source engine

Apex Legends

pinned build 1 — 7/3/26 9:21pm (EST) updated 2026-07-04 01:21 UTC

Apex Legends offsets

Dumped by swig. Recent build snapshot.

Everything below is paste-ready C++. Copy any block with the button that appears on hover. Skipped from this listing: the full ConVar table (1000+ entries — grab from a raw dump if you need those) and the giant WeaponSettings body except the ~40 fields most cheats actually touch.

Base pointers

Absolute offsets from the r5apex.exe module base.

namespace offsets {
    // Core engine pointers
    inline static constexpr uintptr_t ClientState          = 0x2FF110;
    inline static constexpr uintptr_t GlobalVars           = 0x1E563E0;
    inline static constexpr uintptr_t SignonState          = 0x1E5674C;
    inline static constexpr uintptr_t LevelName            = 0x1E56864;

    // World / entities
    inline static constexpr uintptr_t cl_entitylist        = 0x641A428;
    inline static constexpr uintptr_t ObserverList         = 0x641C448;
    inline static constexpr uintptr_t LocalPlayer          = 0x26ABFF8;
    inline static constexpr uintptr_t LocalEntityHandle    = 0x253A070;
    inline static constexpr uintptr_t NameList             = 0x8E99AB0;
    inline static constexpr uintptr_t ModelNames           = 0x1E7F9C0;
    inline static constexpr uintptr_t WeaponNames          = 0x3F33108;
    inline static constexpr uintptr_t NetworkVarTablePtr   = 0x9118140;

    // Input / view
    inline static constexpr uintptr_t InputSystem          = 0x1F0F700;
    inline static constexpr uintptr_t ViewMatrix           = 0x11A390;
    inline static constexpr uintptr_t ViewAngles           = 0x25F8;
    inline static constexpr uintptr_t ViewYaw              = 0x230C;
    inline static constexpr uintptr_t ViewRender           = 0x3F30868;
    inline static constexpr uintptr_t HighlightSettings    = 0x6B87500;

    // Runtime pointers on the local view
    inline static constexpr uintptr_t camera_origin        = 0x1FBC;

    // Weapon settings root + meta
    inline static constexpr uintptr_t WeaponSettingsMeta_base = 0x1B08;
    inline static constexpr uintptr_t WeaponSettings_weps_list  = 0x62377C0;
    inline static constexpr uintptr_t WeaponSettings_weps_types = 0x25E308A;
    inline static constexpr uintptr_t WeaponSettings_weps_count = 0x502;

    // Modifier registry
    inline static constexpr uintptr_t Modifiers_mods_list  = 0x34DE148;
    inline static constexpr uintptr_t Modifiers_mods_names = 0x26FFD78;
    inline static constexpr uintptr_t Modifiers_mods_count_field = 0x2F90;
}

Networked string tables

namespace string_tables {
    inline static constexpr uintptr_t WeaponNames             = 0x3F33108;
    inline static constexpr uintptr_t ModelNames              = 0x1E7F9C0; // duplicate of offsets::ModelNames, listed for grep
    inline static constexpr uintptr_t EffectDispatch          = 0x3F32810;
    inline static constexpr uintptr_t ExtraParticleFilesTable = 0x3F31F48;
    inline static constexpr uintptr_t ImpactEffectTableNames  = 0x3F330D8;
    inline static constexpr uintptr_t Materials               = 0x3F31F28;
    inline static constexpr uintptr_t Movies                  = 0x3F330D0;
    inline static constexpr uintptr_t ParticleEffectNames     = 0x3F32820;
    inline static constexpr uintptr_t ScriptNames             = 0x3F330E0;
    inline static constexpr uintptr_t SkinNames               = 0x3F308A0;
    inline static constexpr uintptr_t SoundIDs                = 0x3F330F8;
    inline static constexpr uintptr_t VguiScreen              = 0x3F31F50;
    inline static constexpr uintptr_t wasapi                  = 0x61CC520;
}

Input buttons

Command pointers for the input system — FindKeyBinding-style lookups resolve here. Only the offsets people actually use are worth pinning to a name; the rest can be looked up by string.

namespace buttons {
    // Movement
    inline static constexpr uintptr_t forward       = 0x3F33B78;
    inline static constexpr uintptr_t backward      = 0x3F33BA0;
    inline static constexpr uintptr_t moveleft      = 0x3F33B68;
    inline static constexpr uintptr_t moveright     = 0x3F33B90;
    inline static constexpr uintptr_t moveup        = 0x3F33158;
    inline static constexpr uintptr_t movedown      = 0x3F339F0;
    inline static constexpr uintptr_t jump          = 0x3F33A40;
    inline static constexpr uintptr_t duck          = 0x3F33B38;
    inline static constexpr uintptr_t toggle_duck   = 0x3F33968;
    inline static constexpr uintptr_t dodge         = 0x3F33AA0;
    inline static constexpr uintptr_t speed         = 0x3F33110;
    inline static constexpr uintptr_t walk          = 0x3F33AE8;
    inline static constexpr uintptr_t strafe        = 0x3F339C0;

    // Combat
    inline static constexpr uintptr_t attack        = 0x3F331A8;
    inline static constexpr uintptr_t reload        = 0x3F339A8;
    inline static constexpr uintptr_t useAndReload  = 0x3F33B18;
    inline static constexpr uintptr_t use_key       = 0x3F33AB0;
    inline static constexpr uintptr_t use_alt       = 0x3F33958;
    inline static constexpr uintptr_t use_long      = 0x3F33B28;
    inline static constexpr uintptr_t melee         = 0x3F33138;
    inline static constexpr uintptr_t ping          = 0x3F33178;
    inline static constexpr uintptr_t zoom          = 0x3F33AC0;
    inline static constexpr uintptr_t toggle_zoom   = 0x3F33998;
    inline static constexpr uintptr_t weaponCycle   = 0x3F33A68;
    inline static constexpr uintptr_t weapon_discard = 0x3F33AF8;

    // Offhands
    inline static constexpr uintptr_t offhand0      = 0x3F33168;
    inline static constexpr uintptr_t offhand1      = 0x3F33A00;
    inline static constexpr uintptr_t offhand2      = 0x3F33A90;
    inline static constexpr uintptr_t offhand3      = 0x3F33AD0;
    inline static constexpr uintptr_t offhand4      = 0x3F33B08;

    // View
    inline static constexpr uintptr_t lookup        = 0x3F33B48;
    inline static constexpr uintptr_t lookdown      = 0x3F33A58;
    inline static constexpr uintptr_t left          = 0x3F33A10;
    inline static constexpr uintptr_t right         = 0x3F33A30;
    inline static constexpr uintptr_t klook         = 0x3F33148;
}

C_BaseEntity

struct C_BaseEntity {
    inline static constexpr uintptr_t m_iEFlags               = 0x88;
    inline static constexpr uintptr_t m_fFlags                = 0xC8;
    inline static constexpr uintptr_t m_pMoveParent           = 0x138;
    inline static constexpr uintptr_t m_vecAngVelocity        = 0x148;
    inline static constexpr uintptr_t m_angAbsRotation        = 0x154;
    inline static constexpr uintptr_t m_vecAbsVelocity        = 0x160;
    inline static constexpr uintptr_t m_vecAbsOrigin          = 0x16C;
    inline static constexpr uintptr_t m_localOrigin           = 0x178;
    inline static constexpr uintptr_t m_localAngles           = 0x184;
    inline static constexpr uintptr_t m_vecPrevAbsOrigin      = 0x2FC;
    inline static constexpr uintptr_t m_flGravity             = 0x308;
    inline static constexpr uintptr_t m_hGroundEntity         = 0x31C;
    inline static constexpr uintptr_t m_iHealth               = 0x320;
    inline static constexpr uintptr_t m_flMaxspeed            = 0x324;
    inline static constexpr uintptr_t m_visibilityFlags       = 0x328;
    inline static constexpr uintptr_t m_iTeamNum              = 0x330;
    inline static constexpr uintptr_t m_passThroughFlags      = 0x34C;
    inline static constexpr uintptr_t m_passThroughThickness  = 0x350;
    inline static constexpr uintptr_t m_passThroughDirection  = 0x354;
    inline static constexpr uintptr_t m_deathVelocity         = 0x358;
    inline static constexpr uintptr_t m_fEffects              = 0x32C;
    inline static constexpr uintptr_t m_vecVelocity           = 0x374;
    inline static constexpr uintptr_t m_angNetworkAngles      = 0x380;
    inline static constexpr uintptr_t m_flFriction            = 0x38C;
    inline static constexpr uintptr_t m_hOwnerEntity          = 0x394;
    inline static constexpr uintptr_t m_bRenderWithViewModels = 0x398;
    inline static constexpr uintptr_t m_MoveCollide           = 0x3AB;
    inline static constexpr uintptr_t m_MoveType              = 0x3AA;
    inline static constexpr uintptr_t m_nRenderMode           = 0x3A9;
    inline static constexpr uintptr_t m_nRenderFX             = 0x399;
    inline static constexpr uintptr_t m_Collision             = 0x3B8;
    inline static constexpr uintptr_t m_CollisionGroup        = 0x438;
    inline static constexpr uintptr_t m_iName                 = 0x481;
    inline static constexpr uintptr_t m_ModelName             = 0x30;
    inline static constexpr uintptr_t m_iName_recv            = 0x481;
    inline static constexpr uintptr_t m_iSignifierName        = 0x478;
    inline static constexpr uintptr_t m_scriptNameIndex       = 0x588;
    inline static constexpr uintptr_t m_hudInfo_visibility    = 0x1A82;
    inline static constexpr uintptr_t m_iMaxHealth            = 0x470;
    inline static constexpr uintptr_t m_baseTakeDamage        = 0x6BC;
    inline static constexpr uintptr_t m_invulnerableToDamageCount = 0x6C0;
    inline static constexpr uintptr_t m_lifeState             = 0x698;
    inline static constexpr uintptr_t m_phaseShiftFlags       = 0x6B8;
    inline static constexpr uintptr_t m_networkedFlags        = 0x2D0;
    inline static constexpr uintptr_t m_rgflCoordinateFrame   = 0x7D0;
    inline static constexpr uintptr_t m_pStudioHdr            = 0x1010;
    inline static constexpr uintptr_t m_nForceBone            = 0xDC8;
    inline static constexpr uintptr_t m_shieldHealth          = 0x190;
    inline static constexpr uintptr_t m_shieldHealthMax       = 0x194;
    inline static constexpr uintptr_t m_grade                 = 0x340;
    inline static constexpr uintptr_t m_holdUsePrompt         = 0x610;
    inline static constexpr uintptr_t m_pressUsePrompt        = 0x618;
    inline static constexpr uintptr_t m_usableType            = 0x44;
    inline static constexpr uintptr_t m_usablePriority        = 0x828;
    inline static constexpr uintptr_t m_usableDistanceOverride = 0x82C;
    inline static constexpr uintptr_t m_usableFOV             = 0x830;
    inline static constexpr uintptr_t m_realmsBitMask         = 0x930;
    inline static constexpr uintptr_t m_minimapData           = 0x848;
    inline static constexpr uintptr_t m_cellX                 = 0x48;
    inline static constexpr uintptr_t m_cellY                 = 0x4C;
    inline static constexpr uintptr_t m_cellZ                 = 0x50;
};

C_CollisionProperty

struct C_CollisionProperty {
    inline static constexpr uintptr_t m_vecMins           = 0x10;
    inline static constexpr uintptr_t m_vecMaxs           = 0x1C;
    inline static constexpr uintptr_t m_usSolidFlags      = 0x28;
    inline static constexpr uintptr_t m_nSolidType        = 0x2C;
    inline static constexpr uintptr_t m_triggerBloat      = 0x2D;
    inline static constexpr uintptr_t m_collisionDetailLevel = 0x2E;
    inline static constexpr uintptr_t m_nSurroundType     = 0x3C;
    inline static constexpr uintptr_t m_vecSpecifiedSurroundingMins = 0x48;
    inline static constexpr uintptr_t m_vecSpecifiedSurroundingMaxs = 0x54;
};

C_BaseAnimating

struct C_BaseAnimating {
    inline static constexpr uintptr_t m_SequenceTransitioner       = 0xB48;
    inline static constexpr uintptr_t m_flModelScale               = 0xE38;
    inline static constexpr uintptr_t m_flPoseParameter            = 0x2C;
    inline static constexpr uintptr_t m_bSequenceFinished          = 0xE2C;
    inline static constexpr uintptr_t m_bSequenceLooped            = 0xE34;
    inline static constexpr uintptr_t m_flEstIkOffset              = 0x8C;
    inline static constexpr uintptr_t m_nBody                      = 0xD84;
    inline static constexpr uintptr_t m_nSkin                      = 0xD78;
    inline static constexpr uintptr_t m_skinMod                    = 0xD7C;
    inline static constexpr uintptr_t m_camoIndex                  = 0xD88;
    inline static constexpr uintptr_t m_animActive                 = 0x99C;
    inline static constexpr uintptr_t m_animNetworkFlags           = 0x998;
    inline static constexpr uintptr_t m_networkAnimActive          = 0x99C;
    inline static constexpr uintptr_t m_animCollisionEnabled       = 0x99F;
    inline static constexpr uintptr_t m_animRelativeToGroundEnabled = 0x9A0;
    inline static constexpr uintptr_t m_animPlantingEnabled        = 0x9A1;
    inline static constexpr uintptr_t m_animModelIndex             = 0x14;
    inline static constexpr uintptr_t m_animPlaybackRate           = 0x10;
    inline static constexpr uintptr_t m_animSequence               = 0x1C;
    inline static constexpr uintptr_t m_animStartCycle             = 0xC;
    inline static constexpr uintptr_t m_animStartTime              = 0x8;
    inline static constexpr uintptr_t m_fireDeferredStopsStartTime = 0xD98;
    inline static constexpr uintptr_t m_nResetEventsStartTime      = 0xD90;
    inline static constexpr uintptr_t m_predictedAnimEventData     = 0xA98;
    inline static constexpr uintptr_t m_animCycle                  = 0xE8;
    inline static constexpr uintptr_t m_currentFrame_modelIndex    = 0xCC;
    inline static constexpr uintptr_t m_currentFrame_viewOffset    = 0xDC;
    inline static constexpr uintptr_t m_currentFrameBaseAnim_playbackRate = 0xE4C;
    inline static constexpr uintptr_t m_currentFrameBaseAnim_sequence     = 0xE58;
    inline static constexpr uintptr_t m_currentFrameBaseAnim_startCycle   = 0xE48;
    inline static constexpr uintptr_t m_currentFrameBaseAnim_startTime    = 0xE44;
    inline static constexpr uintptr_t m_currentFrameBaseAnim_modelIndex   = 0xE50;
    inline static constexpr uintptr_t m_currentFrameBaseAnim_poseParams   = 0xE68;
};

C_BaseCombatCharacter

struct C_BaseCombatCharacter {
    inline static constexpr uintptr_t m_inventory              = 0x1978;
    inline static constexpr uintptr_t m_shieldHealth           = 0x190;
    inline static constexpr uintptr_t m_shieldHealthMax        = 0x194;
    inline static constexpr uintptr_t m_selectedWeapons        = 0x19E0;
    inline static constexpr uintptr_t m_latestPrimaryWeapons   = 0x19E4;
    inline static constexpr uintptr_t m_latestPrimaryWeaponsIndexZeroOrOne = 0x19EC;
    inline static constexpr uintptr_t m_latestNonOffhandWeapons = 0x19F4;
    inline static constexpr uintptr_t m_selectedOffhands       = 0x19F6;
    inline static constexpr uintptr_t m_selectedOffhandsPending = 0x19F9;
    inline static constexpr uintptr_t m_latestMeleeWeapon      = 0x1A00;
    inline static constexpr uintptr_t m_lastCycleSlot          = 0x19FC;
    inline static constexpr uintptr_t m_lastFiredTime          = 0x1950;
    inline static constexpr uintptr_t m_lastFiredWeapon        = 0x1954;
    inline static constexpr uintptr_t m_weaponAmmoRegenDisabled = 0x1A7B;
    inline static constexpr uintptr_t m_weaponAmmoRegenDisabledRefCount = 0x1A7C;
    inline static constexpr uintptr_t m_weaponDelayEnableTime  = 0x1A08;
    inline static constexpr uintptr_t m_weaponDisabledFlags    = 0x1A69;
    inline static constexpr uintptr_t m_weaponDisabledInScript = 0x1A0C;
    inline static constexpr uintptr_t m_weaponPermission       = 0x1A04;
    inline static constexpr uintptr_t m_weaponTypeDisabledFlags = 0x1A6C;
    inline static constexpr uintptr_t m_akimboState            = 0x1A80;
    inline static constexpr uintptr_t m_akimboShouldAltFire    = 0x1A81;
    inline static constexpr uintptr_t m_flNextAttack           = 0x194C;
    inline static constexpr uintptr_t m_sharedEnergy           = 0x195C;
    inline static constexpr uintptr_t m_sharedEnergyMax        = 0x1960;
    inline static constexpr uintptr_t m_sharedEnergyLockoutThreshold = 0x1964;
    inline static constexpr uintptr_t m_sharedEnergyRegenDelay = 0x1970;
    inline static constexpr uintptr_t m_sharedEnergyRegenRate  = 0x196C;
    inline static constexpr uintptr_t m_phaseShiftType         = 0x1AC0;
    inline static constexpr uintptr_t m_phaseShiftTimeStart    = 0x1AC4;
    inline static constexpr uintptr_t m_phaseShiftTimeEnd      = 0x1AC8;
    inline static constexpr uintptr_t m_bIsPlayerOverheating   = 0x1930;
    inline static constexpr uintptr_t m_playerOverheatValue    = 0x1934;
    inline static constexpr uintptr_t m_timeLastGeneratedPlayerOverheat = 0x1940;
    inline static constexpr uintptr_t m_targetInfoPingValue    = 0x1C60;
    inline static constexpr uintptr_t m_nameVisibilityFlags    = 0x898;
    inline static constexpr uintptr_t m_teamMemberIndex        = 0x338;
    inline static constexpr uintptr_t m_squadID                = 0x33C;
    inline static constexpr uintptr_t m_showActiveWeapon3p     = 0x10;
    inline static constexpr uintptr_t m_weaponGettingSwitchedOut = 0x8;
    inline static constexpr uintptr_t m_vecViewOffset_x        = 0x34;
    inline static constexpr uintptr_t m_vecViewOffset_y        = 0x38;
    inline static constexpr uintptr_t m_vecViewOffset_z        = 0x3C;
    // Cloak
    inline static constexpr uintptr_t m_cloakEndTime           = 0x1BC;
    inline static constexpr uintptr_t m_cloakFadeInEndTime     = 0x1C0;
    inline static constexpr uintptr_t m_cloakFadeOutStartTime  = 0x1C4;
    inline static constexpr uintptr_t m_cloakFadeInDuration    = 0x1C8;
    inline static constexpr uintptr_t m_cloakFlickerAmount     = 0x1CC;
    inline static constexpr uintptr_t m_cloakFlickerEndTime    = 0x1D0;
};

C_Player

struct C_Player {
    // Base
    inline static constexpr uintptr_t pl                          = 0x2588;
    inline static constexpr uintptr_t m_Local                     = 0x1E78;
    inline static constexpr uintptr_t m_Shared                    = 0x4578;
    inline static constexpr uintptr_t m_currentFramePlayer        = 0x2160;
    inline static constexpr uintptr_t m_iSpawnParity              = 0x360C;
    inline static constexpr uintptr_t m_flDeathTime               = 0x36EC;
    inline static constexpr uintptr_t m_lifeState                 = 0x698;
    inline static constexpr uintptr_t m_iHealth                   = 0x320;
    inline static constexpr uintptr_t m_iMaxHealth                = 0x470;
    inline static constexpr uintptr_t m_shadowShieldActive        = 0x3020;
    inline static constexpr uintptr_t m_tempShieldHealth          = 0x3024;
    inline static constexpr uintptr_t m_extraShieldHealth         = 0x3028;
    inline static constexpr uintptr_t m_extraShieldTier           = 0x302C;
    inline static constexpr uintptr_t m_bleedoutState             = 0x27D8;
    inline static constexpr uintptr_t m_bleedoutStartTime         = 0x27DC;
    inline static constexpr uintptr_t m_dragReviveState           = 0x4A40;
    inline static constexpr uintptr_t m_dragReviveOutroStartTime  = 0x4A44;
    inline static constexpr uintptr_t m_reviveTarget              = 0x4A48;
    inline static constexpr uintptr_t m_playerFlags               = 0x3344;
    inline static constexpr uintptr_t m_playerMoveSpeedScale      = 0x3350;

    // Movement state
    inline static constexpr uintptr_t m_fFlags                    = 0xC8;
    inline static constexpr uintptr_t m_hGroundEntity              = 0x31C;
    inline static constexpr uintptr_t m_flFriction                 = 0x38C;
    inline static constexpr uintptr_t m_flMaxspeed                 = 0x324;
    inline static constexpr uintptr_t m_vecAbsVelocity              = 0x160;
    inline static constexpr uintptr_t m_vecVelocity                 = 0x374;
    inline static constexpr uintptr_t m_vecPreviouslyPredictedOrigin = 0x3750;
    inline static constexpr uintptr_t m_duckState                  = 0x2AD8;
    inline static constexpr uintptr_t m_doingHalfDuck              = 0x2AE0;
    inline static constexpr uintptr_t m_canStand                   = 0x2AE1;
    inline static constexpr uintptr_t m_leanState                  = 0x2ADC;
    inline static constexpr uintptr_t m_StandHullMin               = 0x2AE4;
    inline static constexpr uintptr_t m_StandHullMax               = 0x2AF0;
    inline static constexpr uintptr_t m_DuckHullMin                = 0x2AFC;
    inline static constexpr uintptr_t m_DuckHullMax                = 0x2B08;
    inline static constexpr uintptr_t m_upDir                     = 0x2B18;
    inline static constexpr uintptr_t m_upDirPredicted            = 0x2B24;

    // Sprint / stickysprint
    inline static constexpr uintptr_t m_fIsSprinting              = 0x2A8C;
    inline static constexpr uintptr_t m_fIsWalking                = 0x2A8D;
    inline static constexpr uintptr_t m_bIsStickySprinting        = 0x2DF2;
    inline static constexpr uintptr_t m_bPlayedSprintStartEffects = 0x2A84;
    inline static constexpr uintptr_t m_stickySprintForwardEnableTime  = 0x2A9C;
    inline static constexpr uintptr_t m_stickySprintForwardDisableTime = 0x2AA0;
    inline static constexpr uintptr_t m_stickySprintStartTime     = 0x2AB4;
    inline static constexpr uintptr_t m_sprintStartedTime         = 0x2AA4;
    inline static constexpr uintptr_t m_sprintStartedFrac         = 0x2AA8;
    inline static constexpr uintptr_t m_sprintEndedTime           = 0x2AAC;
    inline static constexpr uintptr_t m_sprintEndedFrac           = 0x2AB0;
    inline static constexpr uintptr_t m_sprintTiltVel             = 0x2DF8;

    // Zoom / ADS
    inline static constexpr uintptr_t m_bZooming                  = 0x1CD1;
    inline static constexpr uintptr_t m_zoomBaseFrac              = 0x1CD8;
    inline static constexpr uintptr_t m_zoomBaseTime              = 0x1CDC;
    inline static constexpr uintptr_t m_zoomFullStartTime         = 0x1CE0;
    inline static constexpr uintptr_t m_zoomToggleOnStartTime     = 0x1CD4;

    // Inputs
    inline static constexpr uintptr_t m_nButtons                  = 0x2A74;
    inline static constexpr uintptr_t m_afButtonLast              = 0x2A68;
    inline static constexpr uintptr_t m_afButtonPressed           = 0x2A6C;
    inline static constexpr uintptr_t m_afButtonReleased          = 0x2A70;

    // Boost / jetpack / glide / hover
    inline static constexpr uintptr_t m_boosting                  = 0x3044;
    inline static constexpr uintptr_t m_activateBoost             = 0x3045;
    inline static constexpr uintptr_t m_repeatedBoost             = 0x3046;
    inline static constexpr uintptr_t m_boostMeter                = 0x3048;
    inline static constexpr uintptr_t m_jetpack                   = 0x304C;
    inline static constexpr uintptr_t m_activateJetpack           = 0x304D;
    inline static constexpr uintptr_t m_jetpackAfterburner        = 0x304E;
    inline static constexpr uintptr_t m_gliding                   = 0x304F;
    inline static constexpr uintptr_t m_glideMeter                = 0x3050;
    inline static constexpr uintptr_t m_glideRechargeDelayAccumulator = 0x3054;
    inline static constexpr uintptr_t m_activateGlide             = 0x3058;
    inline static constexpr uintptr_t m_glideUpwardsBoostEndTime  = 0x305C;
    inline static constexpr uintptr_t m_fallSpeedGlideMultiplier  = 0x3060;
    inline static constexpr uintptr_t m_pilotModeActive           = 0x3064;
    inline static constexpr uintptr_t m_slideGateDebounceExpireTime = 0x3068;
    inline static constexpr uintptr_t m_hovering                  = 0x306C;
    inline static constexpr uintptr_t m_isHoverStrafed            = 0x306D;
    inline static constexpr uintptr_t m_hoverMeter                = 0x3070;
    inline static constexpr uintptr_t m_hoverRechargeDelayAccumulator = 0x3074;
    inline static constexpr uintptr_t m_isPerformingBoostAction   = 0x3078;
    inline static constexpr uintptr_t m_lastJumpHeight            = 0x307C;

    // Wallrun / wallhang
    inline static constexpr uintptr_t m_wallRunStartTime          = 0x371C;
    inline static constexpr uintptr_t m_wallRunClearTime          = 0x3720;
    inline static constexpr uintptr_t m_wallRunCount              = 0x2B3C;
    inline static constexpr uintptr_t m_wallRunWeak               = 0x2B40;
    inline static constexpr uintptr_t m_wallRunPushAwayTime       = 0x2B58;
    inline static constexpr uintptr_t m_wallDangleJumpOffTime     = 0x2C10;
    inline static constexpr uintptr_t m_wallDangleMayHangHere     = 0x2C14;
    inline static constexpr uintptr_t m_wallDangleForceFallOff    = 0x2C15;
    inline static constexpr uintptr_t m_wallDangleLastPushedForward = 0x2C16;
    inline static constexpr uintptr_t m_wallDangleDisableWeapon   = 0x2C20;
    inline static constexpr uintptr_t m_wallClimbSetUp            = 0x2C28;
    inline static constexpr uintptr_t m_wallHanging               = 0x2C29;
    inline static constexpr uintptr_t m_wallHangTime              = 0x2B98;

    // Dodge
    inline static constexpr uintptr_t m_dodging                   = 0x3735;
    inline static constexpr uintptr_t m_lastDodgeTime             = 0x3738;
    inline static constexpr uintptr_t m_dodgingInAir              = 0x37A2;

    // Slide
    inline static constexpr uintptr_t m_lastSlideTime             = 0x2DE0;
    inline static constexpr uintptr_t m_lastSlideBoost            = 0x2DE4;
    inline static constexpr uintptr_t m_sliding                   = 0x2DDD;
    inline static constexpr uintptr_t m_slideLongJumpAllowed      = 0x2DDE;
    inline static constexpr uintptr_t m_lastSlideWasBoost         = 0x2DDF;
    inline static constexpr uintptr_t m_lastSlideSuperJumpTime    = 0x37C0;
    inline static constexpr uintptr_t m_slowMoEnabled             = 0x2DDC;

    // Grapple
    inline static constexpr uintptr_t m_grapple                   = 0x2D30;
    inline static constexpr uintptr_t m_grappleActive             = 0x2DB8;
    inline static constexpr uintptr_t m_grappleDetachTime         = 0x2DBC;
    inline static constexpr uintptr_t m_grappleNeedWindowCheck    = 0x2DC0;
    inline static constexpr uintptr_t m_grappleHook               = 0x3804;

    // Gravity lift / jet drive
    inline static constexpr uintptr_t m_gravityLiftActive         = 0x2C2A;
    inline static constexpr uintptr_t m_gravityLiftEnterTime      = 0x2C2C;
    inline static constexpr uintptr_t m_gravityLiftEjectTime      = 0x2C30;
    inline static constexpr uintptr_t m_gravityLiftHoverTime      = 0x2C34;
    inline static constexpr uintptr_t m_gravityLiftLastOrigin     = 0x2C38;
    inline static constexpr uintptr_t m_gravityLiftEjectVelocity  = 0x2C40;
    inline static constexpr uintptr_t m_gravityGrenadeStatusEffect = 0x2DE8;
    inline static constexpr uintptr_t m_jetDriveTargetEnt         = 0x2C5C;
    inline static constexpr uintptr_t m_jetDriveTargetPos         = 0x2C50;
    inline static constexpr uintptr_t m_jetDriveStartPos          = 0x2C64;
    inline static constexpr uintptr_t m_jetDriveStartTime         = 0x2C70;
    inline static constexpr uintptr_t m_jetDriveSpeed             = 0x2C74;
    inline static constexpr uintptr_t m_jetDriveAccel             = 0x2C78;
    inline static constexpr uintptr_t m_jetDriveTimeout           = 0x2C84;
    inline static constexpr uintptr_t m_jetDriveDoubleJumpVelocity = 0x2C88;
    inline static constexpr uintptr_t m_jetDriveDoubleJumpVelBackFrac = 0x2C94;
    inline static constexpr uintptr_t m_jetDriveActive            = 0x2C4E;
    inline static constexpr uintptr_t m_jetDriveWasActive         = 0x2C4D;

    // Skydive / skyward launch
    inline static constexpr uintptr_t m_skydiveState              = 0x48C4;
    inline static constexpr uintptr_t m_skydiveStartTime          = 0x48C8;
    inline static constexpr uintptr_t m_skydiveEndTime            = 0x48CC;
    inline static constexpr uintptr_t m_skydiveDistanceToLand     = 0x48D8;
    inline static constexpr uintptr_t m_skydiveDiveAngle          = 0x48DC;
    inline static constexpr uintptr_t m_skydiveIsDiving           = 0x48E0;
    inline static constexpr uintptr_t m_skydiveSpeed              = 0x48E4;
    inline static constexpr uintptr_t m_skydiveStrafeAngle        = 0x48E8;
    inline static constexpr uintptr_t m_skydiveFreelookEnabled    = 0x48EC;
    inline static constexpr uintptr_t m_skydiveFreelookLockedAngle = 0x48F0;
    inline static constexpr uintptr_t m_skydivePlayerPitch        = 0x48FC;
    inline static constexpr uintptr_t m_skydivePlayerYaw          = 0x4900;
    inline static constexpr uintptr_t m_skydiveFromUpdraft        = 0x493C;
    inline static constexpr uintptr_t m_skydiveFromSkywardLaunch  = 0x493D;
    inline static constexpr uintptr_t m_skydiveContraintPostion   = 0x4944;
    inline static constexpr uintptr_t m_skydiveContraintRadius    = 0x4950;
    inline static constexpr uintptr_t m_skywardLaunchState        = 0x4954;
    inline static constexpr uintptr_t m_skywardLaunchSlowStartTime = 0x4968;
    inline static constexpr uintptr_t m_skywardLaunchSlowEndTime  = 0x496C;
    inline static constexpr uintptr_t m_skywardLaunchFastEndTime  = 0x4970;
    inline static constexpr uintptr_t m_skywardLaunchEndTime      = 0x4978;
    inline static constexpr uintptr_t m_skywardLaunchSlowSpeed    = 0x4980;
    inline static constexpr uintptr_t m_skywardLaunchFastSpeed    = 0x4984;
    inline static constexpr uintptr_t m_skywardOffset             = 0x4988;
    inline static constexpr uintptr_t m_skywardObstacleAvoidanceEndPos = 0x499C;
    inline static constexpr uintptr_t m_skywardWeaponsEnabled     = 0x49A8;

    // Updraft
    inline static constexpr uintptr_t m_updraftCount              = 0x4B00;
    inline static constexpr uintptr_t m_updraftStage              = 0x4B04;
    inline static constexpr uintptr_t m_updraftEnterTime          = 0x4B08;
    inline static constexpr uintptr_t m_updraftLeaveTime          = 0x4B0C;
    inline static constexpr uintptr_t m_updraftLiftActivationHeight = 0x4B18;
    inline static constexpr uintptr_t m_updraftLiftSpeed          = 0x4B1C;
    inline static constexpr uintptr_t m_updraftLiftAcceleration   = 0x4B20;
    inline static constexpr uintptr_t m_updraftLiftExitDuration   = 0x4B24;
    inline static constexpr uintptr_t m_updraftSlowTime           = 0x4B28;

    // Armored leap
    inline static constexpr uintptr_t m_armoredLeapType           = 0x49C8;
    inline static constexpr uintptr_t m_armoredLeapPhase          = 0x49CC;
    inline static constexpr uintptr_t m_armoredLeapStartTime      = 0x49D0;
    inline static constexpr uintptr_t m_armoredLeapAirPos         = 0x49B0;
    inline static constexpr uintptr_t m_armoredLeapEndPos         = 0x49BC;

    // Melee / lunge
    inline static constexpr uintptr_t m_melee                     = 0x3308;
    inline static constexpr uintptr_t m_isLungingToPosition       = 0x41F0;
    inline static constexpr uintptr_t m_lungeStartTime            = 0x4218;
    inline static constexpr uintptr_t m_lungeEndTime              = 0x421C;
    inline static constexpr uintptr_t m_lungeCanFly               = 0x4220;
    inline static constexpr uintptr_t m_lungeLockPitch            = 0x4221;
    inline static constexpr uintptr_t m_lungeStartPitch           = 0x4224;
    inline static constexpr uintptr_t m_lungeSmoothTime           = 0x4228;
    inline static constexpr uintptr_t m_lungeMaxTime              = 0x422C;
    inline static constexpr uintptr_t m_lungeMaxEndSpeed          = 0x4230;
    inline static constexpr uintptr_t m_lungeTargetEntity         = 0x41EC;
    inline static constexpr uintptr_t m_lungeTargetPosition       = 0x41F4;

    // Zipline
    inline static constexpr uintptr_t m_activeZipline             = 0x2F4C;
    inline static constexpr uintptr_t m_lastZipline               = 0x2F50;
    inline static constexpr uintptr_t m_lastZiplineDetachTime     = 0x2F54;
    inline static constexpr uintptr_t m_ziplineValid3pWeaponLayerAnim = 0x2F58;
    inline static constexpr uintptr_t m_ziplineState              = 0x2F5C;
    inline static constexpr uintptr_t m_zipline                   = 0x2F60;
    inline static constexpr uintptr_t m_ziplineGrenadeEntity      = 0x2FF0;
    inline static constexpr uintptr_t m_ziplineReattachCooldownTime = 0x3000;
    inline static constexpr uintptr_t m_ziplineCooldownIndex      = 0x3004;
    inline static constexpr uintptr_t m_ziplineViewOffsetPosition = 0x2FD8;
    inline static constexpr uintptr_t m_ziplineViewOffsetVelocity = 0x2FE4;

    // Traversal (mantles / kick-flips)
    inline static constexpr uintptr_t m_traversalState            = 0x2B9C;
    inline static constexpr uintptr_t m_traversalType             = 0x2BA0;
    inline static constexpr uintptr_t m_traversalBegin            = 0x2BA4;
    inline static constexpr uintptr_t m_traversalMid              = 0x2BB0;
    inline static constexpr uintptr_t m_traversalEnd              = 0x2BBC;
    inline static constexpr uintptr_t m_traversalMidFrac          = 0x2BC8;
    inline static constexpr uintptr_t m_traversalForwardDir       = 0x2BCC;
    inline static constexpr uintptr_t m_traversalRefPos           = 0x2BD8;
    inline static constexpr uintptr_t m_traversalProgress         = 0x2BE4;
    inline static constexpr uintptr_t m_traversalStartTime        = 0x2BE8;
    inline static constexpr uintptr_t m_traversalHandAppearTime   = 0x2BEC;
    inline static constexpr uintptr_t m_traversalReleaseTime      = 0x2BF0;
    inline static constexpr uintptr_t m_traversalBlendOutStartTime = 0x2BF4;
    inline static constexpr uintptr_t m_traversalYawDelta         = 0x2C04;

    // Viewmodels
    inline static constexpr uintptr_t m_hViewModels               = 0x2E0C;
    inline static constexpr uintptr_t m_viewOffsetEntity          = 0x2E20;
    inline static constexpr uintptr_t m_turret                    = 0x2E08;
    inline static constexpr uintptr_t m_activeViewmodelModifiers  = 0x39F0;

    // Class / cosmetics / identity
    inline static constexpr uintptr_t m_pilotClassIndex           = 0x45C8;
    inline static constexpr uintptr_t m_ammoPoolCapacity          = 0x260C;
    inline static constexpr uintptr_t m_classModsActive           = 0x2640;
    inline static constexpr uintptr_t m_nucleusId                 = 0x2628;
    inline static constexpr uintptr_t m_platformUserId            = 0x2620;
    inline static constexpr uintptr_t m_hardware                  = 0x2618;
    inline static constexpr uintptr_t m_deviceForm                = 0x4870;
    inline static constexpr uintptr_t m_helmetType                = 0x485C;
    inline static constexpr uintptr_t m_armorType                 = 0x4860;
    inline static constexpr uintptr_t m_title                     = 0x41C8;
    inline static constexpr uintptr_t m_hasBadReputation          = 0x2610;
    inline static constexpr uintptr_t m_hasMic                    = 0x334C;
    inline static constexpr uintptr_t m_communicationsAutoBlocked = 0x334E;
    inline static constexpr uintptr_t m_useCredit                 = 0x3340;
    inline static constexpr uintptr_t m_laserSightColor           = 0x2634;
    inline static constexpr uintptr_t m_laserSightColorCustomized = 0x2632;
    inline static constexpr uintptr_t m_crossPlayChat             = 0x2630;
    inline static constexpr uintptr_t m_crossPlayChatFriends      = 0x2631;
    inline static constexpr uintptr_t m_petTitan                  = 0x3808;
    inline static constexpr uintptr_t m_petTitanMode              = 0x3854;
    inline static constexpr uintptr_t m_titanSoul                 = 0x1AB8;
};

DT_Local (local player only)

struct DT_Local {
    inline static constexpr uintptr_t m_nStepside                 = 0x8;
    inline static constexpr uintptr_t m_nOldButtons               = 0xC;
    inline static constexpr uintptr_t m_nOldVehicleButtons        = 0x10;
    inline static constexpr uintptr_t m_iHideHUD                  = 0x14;
    inline static constexpr uintptr_t m_superJumpsUsed            = 0x18;
    inline static constexpr uintptr_t m_wasClimbingIntoMantle     = 0x1C;
    inline static constexpr uintptr_t m_dodgedInAir               = 0x1E;
    inline static constexpr uintptr_t m_fastFalling               = 0x1F;
    inline static constexpr uintptr_t m_usedWallHighJump          = 0x20;
    inline static constexpr uintptr_t m_lastMantleBoostTime       = 0x24;
    inline static constexpr uintptr_t m_jumpPressTime             = 0x28;
    inline static constexpr uintptr_t m_prevJumpPressTime         = 0x2C;
    inline static constexpr uintptr_t m_jetpackActivateTime       = 0x30;
    inline static constexpr uintptr_t m_jetpackDeactivateTime     = 0x34;
    inline static constexpr uintptr_t m_flSuitPower               = 0x38;
    inline static constexpr uintptr_t m_flSuitJumpPower           = 0x3C;
    inline static constexpr uintptr_t m_flSuitGrapplePower        = 0x40;
    inline static constexpr uintptr_t m_flFallVelocity            = 0x44;
    inline static constexpr uintptr_t m_flStepSize                = 0x48;
    inline static constexpr uintptr_t m_airSlowMoFrac             = 0x4C;
    inline static constexpr uintptr_t predictableFlags            = 0x50;
    inline static constexpr uintptr_t m_bitsActiveDevices         = 0x54;
    inline static constexpr uintptr_t m_forceStance               = 0x58;
    inline static constexpr uintptr_t m_forceSlide                = 0x5C;
    inline static constexpr uintptr_t m_duckToggleOn              = 0x5D;
    inline static constexpr uintptr_t m_resetDuckToggle           = 0x5E;
    inline static constexpr uintptr_t m_bDrawViewmodel            = 0x5F;
    inline static constexpr uintptr_t m_bAllowAutoMovement        = 0x60;
    inline static constexpr uintptr_t m_queuedMeleePressTime      = 0x1A0;
    inline static constexpr uintptr_t m_queuedGrappleMeleeTime    = 0x1A4;
    inline static constexpr uintptr_t m_disableMeleeUntilRelease  = 0x1B0;
    inline static constexpr uintptr_t m_meleePressTime            = 0x1B4;
    inline static constexpr uintptr_t m_meleeInputIndex           = 0x1B8;
    inline static constexpr uintptr_t m_oneHandedWeaponUsage      = 0x1C0;
    inline static constexpr uintptr_t m_prevOneHandedWeaponUsage  = 0x1C1;
    inline static constexpr uintptr_t m_titanEmbarkEnabled        = 0x1F4;
    inline static constexpr uintptr_t m_titanDisembarkEnabled     = 0x1F5;
    inline static constexpr uintptr_t m_playerAnimStationaryGoalFeetYaw = 0x1FC;
    inline static constexpr uintptr_t m_playerAnimJumping         = 0x200;
    inline static constexpr uintptr_t m_playerAnimJumpStartTime   = 0x204;
    inline static constexpr uintptr_t m_playerAnimFirstJumpFrame  = 0x208;
    inline static constexpr uintptr_t m_playerAnimDodging         = 0x209;
    inline static constexpr uintptr_t m_playerAnimJumpActivity    = 0x20A;
    inline static constexpr uintptr_t m_playerAnimLanding         = 0x20C;
    inline static constexpr uintptr_t m_playerAnimShouldLand      = 0x20D;
    inline static constexpr uintptr_t m_playerAnimLandStartTime   = 0x210;
    inline static constexpr uintptr_t m_playerAnimInAirWalk       = 0x214;
    inline static constexpr uintptr_t m_playerAnimPrevFrameSequenceMotionYaw = 0x218;
    inline static constexpr uintptr_t m_playerAnimMeleeParity     = 0x21C;
    inline static constexpr uintptr_t m_playerAnimMeleeStartTime  = 0x220;

    // Local gravity
    inline static constexpr uintptr_t m_playerLocalGravityStartRotation = 0x254;
    inline static constexpr uintptr_t m_playerLocalGravityEndRotation   = 0x264;
    inline static constexpr uintptr_t m_playerLocalGravityEndDirection  = 0x274;
    inline static constexpr uintptr_t m_playerLocalGravityBlendStartTime = 0x280;
    inline static constexpr uintptr_t m_playerLocalGravityBlendEndTime   = 0x284;
    inline static constexpr uintptr_t m_playerLocalGravityBlendStrength  = 0x288;
    inline static constexpr uintptr_t m_playerLocalGravityStrength = 0x28C;
    inline static constexpr uintptr_t m_playerLocalGravityType    = 0x290;
    inline static constexpr uintptr_t m_playerLocalGravityPoint   = 0x294;
    inline static constexpr uintptr_t m_playerLocalGravityLineStart = 0x2A0;
    inline static constexpr uintptr_t m_playerLocalGravityLineEnd = 0x2AC;
    inline static constexpr uintptr_t m_playerLocalGravityEntity  = 0x2B8;
    inline static constexpr uintptr_t m_playerLocalGravityLineStartEntity = 0x2BC;
    inline static constexpr uintptr_t m_playerLocalGravityLineEndEntity   = 0x2C0;
    inline static constexpr uintptr_t m_playerFloatLookStartTime  = 0x2C4;
    inline static constexpr uintptr_t m_playerFloatLookEndTime    = 0x2C8;
    inline static constexpr uintptr_t m_wallrunLatestFloorHeight  = 0x2CC;
    inline static constexpr uintptr_t m_wallrunFromJetpack        = 0x2D0;
    inline static constexpr uintptr_t m_groundNormal              = 0x2D4;
    inline static constexpr uintptr_t m_continuousUseBlocked      = 0x2E0;
    inline static constexpr uintptr_t m_useEnt                    = 0x2E4;
};

DT_LocalPlayerExclusive (client-only fields)

struct DT_LocalPlayerExclusive {
    inline static constexpr uintptr_t m_iObserverMode              = 0x3614;
    inline static constexpr uintptr_t m_hObserverTarget            = 0x3620;
    inline static constexpr uintptr_t m_observerModeStaticPosition = 0x3660;
    inline static constexpr uintptr_t m_observerModeStaticAngles   = 0x366C;
    inline static constexpr uintptr_t m_observerModeStaticFOVOverride = 0x3678;

    inline static constexpr uintptr_t m_hardpointEntity            = 0x3810;
    inline static constexpr uintptr_t m_hThirdPersonEnt            = 0x385C;
    inline static constexpr uintptr_t m_thirdPersonShoulderView    = 0x3860;
    inline static constexpr uintptr_t m_thirdPerson                = 0x38C4;
    inline static constexpr uintptr_t m_firstPersonProxy           = 0x37FC;
    inline static constexpr uintptr_t m_predictedFirstPersonProxy  = 0x3800;

    inline static constexpr uintptr_t m_playerScriptNetDataExclusive = 0x4858;
    inline static constexpr uintptr_t m_playerLookTargetEntity     = 0x39D4;
    inline static constexpr uintptr_t m_playerLookTargetOffset     = 0x39D8;

    inline static constexpr uintptr_t m_viewConeActive             = 0x32FC;
    inline static constexpr uintptr_t m_viewConeParented           = 0x32FD;
    inline static constexpr uintptr_t m_viewConeParity             = 0x3300;
    inline static constexpr uintptr_t m_viewConeLerpTime           = 0x3A40;

    inline static constexpr uintptr_t m_pingOffset                 = 0x4864;
    inline static constexpr uintptr_t m_flLaggedMovementValue      = 0x3C98;

    inline static constexpr uintptr_t m_iSpawnParity               = 0x360C;
    inline static constexpr uintptr_t m_flConstraintRadius         = 0x35B4;
    inline static constexpr uintptr_t m_flConstraintWidth          = 0x35B8;
    inline static constexpr uintptr_t m_flConstraintSpeedFactor    = 0x35BC;
    inline static constexpr uintptr_t m_hConstraintEntity          = 0x35A4;
    inline static constexpr uintptr_t m_vecConstraintCenter        = 0x35A8;
    inline static constexpr uintptr_t m_bConstraintPastRadius      = 0x35C0;

    inline static constexpr uintptr_t m_deathFieldIndex            = 0x4B30;
    inline static constexpr uintptr_t m_lastKillTime               = 0x36E8;
    inline static constexpr uintptr_t m_armsModelIndex             = 0x4B2C;

    inline static constexpr uintptr_t m_amazonPrimeBits            = 0x4A54;
    inline static constexpr uintptr_t m_twitchDropsInitialized     = 0x4A50;
    inline static constexpr uintptr_t m_twitchDropsBits            = 0x4A5C;
};

CWeaponX

struct CWeaponX {
    // Owner
    inline static constexpr uintptr_t m_weaponOwner               = 0x15F0;
    inline static constexpr uintptr_t m_playerData                = 0x1670;

    // Model / activity
    inline static constexpr uintptr_t m_iWorldModelIndex          = 0x1608;
    inline static constexpr uintptr_t m_worldModelIndexOverride   = 0x1604;
    inline static constexpr uintptr_t m_holsterModelIndex         = 0x160C;
    inline static constexpr uintptr_t m_droppedModelIndex         = 0x1610;
    inline static constexpr uintptr_t m_idealSequence             = 0x1614;
    inline static constexpr uintptr_t m_idealActivity             = 0x1616;
    inline static constexpr uintptr_t m_weaponActivity            = 0x1618;
    inline static constexpr uintptr_t m_ActiveState               = 0x161C;
    inline static constexpr uintptr_t m_weaponNameIndex           = 0x18A0;

    // Ammo
    inline static constexpr uintptr_t m_ammoInClip                = 0x1620;
    inline static constexpr uintptr_t m_ammoInStockpile           = 0x1624;
    inline static constexpr uintptr_t m_lifetimeShots             = 0x162C;
    inline static constexpr uintptr_t m_bInReload                 = 0x163A;
    inline static constexpr uintptr_t m_flTimeWeaponIdle          = 0x1630;
    inline static constexpr uintptr_t m_weapState                 = 0x1634;
    inline static constexpr uintptr_t m_allowedToUse              = 0x1638;
    inline static constexpr uintptr_t m_discarded                 = 0x1639;
    inline static constexpr uintptr_t m_forcedADS                 = 0x163C;
    inline static constexpr uintptr_t m_tossRelease               = 0x1640;
    inline static constexpr uintptr_t m_offhandSwitchSlot         = 0x1644;

    // Attack timing
    inline static constexpr uintptr_t m_lastPrimaryAttackTime     = 0x15F4;
    inline static constexpr uintptr_t m_nextReadyTime             = 0x15F8;
    inline static constexpr uintptr_t m_nextPrimaryAttackTime     = 0x15FC;
    inline static constexpr uintptr_t m_attackTimeThisFrame       = 0x1600;
    inline static constexpr uintptr_t m_flNextEmptySoundTime      = 0x3120;
    inline static constexpr uintptr_t m_nNextThinkTick            = 0x46C;
    inline static constexpr uintptr_t m_weaponIsActivelyFiring    = 0x3254;
    inline static constexpr uintptr_t m_bRemoveable               = 0x3144;

    // Energy / heat
    inline static constexpr uintptr_t m_energizeState             = 0x1648;
    inline static constexpr uintptr_t m_lastEnergizeState         = 0x1649;
    inline static constexpr uintptr_t m_startEnergizingTime       = 0x164C;
    inline static constexpr uintptr_t m_energizedEndTime          = 0x1650;
    inline static constexpr uintptr_t m_heatValue                 = 0x1654;
    inline static constexpr uintptr_t m_heatValueOnLastFire       = 0x1658;
    inline static constexpr uintptr_t m_fullyHeated               = 0x165C;
    inline static constexpr uintptr_t m_curSharedEnergyCost       = 0x1834;

    // Custom activity
    inline static constexpr uintptr_t m_customActivity            = 0x165E;
    inline static constexpr uintptr_t m_customActivitySequence    = 0x1660;
    inline static constexpr uintptr_t m_customActivityOwner       = 0x1664;
    inline static constexpr uintptr_t m_customActivityEndTime     = 0x1668;
    inline static constexpr uintptr_t m_customActivityFlags       = 0x166C;

    // Charge
    inline static constexpr uintptr_t m_chargeStartTime           = 0x1770;
    inline static constexpr uintptr_t m_chargeEndTime             = 0x1774;
    inline static constexpr uintptr_t m_lastChargeFrac            = 0x1778;
    inline static constexpr uintptr_t m_chargeWithoutManualInputCancelled = 0x177C;
    inline static constexpr uintptr_t m_lastEnergizeFrac          = 0x1780;
    inline static constexpr uintptr_t m_lastRegenTime             = 0x1784;
    inline static constexpr uintptr_t m_cooldownEndTime           = 0x1788;
    inline static constexpr uintptr_t m_stockPileWasDraining      = 0x178C;
    inline static constexpr uintptr_t m_weaponIsCharging          = 0x178D;
    inline static constexpr uintptr_t m_weaponChargeLevelIncreasedAnimPlaying = 0x178E;
    inline static constexpr uintptr_t m_lastChargeLevel           = 0x1790;
    inline static constexpr uintptr_t m_lastFullyCharged          = 0x1794;
    inline static constexpr uintptr_t m_chargeEnergyDepleteStepCounter = 0x1798;

    // Burst / spread
    inline static constexpr uintptr_t m_burstFireCount            = 0x17A0;
    inline static constexpr uintptr_t m_burstFireIndex            = 0x17A4;
    inline static constexpr uintptr_t m_shotIndexForSpread        = 0x17A8;
    inline static constexpr uintptr_t m_shotCount                 = 0x17AC;
    inline static constexpr uintptr_t m_sustainedDischargeEndTime = 0x17B0;
    inline static constexpr uintptr_t m_sustainedLaserCurrentSpread = 0x17B4;
    inline static constexpr uintptr_t m_sustainedDischargeIsInPrimaryAttack = 0x17B8;
    inline static constexpr uintptr_t m_sustainedLaserNextRandomSeed = 0x17B9;

    // Mods
    inline static constexpr uintptr_t m_modBitfieldFromPlayer     = 0x17BC;
    inline static constexpr uintptr_t m_modBitfieldInternal       = 0x17C8;
    inline static constexpr uintptr_t m_modBitfieldCurrent        = 0x17D4;
    inline static constexpr uintptr_t m_modBitfieldDisabled       = 0x17E0;
    inline static constexpr uintptr_t m_scriptControlledModValues = 0x17EC;
    inline static constexpr uintptr_t m_scriptControlledModValuesMap = 0x180C;
    inline static constexpr uintptr_t m_pendingModIndex           = 0x182C;
    inline static constexpr uintptr_t m_hasPendingMod             = 0x1830;

    // Skin overrides
    inline static constexpr uintptr_t m_skinOverride              = 0x1768;
    inline static constexpr uintptr_t m_skinOverrideIsValid       = 0x176C;
    inline static constexpr uintptr_t m_targetingLaserEnabledScript = 0x1764;

    // Emissive + reactive
    inline static constexpr uintptr_t m_shouldPlayIdleAnims       = 0x186C;
    inline static constexpr uintptr_t m_shouldPlaySprintAnims     = 0x186D;
    inline static constexpr uintptr_t m_scriptActivated           = 0x186E;
    inline static constexpr uintptr_t m_curReactiveSkinKillCount  = 0x186F;
    inline static constexpr uintptr_t m_curReactiveSkinKnockdownCount = 0x1870;
    inline static constexpr uintptr_t m_emissiveEventData         = 0x1878;
    inline static constexpr uintptr_t m_isLoadoutPickup           = 0x1894;
    inline static constexpr uintptr_t m_lockedSet                 = 0x1890;
    inline static constexpr uintptr_t m_utilityEnt                = 0x1898;
    inline static constexpr uintptr_t m_oaActiveOverride          = 0x18AC;
    inline static constexpr uintptr_t m_parentTurret              = 0x18B0;
    inline static constexpr uintptr_t m_sharedWeaponXp            = 0x18B4;
};

Weapon player data (per-owner state on a weapon)

struct WeaponPlayerData {
    inline static constexpr uintptr_t m_moveSpread                = 0x8;
    inline static constexpr uintptr_t m_spreadStartTime           = 0xC;
    inline static constexpr uintptr_t m_spreadStartFracHip        = 0x10;
    inline static constexpr uintptr_t m_spreadStartFracADS        = 0x14;
    inline static constexpr uintptr_t m_kickSpreadHipfire         = 0x18;
    inline static constexpr uintptr_t m_kickSpreadADS             = 0x1C;
    inline static constexpr uintptr_t m_kickTime                  = 0x20;
    inline static constexpr uintptr_t m_kickScaleBasePitch        = 0x24;
    inline static constexpr uintptr_t m_kickScaleBaseYaw          = 0x28;
    inline static constexpr uintptr_t m_kickPatternScaleBase      = 0x2C;
    inline static constexpr uintptr_t m_kickSpringHeatBaseTime    = 0x30;
    inline static constexpr uintptr_t m_kickSpringHeatBaseValue   = 0x34;
    inline static constexpr uintptr_t m_semiAutoTriggerHoldTime   = 0x38;
    inline static constexpr uintptr_t m_fastHolsterScale          = 0x3C;
    inline static constexpr uintptr_t m_semiAutoTriggerDown       = 0x40;
    inline static constexpr uintptr_t m_pendingTriggerPull        = 0x41;
    inline static constexpr uintptr_t m_secondaryAttackRequested  = 0x42;
    inline static constexpr uintptr_t m_chargeDebounce            = 0x43;
    inline static constexpr uintptr_t m_semiAutoNeedsRechamber    = 0x44;
    inline static constexpr uintptr_t m_pendingReloadAttempt      = 0x45;
    inline static constexpr uintptr_t m_offhandHybridNormalMode   = 0x46;
    inline static constexpr uintptr_t m_pendingoffhandHybridToss  = 0x47;
    inline static constexpr uintptr_t m_fastHolster               = 0x48;
    inline static constexpr uintptr_t m_didFirstDeploy            = 0x49;
    inline static constexpr uintptr_t m_shouldCatch               = 0x4A;
    inline static constexpr uintptr_t m_clipModelIsHidden         = 0x4B;
    inline static constexpr uintptr_t m_segmentedReloadEndSeqRequired = 0x4C;
    inline static constexpr uintptr_t m_reloadStartedEmpty        = 0x4D;
    inline static constexpr uintptr_t m_segmentedAnimStartedOneHanded = 0x4E;
    inline static constexpr uintptr_t m_segmentedAnimStartedAkimbo = 0x4F;
    inline static constexpr uintptr_t m_segmentedReloadCanRestartLoop = 0x50;
    inline static constexpr uintptr_t m_segmentedReloadLoopFireLocked = 0x51;
    inline static constexpr uintptr_t m_realtimeModCmds           = 0x52;
    inline static constexpr uintptr_t m_realtimeModCmdHead        = 0x5A;
    inline static constexpr uintptr_t m_realtimeModCmdCount       = 0x5B;
    inline static constexpr uintptr_t m_realtimeModCanADS         = 0x5C;
    inline static constexpr uintptr_t m_customActivityAttachedModelIndex = 0x60;
    inline static constexpr uintptr_t m_customActivityAttachedModelAttachmentId = 0x64;
    inline static constexpr uintptr_t m_fireRateLerp_startTime    = 0x68;
    inline static constexpr uintptr_t m_fireRateLerp_startFraction = 0x6C;
    inline static constexpr uintptr_t m_fireRateLerp_stopTime     = 0x70;
    inline static constexpr uintptr_t m_fireRateLerp_stopFraction = 0x74;
    inline static constexpr uintptr_t m_chargeAnimIndex           = 0x78;
    inline static constexpr uintptr_t m_chargeAnimIndexOld        = 0x7C;
    inline static constexpr uintptr_t m_reloadMilestone           = 0x9C;
    inline static constexpr uintptr_t m_rechamberMilestone        = 0xA0;
    inline static constexpr uintptr_t m_cooldownMilestone         = 0xA4;
    inline static constexpr uintptr_t m_prevSeqWeight             = 0xA8;
    inline static constexpr uintptr_t m_fullReloadStartTime       = 0xAC;
    inline static constexpr uintptr_t m_scriptTime0               = 0xB0;
    inline static constexpr uintptr_t m_scriptTime1               = 0xB4;
    inline static constexpr uintptr_t m_scriptFlags0              = 0xB8;
    inline static constexpr uintptr_t m_scriptInt0                = 0xBC;
    inline static constexpr uintptr_t m_scriptInt1                = 0xBE;
    inline static constexpr uintptr_t m_curZoomFOV                = 0xC0;
    inline static constexpr uintptr_t m_targetZoomFOV             = 0xC4;
    inline static constexpr uintptr_t m_zoomFOVLerpTime           = 0xC8;
    inline static constexpr uintptr_t m_zoomFOVLerpEndTime        = 0xCC;
    inline static constexpr uintptr_t m_latestDryfireTime         = 0xD0;
    inline static constexpr uintptr_t m_requestedAttackEndTime    = 0xD4;
    inline static constexpr uintptr_t m_currentAltFireAnimIndex   = 0xD8;
    inline static constexpr uintptr_t m_legendaryModelIndex       = 0xDC;
    inline static constexpr uintptr_t m_charmModelIndex           = 0xE0;
    inline static constexpr uintptr_t m_charmAttachment           = 0xE4;
    inline static constexpr uintptr_t m_charmItemFlavorGUID       = 0xE8;
    inline static constexpr uintptr_t m_akimboDisabled            = 0xEC;
};

C_Projectile

struct C_Projectile {
    inline static constexpr uintptr_t m_weaponDataIsSet           = 0x15F0;
    inline static constexpr uintptr_t m_forceAdjustToGunBarrelDisabled = 0x15F1;
    inline static constexpr uintptr_t m_weaponClassIndex          = 0x15F4;
    inline static constexpr uintptr_t m_destructionDistance       = 0x15F8;
    inline static constexpr uintptr_t m_passThroughDepthTotal     = 0x15FC;
    inline static constexpr uintptr_t m_modBitfield               = 0x1600;
    inline static constexpr uintptr_t m_overrideMods              = 0x160C;
    inline static constexpr uintptr_t m_projectileTrailIndex      = 0x1618;
    inline static constexpr uintptr_t m_impactEffectTable         = 0x161C;
    inline static constexpr uintptr_t m_reducedEffects            = 0x1620;
    inline static constexpr uintptr_t m_projectileCreationTimeServer = 0x1624;
    inline static constexpr uintptr_t m_weaponSource              = 0x1628;
    inline static constexpr uintptr_t m_passThroughModCount       = 0x162C;
    inline static constexpr uintptr_t m_passThroughPoints         = 0x1630;
    inline static constexpr uintptr_t m_preModdedTrailEffectIndices1p = 0x163C;
    inline static constexpr uintptr_t m_preModdedTrailEffectIndices3p = 0x1640;
    inline static constexpr uintptr_t m_launchOrigin              = 0x1644;
    inline static constexpr uintptr_t m_wpnData                   = 0x1650;
    inline static constexpr uintptr_t m_weaponChargeLevel         = 0x165C;
    inline static constexpr uintptr_t m_weaponChargeFraction      = 0x1660;
    inline static constexpr uintptr_t m_hWeaponFileInfo           = 0x1658;
    inline static constexpr uintptr_t m_modVars                   = 0x1668;

    // Motion + prediction
    inline static constexpr uintptr_t m_modVarsAreValid           = 0x2C30;
    inline static constexpr uintptr_t m_launchVel                 = 0x2C34;
    inline static constexpr uintptr_t m_scriptCB                  = 0x2C40;
    inline static constexpr uintptr_t m_projectileLifeTimeEndTick = 0x2C6C;
    inline static constexpr uintptr_t m_projectileCreationTime    = 0x2C70;
    inline static constexpr uintptr_t m_isVortexRefired           = 0x2C74;
    inline static constexpr uintptr_t m_usesPositionFunction      = 0x2C75;
    inline static constexpr uintptr_t m_lastCollisionNormal       = 0x2C78;
    inline static constexpr uintptr_t m_bounceIndex               = 0x2C84;
    inline static constexpr uintptr_t m_deflectionCount           = 0x2C88;
    inline static constexpr uintptr_t m_randomInt                 = 0x2C8C;
    inline static constexpr uintptr_t m_thrownByAI                = 0x2C90;
    inline static constexpr uintptr_t m_perPolyRadius             = 0x2C94;
    inline static constexpr uintptr_t m_posBeforePhysicsSimulate  = 0x2C9C;
    inline static constexpr uintptr_t m_hasIgnited                = 0x2CA8;
    inline static constexpr uintptr_t m_inLagCompensation         = 0x2CA9;
    inline static constexpr uintptr_t m_passEntities              = 0x2CB0;
    inline static constexpr uintptr_t m_projectileSpeed           = 0x2D18;
    inline static constexpr uintptr_t m_wantStartTrailEffect      = 0x2D38;
    inline static constexpr uintptr_t m_hasCalledPostDataUpdate   = 0x2D3A;

    // Base pointers found in the Miscellaneous section
    inline static constexpr uintptr_t m_flProjectileSpeed         = 0x28E0;
    inline static constexpr uintptr_t m_flProjectileScale         = 0x28E8;
};

C_BaseGrenade / C_Missile

struct C_BaseGrenade {
    inline static constexpr uintptr_t m_grenadeCreationTime       = 0x2FC8;
    inline static constexpr uintptr_t m_grenadeCreationOrigin     = 0x2FCC;
    inline static constexpr uintptr_t m_grenadeStatusFlags        = 0x2FD8;
    inline static constexpr uintptr_t m_doesExplode                = 0x2FDC;
    inline static constexpr uintptr_t m_useMaskAbility             = 0x2FDD;
    inline static constexpr uintptr_t m_DmgRadius                  = 0x2FC4;
    inline static constexpr uintptr_t m_flDamage                   = 0x3060;
    inline static constexpr uintptr_t m_hThrower                   = 0x3064;
    inline static constexpr uintptr_t m_vecVelocity                = 0x374;
    inline static constexpr uintptr_t m_ziplineGrenadeExpectedEndPosition = 0x3040;
};

struct C_Missile {
    inline static constexpr uintptr_t m_hasPlayedWhizby            = 0x2FB0;
    inline static constexpr uintptr_t m_whizByStart                = 0x2FB4;
    inline static constexpr uintptr_t m_whizBySoundName            = 0x2FC0;
    inline static constexpr uintptr_t m_homingSpeed                = 0x3000;
    inline static constexpr uintptr_t m_homingSpeedDodgingPlayer   = 0x3004;
    inline static constexpr uintptr_t m_launchDir                  = 0x3008;
    inline static constexpr uintptr_t m_hSpecificTarget            = 0x3014;
    inline static constexpr uintptr_t m_targetOffset               = 0x3018;
    inline static constexpr uintptr_t m_targetPosition             = 0x3024;
    inline static constexpr uintptr_t m_useTargetPosition          = 0x3030;
    inline static constexpr uintptr_t m_postIgnitionSpeed          = 0x3034;
    inline static constexpr uintptr_t m_flGracePeriodEndsAt        = 0x3038;
    inline static constexpr uintptr_t m_pathSettingsInitialized    = 0x303C;
    inline static constexpr uintptr_t m_expandContractMissile      = 0x303D;
    inline static constexpr uintptr_t m_spiralMissile              = 0x303F;
    inline static constexpr uintptr_t m_spiralSettings             = 0x3064;
    inline static constexpr uintptr_t m_expandContractSettings     = 0x30D4;
    inline static constexpr uintptr_t m_lastThinkTime              = 0x312C;
    inline static constexpr uintptr_t m_explosionIgnoreEntity      = 0x3130;
};

C_BaseViewModel

struct C_BaseViewModel {
    inline static constexpr uintptr_t m_localOrigin                = 0x178;
    inline static constexpr uintptr_t m_localAngles                = 0x184;
    inline static constexpr uintptr_t m_angAbsRotation             = 0x154;
    inline static constexpr uintptr_t m_angNetworkAngles           = 0x380;
    inline static constexpr uintptr_t m_vecAbsOrigin               = 0x16C;
    inline static constexpr uintptr_t m_fEffects                   = 0x32C;
    inline static constexpr uintptr_t m_hWeapon                    = 0x1F54;
    inline static constexpr uintptr_t m_bBlockEventLayer           = 0x1F50;
    inline static constexpr uintptr_t m_isAdsTransition            = 0x1F51;
    inline static constexpr uintptr_t m_tracerAttachments          = 0x1F58;
    inline static constexpr uintptr_t m_tracerAttachmentsScoped    = 0x1F5A;
    inline static constexpr uintptr_t m_attackEventStartTime       = 0x1F5C;
    inline static constexpr uintptr_t m_eventSoundFadeStart        = 0x1F60;
    inline static constexpr uintptr_t m_nextFidgetTime             = 0x1F64;
    inline static constexpr uintptr_t m_projectileIsVisible        = 0x19B4;
    inline static constexpr uintptr_t m_viewModelOwner             = 0x19B0;
    inline static constexpr uintptr_t m_bSequenceFinished          = 0xE2C;
    inline static constexpr uintptr_t m_currentFrameAnimating_animCycle = 0xE8;
    inline static constexpr uintptr_t m_currentFrameAnimating_modelIndex = 0xCC;
    inline static constexpr uintptr_t m_nBody                      = 0xD84;
    inline static constexpr uintptr_t m_nResetEventsStartTime      = 0xD90;
    inline static constexpr uintptr_t m_flModelScale               = 0xE38;
};

Grapple / hook / zipline physics

struct C_GrappleHook {
    inline static constexpr uintptr_t m_pMoveParent                = 0x138;
    inline static constexpr uintptr_t m_localAngles                = 0x184;
    inline static constexpr uintptr_t m_localOrigin                = 0x178;
    inline static constexpr uintptr_t m_grappleZipline             = 0x15F0;
    inline static constexpr uintptr_t m_parentAttachment           = 0x754;
    inline static constexpr uintptr_t m_visibilityFlags            = 0x328;
};

struct GrappleData {
    inline static constexpr uintptr_t m_grappleVel                 = 0x8;
    inline static constexpr uintptr_t m_grapplePoints              = 0x14;
    inline static constexpr uintptr_t m_grapplePointCount          = 0x44;
    inline static constexpr uintptr_t m_grappleAttached            = 0x48;
    inline static constexpr uintptr_t m_grapplePulling             = 0x49;
    inline static constexpr uintptr_t m_grappleSwinging            = 0x4A;
    inline static constexpr uintptr_t m_grappleRetracting          = 0x4B;
    inline static constexpr uintptr_t m_grappleForcedRetracting    = 0x4C;
    inline static constexpr uintptr_t m_grappleGracePeriodFinished = 0x4D;
    inline static constexpr uintptr_t m_grappleUsedPower           = 0x50;
    inline static constexpr uintptr_t m_grappleActivateTime        = 0x54;
    inline static constexpr uintptr_t m_grapplePullTime            = 0x58;
    inline static constexpr uintptr_t m_grappleAttachTime          = 0x5C;
    inline static constexpr uintptr_t m_grappleMeleeTarget         = 0x60;
    inline static constexpr uintptr_t m_grappleAutoAimTarget       = 0x64;
    inline static constexpr uintptr_t m_grappleSwingDetachLowSpeed = 0x70;
    inline static constexpr uintptr_t m_grappleSwingHoldTime       = 0x74;
};

struct C_ZiplinePhysics {
    inline static constexpr uintptr_t m_ziplineType                = 0xC;
    inline static constexpr uintptr_t m_ziplineStart               = 0x10;
    inline static constexpr uintptr_t m_ziplineEnd                 = 0x1C;
    inline static constexpr uintptr_t m_nodes                      = 0x28;
    inline static constexpr uintptr_t m_numNodes                   = 0x228;
    inline static constexpr uintptr_t m_springDistance             = 0x22C;
    inline static constexpr uintptr_t m_remainingUnsimulatedTime   = 0x234;
    inline static constexpr uintptr_t m_attachedEntities           = 0x240;
    inline static constexpr uintptr_t m_numAttachedEntities        = 0x340;
    inline static constexpr uintptr_t m_ziplineOwner               = 0x344;
};

Weapon settings (cheat-relevant subset)

The full block has ~700 fields. These are the ones that show up in recoil/no-spread/prediction/aimbot code:

struct WeaponSettings {
    // Identification
    inline static constexpr uintptr_t printname                   = 0x3B0;
    inline static constexpr uintptr_t shortprintname              = 0x3B8;
    inline static constexpr uintptr_t description                 = 0x3C0;
    inline static constexpr uintptr_t longdesc                    = 0x3C8;
    inline static constexpr uintptr_t fire_mode                   = 0x126C;
    inline static constexpr uintptr_t weapon_type_flags           = 0x83C;

    // Ammo / clip
    inline static constexpr uintptr_t ammo_clip_size              = 0x920;
    inline static constexpr uintptr_t ammo_clip_reload_max        = 0x914;
    inline static constexpr uintptr_t ammo_default_total          = 0x918;
    inline static constexpr uintptr_t ammo_stockpile_max          = 0x91C;
    inline static constexpr uintptr_t ammo_per_shot               = 0x910;

    // Fire rate / reload
    inline static constexpr uintptr_t fire_rate                   = 0x1270;
    inline static constexpr uintptr_t fire_rate_max               = 0x1274;
    inline static constexpr uintptr_t reload_time                 = 0x12B0;
    inline static constexpr uintptr_t reloadempty_time            = 0x12C8;
    inline static constexpr uintptr_t rechamber_time              = 0x530;
    inline static constexpr uintptr_t deploy_time                 = 0x1220;
    inline static constexpr uintptr_t holster_time                = 0x121C;
    inline static constexpr uintptr_t burst_fire_count            = 0x128C;
    inline static constexpr uintptr_t burst_fire_delay            = 0x1290;

    // Projectile ballistics — big wins here for prediction
    inline static constexpr uintptr_t projectile_launch_speed     = 0xDA0;
    inline static constexpr uintptr_t projectile_launch_pitch_offset = 0xDA4;
    inline static constexpr uintptr_t projectile_gravity_scale    = 0xDA8;
    inline static constexpr uintptr_t projectile_gravity_scale_2  = 0xDBC;
    inline static constexpr uintptr_t projectile_gravity_scale_final = 0xDC8;
    inline static constexpr uintptr_t projectile_gravity_scale_time_2 = 0xDB8;
    inline static constexpr uintptr_t projectile_gravity_scale_time_final = 0xDC4;
    inline static constexpr uintptr_t projectile_air_friction     = 0xDAC;
    inline static constexpr uintptr_t projectile_air_friction_2   = 0xDC0;
    inline static constexpr uintptr_t projectile_air_friction_final = 0xDCC;
    inline static constexpr uintptr_t projectile_drag_coefficient = 0xDB0;
    inline static constexpr uintptr_t projectile_speed_decay      = 0xDE8;
    inline static constexpr uintptr_t projectile_lifetime         = 0xCD0;
    inline static constexpr uintptr_t projectile_inherit_owner_velocity_scale = 0xD94;
    inline static constexpr uintptr_t projectile_inherit_base_velocity_scale  = 0xD98;
    inline static constexpr uintptr_t projectile_muzzle_offset_decay_max_time = 0xCC8;
    inline static constexpr uintptr_t projectile_max_deployed     = 0xDB4;
    inline static constexpr uintptr_t projectile_bounce_damage_reduction_scale = 0xCD4;
    inline static constexpr uintptr_t projectile_speed_reduction_factor = 0xCD8;
    inline static constexpr uintptr_t projectile_collide_with_owner_grace_time = 0xCDC;
    inline static constexpr uintptr_t projectile_ricochet_max_count = 0xCE0;
    inline static constexpr uintptr_t projectile_deflection_max_count = 0xCE4;

    // Spread (no-spread targets)
    inline static constexpr uintptr_t spread_stand_hip            = 0x77C;
    inline static constexpr uintptr_t spread_stand_hip_run        = 0x780;
    inline static constexpr uintptr_t spread_stand_hip_sprint     = 0x784;
    inline static constexpr uintptr_t spread_stand_ads            = 0x788;
    inline static constexpr uintptr_t spread_crouch_hip           = 0x78C;
    inline static constexpr uintptr_t spread_crouch_ads           = 0x790;
    inline static constexpr uintptr_t spread_air_hip              = 0x794;
    inline static constexpr uintptr_t spread_air_hip_moving       = 0x798;
    inline static constexpr uintptr_t spread_air_ads              = 0x79C;
    inline static constexpr uintptr_t spread_air_ads_moving       = 0x7A0;
    inline static constexpr uintptr_t spread_hover_hip            = 0x7A4;
    inline static constexpr uintptr_t spread_hover_hip_moving     = 0x7A8;
    inline static constexpr uintptr_t spread_hover_ads            = 0x7AC;
    inline static constexpr uintptr_t spread_hover_ads_moving     = 0x7B0;
    inline static constexpr uintptr_t spread_wallrunning          = 0x7B4;
    inline static constexpr uintptr_t spread_wallhanging          = 0x7B8;
    inline static constexpr uintptr_t spread_moving_decay_rate    = 0x7BC;
    inline static constexpr uintptr_t spread_moving_increase_rate = 0x7C0;
    inline static constexpr uintptr_t spread_kick_on_fire_stand_hip = 0x7C4;
    inline static constexpr uintptr_t spread_kick_on_fire_stand_ads = 0x7C8;
    inline static constexpr uintptr_t spread_kick_on_fire_crouch_hip = 0x7CC;
    inline static constexpr uintptr_t spread_kick_on_fire_crouch_ads = 0x7D0;
    inline static constexpr uintptr_t spread_kick_on_fire_air_hip = 0x7D4;
    inline static constexpr uintptr_t spread_kick_on_fire_air_ads = 0x7D8;
    inline static constexpr uintptr_t spread_min_kick             = 0x7DC;
    inline static constexpr uintptr_t spread_max_kick_stand_hip   = 0x7E0;
    inline static constexpr uintptr_t spread_max_kick_stand_ads   = 0x7E4;
    inline static constexpr uintptr_t spread_max_kick_crouch_hip  = 0x7E8;
    inline static constexpr uintptr_t spread_max_kick_crouch_ads  = 0x7EC;
    inline static constexpr uintptr_t spread_max_kick_air_hip     = 0x7F0;
    inline static constexpr uintptr_t spread_max_kick_air_ads     = 0x7F4;
    inline static constexpr uintptr_t spread_decay_rate           = 0x7F8;
    inline static constexpr uintptr_t spread_decay_delay          = 0x7FC;
    inline static constexpr uintptr_t spread_time_to_max          = 0x800;
    inline static constexpr uintptr_t primary_attack_ignores_spread = 0x804;
    inline static constexpr uintptr_t spread_update_hipfire_in_ads = 0x805;

    // Damage
    inline static constexpr uintptr_t damage_flags                = 0x1088;
    inline static constexpr uintptr_t damage_falloff_type         = 0x108C;
    inline static constexpr uintptr_t damage_near_value           = 0x1090;
    inline static constexpr uintptr_t damage_far_value            = 0x1094;
    inline static constexpr uintptr_t damage_very_far_value       = 0x1098;
    inline static constexpr uintptr_t damage_rodeo                = 0x109C;
    inline static constexpr uintptr_t damage_additional_bullets   = 0x10A0;
    inline static constexpr uintptr_t damage_headshot_scale       = 0x10A4;
    inline static constexpr uintptr_t headshot_distance           = 0x10A8;
    inline static constexpr uintptr_t damage_leg_scale            = 0x10AC;
    inline static constexpr uintptr_t damage_unshielded_scale     = 0x10B0;
    inline static constexpr uintptr_t damage_shield_scale         = 0x10B4;
    inline static constexpr uintptr_t pass_through_depth          = 0x10B8;
    inline static constexpr uintptr_t pass_through_damage_preserved_scale = 0x10BC;
    inline static constexpr uintptr_t impulse_force               = 0x10C0;
    inline static constexpr uintptr_t critical_hit                = 0x10C4;
    inline static constexpr uintptr_t critical_hit_damage_scale   = 0x10C8;
    inline static constexpr uintptr_t damage_near_distance        = 0x10CC;
    inline static constexpr uintptr_t damage_far_distance         = 0x10D0;
    inline static constexpr uintptr_t damage_very_far_distance    = 0x10D4;
    inline static constexpr uintptr_t damage_inverse_distance     = 0x10D8;
    inline static constexpr uintptr_t explosion_damage_flags      = 0x10DC;
    inline static constexpr uintptr_t explosion_damage            = 0x10E0;
    inline static constexpr uintptr_t explosion_damage_heavy_armor = 0x10E4;
    inline static constexpr uintptr_t explosionradius             = 0x10F8;
    inline static constexpr uintptr_t explosion_inner_radius      = 0x10F4;
    inline static constexpr uintptr_t explosion_damages_owner     = 0x10FC;
    inline static constexpr uintptr_t damage_near_value_titanarmor = 0x1100;
    inline static constexpr uintptr_t damage_far_value_titanarmor = 0x1104;
    inline static constexpr uintptr_t damage_very_far_value_titanarmor = 0x1108;
    inline static constexpr uintptr_t damage_additional_bullets_titanarmor = 0x110C;
    inline static constexpr uintptr_t titanarmor_critical_hit_required = 0x1110;

    // Projectile shot count
    inline static constexpr uintptr_t projectiles_per_shot        = 0x1C4;
    inline static constexpr uintptr_t allow_headshots             = 0x1C0;
    inline static constexpr uintptr_t red_crosshair_range         = 0x2A4;

    // ADS
    inline static constexpr uintptr_t ads_move_speed_scale        = 0xCB8;
    inline static constexpr uintptr_t ads_force_firstperson       = 0xA60;
    inline static constexpr uintptr_t ads_fov_zoomfrac_start      = 0xA68;
    inline static constexpr uintptr_t ads_fov_zoomfrac_end        = 0xA64;
    inline static constexpr uintptr_t zoom_time_in                = 0x1068;
    inline static constexpr uintptr_t zoom_time_out               = 0x1064;
    inline static constexpr uintptr_t zoom_fov                    = 0xD50;
    inline static constexpr uintptr_t zoom_fov_viewmodel          = 0xD48;
    inline static constexpr uintptr_t zoom_toggle_fov             = 0xD4C;
    inline static constexpr uintptr_t zoom_scope_frac_start       = 0xD44;
    inline static constexpr uintptr_t zoom_scope_frac_end         = 0xD40;
    inline static constexpr uintptr_t zoom_angle_shift_yaw        = 0xD38;
    inline static constexpr uintptr_t zoom_angle_shift_pitch      = 0xD3C;

    // View kick (recoil control)
    inline static constexpr uintptr_t viewkick_pattern            = 0x928;
    inline static constexpr uintptr_t viewkick_pattern_valuePerShot = 0x92C;
    inline static constexpr uintptr_t viewkick_pitch_base         = 0x974;
    inline static constexpr uintptr_t viewkick_pitch_random       = 0x978;
    inline static constexpr uintptr_t viewkick_pitch_random_innerexclude = 0x97C;
    inline static constexpr uintptr_t viewkick_pitch_softScale    = 0x980;
    inline static constexpr uintptr_t viewkick_pitch_hardScale    = 0x984;
    inline static constexpr uintptr_t viewkick_yaw_base           = 0x9FC;
    inline static constexpr uintptr_t viewkick_yaw_random         = 0xA00;
    inline static constexpr uintptr_t viewkick_yaw_random_innerexclude = 0xA04;
    inline static constexpr uintptr_t viewkick_yaw_softScale      = 0xA08;
    inline static constexpr uintptr_t viewkick_yaw_hardScale      = 0xA0C;
    inline static constexpr uintptr_t viewkick_roll_randomMin     = 0x994;
    inline static constexpr uintptr_t viewkick_roll_randomMax     = 0x998;
    inline static constexpr uintptr_t viewkick_roll_softScale     = 0x99C;
    inline static constexpr uintptr_t viewkick_roll_hardScale     = 0x9A0;
    inline static constexpr uintptr_t viewkick_roll_base          = 0x9A4;
    inline static constexpr uintptr_t viewkick_scale_firstshot_hipfire = 0x9A8;
    inline static constexpr uintptr_t viewkick_scale_firstshot_ads = 0x9AC;
    inline static constexpr uintptr_t viewkick_scale_min_hipfire  = 0x9B0;
    inline static constexpr uintptr_t viewkick_scale_min_ads      = 0x9B8;
    inline static constexpr uintptr_t viewkick_scale_max_hipfire  = 0x9B4;
    inline static constexpr uintptr_t viewkick_scale_max_ads      = 0x9BC;
    inline static constexpr uintptr_t viewkick_scale_valueDecayRate = 0x9D8;
    inline static constexpr uintptr_t viewkick_scale_valueDecayDelay = 0x9D4;
    inline static constexpr uintptr_t viewkick_hipfire_weaponFraction = 0x954;
    inline static constexpr uintptr_t viewkick_ads_weaponFraction = 0x95C;
    inline static constexpr uintptr_t viewkick_duck_scale         = 0x964;
    inline static constexpr uintptr_t viewkick_move_scale         = 0x96C;
    inline static constexpr uintptr_t viewkick_hover_scale        = 0x968;
    inline static constexpr uintptr_t viewkick_air_scale_ads      = 0x970;
    inline static constexpr uintptr_t viewkick_pc_pitch_scale     = 0x9E0;
    inline static constexpr uintptr_t viewkick_pc_yaw_scale       = 0x9DC;

    // Sway / drift (visual only mostly)
    inline static constexpr uintptr_t sway_rotate_scale_unzoomed  = 0x410;
    inline static constexpr uintptr_t sway_rotate_scale_zoomed    = 0x414;

    // NPC accuracy (for AI-controlled versions)
    inline static constexpr uintptr_t npc_max_engage_range        = 0xE70;
    inline static constexpr uintptr_t npc_min_engage_range        = 0xE6C;
    inline static constexpr uintptr_t npc_damage_near_value       = 0xEC0;
    inline static constexpr uintptr_t npc_damage_far_value        = 0xEC8;
    inline static constexpr uintptr_t npc_damage_very_far_value   = 0xED0;
};

Notes

  • Anything marked DT_* in the raw dump is the networked receive-table view of a struct; anything under DataMap.* is the client-side layout. For read-only ESP reads either works. For prediction / write paths use the RecvTable offsets — they match what the server sends.
  • Modifier constants (e.g. hopup_double_tap, bullets_mag_l3, dormant_hopup_selectfire) live in a huge [ModifierNames] table — skipped from this listing because they're name-to-index maps populated at runtime, not fixed offsets to read. Iterate Modifiers_mods_names at runtime and index into Modifiers_mods_list.
  • Full ConVars table (~1000 entries) not included — most are useless for cheat use. Look up specific ones as needed. Notable ones: sv_gravity 0x26E47F0, sv_maxvelocity 0x26E5F30, sv_infinite_ammo 0x26F7810, sv_cheats 0x1ECA6C0, cl_liveapi_enabled 0x1EC2770.
  • Titan / TitanSoul offsets are present in the DT_ table — kept out of this listing but grep the raw dump for TitanSoul if you need them.

— swig