_param_count          = 0x8758B0;
    inline static constexpr uintptr_t method_get_param                = 0x8758C0;
    inline static constexpr uintptr_t method_get_return_type          =   0xC6C0;
    inline static constexpr uintptr_t method_get_class                =   0xB790;
    inline static constexpr uintptr_t method_get_flags                = 0x875970;
    inline static constexpr uintptr_t field_get_offset                = 0x8043C0;
    inline static constexpr uintptr_t field_get_type                  = 0x461400;
    inline static constexpr uintptr_t field_get_flags                 = 0x874EB0;
    inline static constexpr uintptr_t field_static_get_value          = 0x875010;
    inline static constexpr uintptr_t object_new                      = 0x875C80;
    inline static constexpr uintptr_t resolve_icall                   = 0x873ED0;
    inline static constexpr uintptr_t gchandle_get_target             = 0x875340;
    inline static constexpr uintptr_t gchandle_new                    = 0x8752F0;
    inline static constexpr uintptr_t gchandle_free                   = 0x8753E0;
    inline static constexpr uintptr_t array_new                       = 0x873EF0;
    inline static constexpr uintptr_t string_new                      = 0x875DA0;
};

PENDING (not auto-discovered): assembly_get_image, class_get_name, class_get_namespace, class_get_image, method_get_name, field_get_parent, field_get_name, object_get_class. Resolve from GameAssembly.dll exports.

gc handles

struct gc_handles {
    inline static constexpr uintptr_t table      = 0x110258C0;
    inline static constexpr uintptr_t get_target =   0x875340;
};

klass rvas

struct klass_rvas {
    inline static constexpr uintptr_t BaseNetworkable      = 0x10B48130;
    inline static constexpr uintptr_t BaseEntity           = 0x10B10B78;
    inline static constexpr uintptr_t BaseCombatEntity     = 0x10BBEC40;
    inline static constexpr uintptr_t BasePlayer           = 0x10AEF590;
    inline static constexpr uintptr_t BaseNpc              = 0x10B05510;
    inline static constexpr uintptr_t BaseVehicle          = 0x10C0C588;
    inline static constexpr uintptr_t DroppedItemContainer = 0x10BFE430;
    inline static constexpr uintptr_t OreResourceEntity    = 0x10B25098;
    inline static constexpr uintptr_t CollectibleEntity    = 0x10BE58A8;
    inline static constexpr uintptr_t BuildingBlock        = 0x10B70D48;
    inline static constexpr uintptr_t BuildingPrivlidge    = 0x10AF4A68;
    inline static constexpr uintptr_t Door                 = 0x10C02128;
    inline static constexpr uintptr_t WorldItem            = 0x10AFCCD8;
    inline static constexpr uintptr_t Signage              = 0x10B77F28;
    inline static constexpr uintptr_t MainCamera           = 0x10AEE0A0;
    inline static constexpr uintptr_t PlayerEyes           = 0x10C00450;
    inline static constexpr uintptr_t TOD_Sky              = 0x10C046D0;
    inline static constexpr uintptr_t Item                 = 0x10BC1458;
    inline static constexpr uintptr_t ItemId               = 0x10B06A40;
    inline static constexpr uintptr_t ConsoleSystem_Command = 0x10BA0340;
    inline static constexpr uintptr_t PlayerInventory      = 0x10D09658;
    inline static constexpr uintptr_t LocalPlayer_Static   = 0x10BAE2B8;
    inline static constexpr uintptr_t ListComponent_Projectile = 0x10B836E8;
};

klass layout

namespace klass_layout {
    inline static constexpr uintptr_t name_ptr      = 0x10;
    inline static constexpr uintptr_t static_fields = 0xB8;
};

base networkable

namespace base_networkable {
    inline static constexpr uintptr_t base_networkable     = 0x10B48130;
    inline static constexpr uintptr_t static_fields        =       0xB8;
    inline static constexpr uintptr_t wrapper_class_ptr    =       0x38;
    inline static constexpr uintptr_t client_entities      =       0x38;
    inline static constexpr uintptr_t entity_list          =       0x18;
    inline static constexpr uintptr_t parent_static_fields =       0x18;
    inline static constexpr uintptr_t hv_offset            =       0x18;
    inline static constexpr uintptr_t decrypt_gate         =       0x10;
    inline static constexpr uintptr_t entities             =       0x20;
    inline static constexpr uintptr_t buffer_list_array    =       0x10;
    inline static constexpr uintptr_t buffer_list_size     =       0x18;
    inline static constexpr uintptr_t il2cpp_array_data    =       0x28;
    inline static constexpr uintptr_t prefabID             =       0x54;
    inline static constexpr uintptr_t parentEntity         =       0x38;
    inline static constexpr uintptr_t children             =       0x80;
    inline static constexpr uintptr_t net                  =       0x18;
    inline static constexpr uintptr_t globalBroadcast      =       0x58;
    inline static constexpr uintptr_t networkRange         =       0x64;
};

BN walk:

GA + 0x10B48130
  -> +0xB8 static_fields
  -> +0x38 EncryptedValue wrapper
  -> gate +0x10, cipher +0x18  client_entities  -> il2cpp_gchandle_get_target
  -> EntityRealm +0x18
  -> cipher        entity_list  -> il2cpp_gchandle_get_target
  -> ListDictionary.vals +0x20
  -> BufferList +0x10 / +0x18
  -> T[] +0x20 (try +0x28)

camera

namespace camera {
    inline static constexpr uintptr_t main_camera          = 0x10AEE0A0;
    inline static constexpr uintptr_t static_fields        =       0xB8;
    inline static constexpr uintptr_t camera_object        =       0xC0;
    inline static constexpr uintptr_t native               =       0x10;
    inline static constexpr uintptr_t position             =      0x444;
    inline static constexpr uintptr_t viewMatrix           =      0x2FC;
    inline static constexpr uintptr_t projectionMatrix     =      0x748;
    inline static constexpr uintptr_t clipMatrix           =      0x2FC;
    inline static constexpr uintptr_t aspect               =      0x130;
    inline static constexpr uintptr_t nearClip             =      0x108;
    inline static constexpr uintptr_t farClip              =      0x120;
    inline static constexpr uintptr_t culling_mask         =      0x104;
};
GA + 0x10AEE0A0 -> +0xB8 -> +0xC0 camera_object -> +0x10 native
native + 0x2FC view/clip, +0x444 position, +0x748 projection

fieldOfView PENDING this dump.

local player static

namespace local_player_static {
    inline static constexpr uintptr_t local_player  = 0x10BAE2B8;
    inline static constexpr uintptr_t static_fields =       0xB8;
    inline static constexpr uintptr_t entity        =      0x328;
    inline static constexpr uintptr_t hv_in_wrapper =       0x18;
    inline static constexpr uintptr_t is_wrapped    =        0x1;
};

BasePlayer

namespace BasePlayer {
    inline static constexpr uintptr_t player_model     = 0x350;
    inline static constexpr uintptr_t frozen           = 0x398;
    inline static constexpr uintptr_t display_name     = 0x4A0;
    inline static constexpr uintptr_t player_input     = 0x530;
    inline static constexpr uintptr_t current_team     = 0x558;
    inline static constexpr uintptr_t clActiveItem     = 0x588;
    inline static constexpr uintptr_t currentGesture   = 0x5D8;
    inline static constexpr uintptr_t player_inventory = 0x678;
    inline static constexpr uintptr_t playerFlags      = 0x6D8;
    inline static constexpr uintptr_t player_eyes      = 0x6E8;
    inline static constexpr uintptr_t playerRigidbody  = 0x6F0;
    inline static constexpr uintptr_t movement         = 0x7D8;
};

userID PENDING. Inventory getter RVA 0x3451380.

BaseCombatEntity

namespace BaseCombatEntity {
    inline static constexpr uintptr_t model               = 0x1B8;
    inline static constexpr uintptr_t skeletonProperties  = 0x230;
    inline static constexpr uintptr_t baseProtection      = 0x238;
    inline static constexpr uintptr_t lifestate           = 0x2A8;
    inline static constexpr uintptr_t markAttackerHostile = 0x2AE;
    inline static constexpr uintptr_t _health             = 0x2B4;
    inline static constexpr uintptr_t _maxHealth          = 0x2B8;
};

BaseEntity

namespace BaseEntity {
    inline static constexpr uintptr_t triggers =  0xD8;
    inline static constexpr uintptr_t bounds   = 0x18C;
    inline static constexpr uintptr_t model    = 0x1B8;
    inline static constexpr uintptr_t flags    = 0x1C0;
};

BaseEntityFlags

namespace BaseEntityFlags {
    inline static constexpr uintptr_t Placeholder =   0x1;
    inline static constexpr uintptr_t On          =   0x2;
    inline static constexpr uintptr_t OnFire      =   0x4;
    inline static constexpr uintptr_t Open        =   0x8;
    inline static constexpr uintptr_t Locked      =  0x10;
    inline static constexpr uintptr_t Debugging   =  0x20;
    inline static constexpr uintptr_t Disabled    =  0x40;
    inline static constexpr uintptr_t Reserved1   =  0x80;
    inline static constexpr uintptr_t Reserved2   = 0x100;
    inline static constexpr uintptr_t Reserved3   = 0x200;
    inline static constexpr uintptr_t Reserved4   = 0x400;
    inline static constexpr uintptr_t Reserved5   = 0x800;
};

base player flags

namespace base_player_flags {
    inline static constexpr uintptr_t Unused1             =   0x1;
    inline static constexpr uintptr_t Unused2             =   0x2;
    inline static constexpr uintptr_t IsAdmin             =   0x4;
    inline static constexpr uintptr_t ReceivingSnapshot   =   0x8;
    inline static constexpr uintptr_t Sleeping            =  0x10;
    inline static constexpr uintptr_t Spectating          =  0x20;
    inline static constexpr uintptr_t Wounded             =  0x40;
    inline static constexpr uintptr_t IsDeveloper         =  0x80;
    inline static constexpr uintptr_t Connected           = 0x100;
    inline static constexpr uintptr_t ThirdPersonViewmode = 0x400;
};

PlayerModel

namespace PlayerModel {
    inline static constexpr uintptr_t rootBone         =  0x98;
    inline static constexpr uintptr_t boneTransforms   =  0x98;
    inline static constexpr uintptr_t headBone         =  0xF8;
    inline static constexpr uintptr_t eyeBone          = 0x120;
    inline static constexpr uintptr_t position         = 0x2F8;
    inline static constexpr uintptr_t new_velocity     = 0x31C;
    inline static constexpr uintptr_t skinned_mesh     = 0x380;
};

Model

namespace Model {
    inline static constexpr uintptr_t boneTransforms = 0x50;
    inline static constexpr uintptr_t boneNames      = 0x58;
};

Bone names (94-bone rig):

namespace bones {
    inline static constexpr uintptr_t pelvis     =  0;
    inline static constexpr uintptr_t l_hip      =  1;
    inline static constexpr uintptr_t l_knee     =  3;
    inline static constexpr uintptr_t l_foot     =  4;
    inline static constexpr uintptr_t r_hip      = 14;
    inline static constexpr uintptr_t r_knee     = 16;
    inline static constexpr uintptr_t r_foot     = 17;
    inline static constexpr uintptr_t spine2     = 21;
    inline static constexpr uintptr_t spine4     = 23;
    inline static constexpr uintptr_t l_clavicle = 24;
    inline static constexpr uintptr_t l_upperarm = 25;
    inline static constexpr uintptr_t l_forearm  = 26;
    inline static constexpr uintptr_t l_hand     = 29;
    inline static constexpr uintptr_t neck       = 52;
    inline static constexpr uintptr_t head       = 53;
    inline static constexpr uintptr_t r_clavicle = 60;
    inline static constexpr uintptr_t r_upperarm = 61;
    inline static constexpr uintptr_t r_forearm  = 62;
    inline static constexpr uintptr_t r_hand     = 65;
    inline static constexpr uintptr_t array_count = 0x18;
    inline static constexpr uintptr_t array_data  = 0x20;
};

Do not walk Model.boneTransforms from Present. Head/neck from PlayerModel GameObjects.

PlayerEyes

namespace PlayerEyes {
    inline static constexpr uintptr_t viewOffset   = 0x40;
    inline static constexpr uintptr_t bodyRotation = 0x50;
};

PlayerInput

namespace PlayerInput {
    inline static constexpr uintptr_t bodyAngles = 0x44;
};

PlayerInventory

namespace PlayerInventory {
    inline static constexpr uintptr_t containerBelt = 0x28;
    inline static constexpr uintptr_t containerMain = 0x38;
    inline static constexpr uintptr_t loot          = 0x48;
    inline static constexpr uintptr_t containerWear = 0x58;
};

ItemContainer

namespace ItemContainer {
    inline static constexpr uintptr_t flags    = 0x48;
    inline static constexpr uintptr_t itemList = 0x78;
};

item

namespace item {
    inline static constexpr uintptr_t amount      = 0x2C;
    inline static constexpr uintptr_t info        = 0x48;
    inline static constexpr uintptr_t position    = 0x94;
    inline static constexpr uintptr_t held_entity = 0xA8;
    inline static constexpr uintptr_t uid         = 0xB8;
};

ItemDefinition

namespace ItemDefinition {
    inline static constexpr uintptr_t itemid      = 0x20;
    inline static constexpr uintptr_t shortname   = 0x28;
    inline static constexpr uintptr_t displayName = 0x40;
    inline static constexpr uintptr_t iconSprite  = 0x50;
    inline static constexpr uintptr_t category    = 0x58;
    inline static constexpr uintptr_t stackable   = 0x78;
    inline static constexpr uintptr_t rarity      = 0x94;
    inline static constexpr uintptr_t condition   = 0xB8;
};

WorldItem

namespace WorldItem {
    inline static constexpr uintptr_t item = 0x208;
};

BaseProjectile

namespace BaseProjectile {
    inline static constexpr uintptr_t projectileVelocityScale = 0x394;
    inline static constexpr uintptr_t automatic               = 0x398;
    inline static constexpr uintptr_t reloadTime              = 0x3D8;
    inline static constexpr uintptr_t primaryMagazine         = 0x3E0;
    inline static constexpr uintptr_t aimSway                 = 0x400;
    inline static constexpr uintptr_t aimSwaySpeed            = 0x404;
    inline static constexpr uintptr_t recoil                  = 0x408;
    inline static constexpr uintptr_t aimCone                 = 0x418;
    inline static constexpr uintptr_t hipAimCone              = 0x41C;
};

Projectile

namespace Projectile {
    inline static constexpr uintptr_t initialVelocity = 0x28;
    inline static constexpr uintptr_t drag            = 0x34;
    inline static constexpr uintptr_t gravityModifier = 0x38;
    inline static constexpr uintptr_t thickness       = 0x3C;
    inline static constexpr uintptr_t initialDistance = 0x44;
};

ItemModProjectile

namespace ItemModProjectile {
    inline static constexpr uintptr_t projectileObject         = 0x20;
    inline static constexpr uintptr_t numProjectiles           = 0x38;
    inline static constexpr uintptr_t projectileVelocity       = 0x40;
    inline static constexpr uintptr_t projectileVelocitySpread = 0x44;
};

projectile list

namespace projectile_list {
    inline static constexpr uintptr_t projectile_klass_rva = 0x10B836E8;
    inline static constexpr uintptr_t klass_static_fields  =       0xB8;
    inline static constexpr uintptr_t instance_in_static   =       0x28;
    inline static constexpr uintptr_t vals_in_hashset      =       0x10;
};

HeldEntity

namespace HeldEntity {
    inline static constexpr uintptr_t viewModel     = 0x200;
    inline static constexpr uintptr_t viewModel_inner = 0x28;
    inline static constexpr uintptr_t ownerItemUID  = 0x2E0;
};

viewModel_wrapper_kind = 4.

BaseViewModel

namespace BaseViewModel {
    inline static constexpr uintptr_t useViewModelCamera = 0x40;
};

BaseMovement

namespace BaseMovement {
    inline static constexpr uintptr_t adminCheat = 0x20;
    inline static constexpr uintptr_t Owner      = 0x30;
};

TOD_Sky

namespace tod_sky_static {
    inline static constexpr uintptr_t nested_static_rva = 0x10C046D0;
    inline static constexpr uintptr_t static_fields     =       0xB8;
    inline static constexpr uintptr_t instance_field    =       0x98;
};

namespace tod_sky {
    inline static constexpr uintptr_t Cycle      = 0x40;
    inline static constexpr uintptr_t Atmosphere = 0x50;
    inline static constexpr uintptr_t Day        = 0x58;
    inline static constexpr uintptr_t Night      = 0x60;
    inline static constexpr uintptr_t Stars      = 0x78;
    inline static constexpr uintptr_t Clouds     = 0x80;
    inline static constexpr uintptr_t Ambient    = 0x98;
};

namespace tod_cycle_parameters {
    inline static constexpr uintptr_t Hour  = 0x10;
    inline static constexpr uintptr_t Day   = 0x14;
    inline static constexpr uintptr_t Month = 0x18;
    inline static constexpr uintptr_t Year  = 0x1C;
};

unity native

namespace unity_object {
    inline static constexpr uintptr_t cached_ptr = 0x10;
};

namespace unity_component {
    inline static constexpr uintptr_t game_object = 0x20;
};

namespace unity_game_object {
    inline static constexpr uintptr_t components               = 0x20;
    inline static constexpr uintptr_t component_count          = 0x30;
    inline static constexpr uintptr_t component_stride         = 0x10;
    inline static constexpr uintptr_t component_ptr_in_entry   =  0x8;
    inline static constexpr uintptr_t component_handle_in_native = 0x18;
};

namespace unity_transform {
    inline static constexpr uintptr_t indirect_ptr_off = 0x28;
    inline static constexpr uintptr_t world_pos_off    = 0x90;
};

namespace unity_transform_native {
    inline static constexpr uintptr_t access_struct_off = 0x28;
};

namespace transform_data {
    inline static constexpr uintptr_t pos_base_off     = 0x18;
    inline static constexpr uintptr_t indices_b_off    = 0x20;
    inline static constexpr uintptr_t root_pos_off     = 0x90;
    inline static constexpr uintptr_t root_quat_off    = 0xA0;
    inline static constexpr uintptr_t matrix_stride    = 0x30;
    inline static constexpr uintptr_t slot_pos_off     =  0x0;
    inline static constexpr uintptr_t slot_quat_off    = 0x10;
    inline static constexpr uintptr_t slot_scale_off   = 0x20;
};

PhysX / TimeManager (UnityPlayer.dll)

namespace physx_sdk {
    inline static constexpr uintptr_t global_ptr_rva = 0x217F8E8;
};

namespace unity_time {
    inline static constexpr uintptr_t time_manager_slot_rva     = 0x21AC988;
    inline static constexpr uintptr_t fps_float_off             =     0x154;
    inline static constexpr uintptr_t frame_count_off           =     0x160;
    inline static constexpr uintptr_t rendered_frame_count_off  =     0x168;
    inline static constexpr uintptr_t paused_off                =     0x1A8;
    inline static constexpr uintptr_t time_scale_off            =     0x1AC;
    inline static constexpr uintptr_t max_delta_time_off        =     0x1B0;
    inline static constexpr uintptr_t max_particle_delta_off    =     0x1B4;
};

HackableLockedCrate

namespace HackableLockedCrate {
    inline static constexpr uintptr_t timer_seconds = 0x410;
};

Decryption routines

25455646 live extract. Cipher at wrapper +0x18. Gate +0x10. Then il2cpp_gchandle_get_target except clActiveItem.

uintptr_t decryption::client_entities(uint64_t a1) { if (!driver.read(a1 + 0x10)) return 0; uintptr_t rax = driver.read(a1 + 0x18); uint32_t rdx = (uint32_t)&rax; for (int i = 0; i < 2; ++i) { uint32_t ecx = rdx[i]; ecx = ecx + 0x5B90BDF1; ecx = (ecx << 0xD) | (ecx >> 0x13); // rol 13 ecx = ecx + 0x87F6F395; ecx = (ecx << 0xA) | (ecx >> 0x16); // rol 10 rdx[i] = ecx; } return il2cpp_get_handle(rax); }

uintptr_t decryption::entity_list(uint64_t a1) { if (!driver.read(a1 + 0x10)) return 0; uintptr_t rax = driver.read(a1 + 0x18); uint32_t rdx = (uint32_t)&rax; for (int i = 0; i < 2; ++i) { uint32_t ecx = rdx[i]; ecx = ecx + 0xF32657A6; ecx = (ecx << 0x11) | (ecx >> 0xF); // rol 17 ecx = ecx + 0x2CA1F449; ecx = (ecx << 0xD) | (ecx >> 0x13); // rol 13 rdx[i] = ecx; } return il2cpp_get_handle(rax); }

uintptr_t decryption::clActiveItem(uint64_t a1) { // in-place UID. do not run this on a heap pointer. uint32_t rdx = (uint32_t)&a1; for (int i = 0; i < 2; ++i) { uint32_t edx = rdx[i]; edx = edx ^ 0x1ED63991; edx = (edx << 0xB) | (edx >> 0x15); // rol 11 edx = edx ^ 0x2519E30D; rdx[i] = edx; } return a1; }

uintptr_t decryption::PlayerInventory(uint64_t a1) { if (!driver.read(a1 + 0x10)) return 0; uintptr_t rax = driver.read(a1 + 0x18); uint32_t rdx = (uint32_t)&rax; for (int i = 0; i < 2; ++i) { uint32_t ecx = rdx[i]; ecx = (ecx << 0x19) | (ecx >> 0x7); // rol 25 ecx = ecx ^ 0x4C3F5742; ecx = ecx + 0x14BA377E; ecx = (ecx << 0x13) | (ecx >> 0xD); // rol 19 rdx[i] = ecx; } return il2cpp_get_handle(rax); }

uintptr_t decryption::PlayerEyes(uint64_t a1) { if (!driver.read(a1 + 0x10)) return 0; uintptr_t rax = driver.read(a1 + 0x18); uint32_t rdx = (uint32_t)&rax; for (int i = 0; i < 2; ++i) { uint32_t ecx = rdx[i]; ecx = (ecx << 0x6) | (ecx >> 0x1A); // rol 6 ecx = ecx - 0x37D21684; ecx = ecx ^ 0xD99DB368; ecx = ecx + 0x1EA2924A; rdx[i] = ecx; } return il2cpp_get_handle(rax); }

uintptr_t decryption::local_player(uint64_t a1) { uintptr_t rax = a1; uint32_t rdx = (uint32_t)&rax; for (int i = 0; i < 2; ++i) { uint32_t v = rdx[i]; v = v + 0xE53641EB; v = v - 0x5B90BDF1; v = (v << 0x13) | (v >> 0xD); // rol 19 v = v - 0x5B90BDF1; rdx[i] = v; } return il2cpp_get_handle(rax); } ```